LedZerggelin

LedZerggelin

Joined Member # 3014358
46 Posts 351 Replies 10,070 Reputation

[quote](BTW, with the upgrade the quote button doesn't seem to work anymore).[/quote] I think it is fixed.

11 Replies 18,047 Views

[quote]I know what I would LOVE to see in the game, and it wouldn't require a lot of coding either. * Better distinction between planetary and civilisation bonus. I'm probably just stupid, but sometimes I can't figure out if a wonder helps my entire civ, or just that planet.[/quote] Yeah......maybe just a little 'P' or 'C' in the corner of the description page

242 Replies 394,453 Views

[quote]I'd give one exception here. Influence buildings give a %, yet they are affected by influence tiles.[/quote] ALRIGHT!!!! I always wondered about this one. There are no influence buildings thst give points, are there? Just influence buildings that give percentages, correct?

11 Replies 18,047 Views

If it was up to me I would just remove them completely. I rarely use them if at all. I only put resources into it in case I get spied. I understand the point of them but I like concentrating on other stuff. Would it be hard to implement an option button for spies?

84 Replies 67,507 Views

Its a change in ToA. They nerfed it a little but the ammount is still dependant on the distance from the planet it was created to the planet it stops on. 99% of the time I usually play small maps and the highest trade cap I have seen was 26. There is a thread out there on this subject which might give you some more insightful answers on the mechanics of ToA trade.

6 Replies 4,731 Views

[quote]In my most recent game I conquered a huge-all-abundant galaxy (505 planets) by the end of year 1.[/quote] Nuh-Uh.

26 Replies 19,868 Views

[quote]'pink blob of doom' strat the AI seems to enjoy[/quote] What is that? I do notice that when I have the Thalans as an opponent they seem to be expanded the most.....especially in the early part of the game.

26 Replies 19,868 Views

[quote]Or had adapted the Dread Lord's language into their own... That would also be evident in the physical changes.[/quote] Is this something from the campaigns? I haven't played them. Did the Korath 'merge' or ally with the Dreadlords or something like that?

4 Replies 8,080 Views

Which race is the Best/Worst in these catagories 1) Military/ships 1b) Military/soldiers 2) Economics 3) Research 4) Influence 5) Diplomacy 6) Factories for military/social building

1 Replies 1,742 Views

Did you have Technology victory conditions on? I could be that one of the races researched that whole tech line and won. Did you have influence victory conditions on? What did the mini-map look like? Cuz you only need 75% of the map to win that way. These are just 2 quick things off the top of my head.

6 Replies 6,197 Views

Do Vulcans and Romulans speak the same language? Could be the same principal. I think I read somewhere (the manual?) that the since the Drengin and Korath split the Korath even started to look different then the Drengin. This could imply that enough time had passed where the Korath developed their on language.

4 Replies 8,080 Views

I prefer: Small Map 9 Major Races 8 Minor races Abundant = EVERYTHING Blind Explore = ON Mega Events = OFF Tech Trading = ON Super Abilities = OFF Victory Conditions = All ON Recently I have been setting the Races and difficulty levels at random. It makes for a very interesting and unpredictable game. I prefer Small maps because I can usually knock it out in a weekend. Plus, I really dont like all the 'management' time it takes as t

2 Replies 3,138 Views

[quote]actually if you look in the modding section of the forums, there should be a sticky named something like "a brief guide to modding GC2 by CariElf." in that file, the numerical values of the ability bonuses should be listed (including ones not listed in abilitybonuses.xml).[/quote] Cool, thanx. The link there had exactly what I was looking for. Plus some neat stuff I wasn't looking for but now want to try

4 Replies 4,010 Views