Thanks very much for your reply.
CalifDude
If there is any question about the capacity of your PC system you might try what they call a "clean boot" if you have not already done so. I'm far from a techie and cannot give anyone tech advice, but when I was playing Oblivion before I upgraded my Nvidia card, they told me to try starting up with a clean boot. I got the instructions how to do that from Microsoft home pages, and it was easy to do. It worked fine and eliminated crashes and freezes. Of course you also scale down some of your vi
Is it true that some of the improvments you can build on tiles within a colony have effect on all of your colonies, in effect throughout your civilization? I'm asking about things like Tir Qan training, Xinathium hull plating, and Hyperion Drive (not sure of spelling). Do these apply to all of your soldiers and ships, or do they only apply to the ships and soldiers produced within the same colony? If some improvements apply to all of your soldiers, ships and colonies, not just the o
Duh....I discovered that I was entering the wrong serial number.
I agree with Moctros' points...having some colonies be money trees and gain from the multipliers works well. All I was after was the point that if you begin acquiring many new colonies by conquest or colonizing unhabitable planets, you have to be careful that their negative cash flows don'e drag you down.
You have asked some very good questions about this excellent game, which I cannot presume to answer because I'm barely out of the Newby stage myself. But I do have some comments you might find helpful. The available game options as to size and makeup of the galaxy, yourself and your opponents make the game so variable that strategy tips have to be in generalities unless you specify which options have been selected. There are four victory conditions and the game options allow you to el
When I reached the Add Character screen, I tried Wotan and Akhenaton and got an error screen that the name I had chosen contained invalid characters. I then tried plain aaabbb and this also was rejected. Any suggestions? Thanks. Wrong serial number!
Very welcoming, thanks.
Some basic questions about Metaverse: 1. Do you have to register your game before beginning the game, or can you just play a game and when it is finished, decide to input the results into Metaverse? 2. To have a score listed in Metaverse, does tha game have to at some minimum difficulty level? I'm playing at normal, is that good enough? 2. Does Metaverse have any requirements re the game options you must set up? For example, I like to play with the only victory being
Yes, that's what I'm finding...I've colonized several and by being careful about keeping them with a positve cash flow they are adding to my overall strength.
However, you will find the manual leaves a lot left to you to find out how to do things. For example, nowhere in the manual can I find how to simply move a ship from one place to another. The index gives page 60 as Ship Commands, and on Page 60 there is a list of commands...but no command for the basic movement of ships. I would suggest that you go carefully through the tutorials, which will help you with things not explained in the manual, and spend some time reading the posts in this
Thank you, I'll try that.
Actually I didn't try to do things that were suggested, like sending all dhips from one planet to a point, or making fleets with a starbase, because I because I wasn't sure how those things were done. I have never used a governor because I'm not sure what would happen. 1. A new ship is built and launched from the colony where built. It has 6 moves left. I set its destination as Rally Point 322. It does not move. I think maybe it has to wait till next turn for the rally point destinati
Thanks one and all for your replies.
Dark Avatar. The most maddening thing about playing the game as I am going now, is that my ships and fleets only automate about half the time. It seems that no matter whether I use the set destination button or the rally point box in the ship's detail screen, or however else you can set a rally point destination, no matter what, my ships and fleets sometimes pick up and move automatically until they reach the rally point, and sometimes they don't move at all, just sit there. Doesn't seem to be
Wow, that is great information. Explains how the alien I am at war with became the most powerful in the galqaxy and puts a whole new light on the game I have going. Thanks.
We are told that basically having too many colonies can cause you to go broke and that it is not a good idea to colonize unhabitable planets. (I would think that such advice would apply more to the early and middle part of the game, and that having more colonies in the end game when you have more options for building profitable colonies would be an advantage in the end game, but that is another strategy question for later.) Anyway, in my current game, I am at war with an alien who has a swarm o
That makes sense to me.
I think there is still an unanswered question implied by Pint in the original post. It goes like this: Each colony has a number of flasks of research capacity depending on how many research academies and other research facilities it has on its tiles. Let's say the total for all my colonies is 100 flasks at a given point. If my friend has 120 flasks total in his colonies, he should gain techs in fewer turns than I do, right? Now what is the relationship between the 100 flasks capacity in the
Didn't seee anything like that, but thanks for the thought.
Without any action from me, my treasury suddenly went from having about 6000bc to about 4000bc in the hole, so I had to turn off all spending and use up a lot of turns to get back to a positive treasury. Is there something in DA that the game just hits you with a 10000bc loss as a kind of wild card? The only possibility I can think of for this happening in my game was that the galactic union had voted for compulsory trading of techs and I picked up about 8 techs automatically, no action on my
Constructing and improving starbases on Resources, and Advanced Asteroid Mining both require some tech research and shipbuilding time. Both contribute to the strength of your civilztion in different ways. Can someone discuss the relative merits of these two to guide us newbies in choosing which one to give priority to? Also, it seems that once acquired, war opponents can't take away an asteroid mining operation by force, only by influence, but they can blow out a Resource Starbase...is this tr
Have there been any polls to find out what kind of percentage of DA owners play multiplayer games? (Not that I'm interested, I like my butt right where it is, thanks.) Also, is it possible to play multiplayer games with a group at home rather than on the internet? Something like this, maybe? HUGE Dark Avatar game at Ed's next four Tuesday nights, 7:30 pm! Bud Light and pretzels. Bring your own laptop. Femmes welcome if dressed conservatively. Limited to 6
Thanks...I learned a lot from this. I've been too active in posting on this forum, asking simple questions. I love the game but the Manual and Tutorial leave a lot of things to be learned by osmosis and trial and error, or by asking questions here as I am doing. For example, nowhere in the DA Manual does it tell you how to simply move a ship from one place to another, as far as I can find. The section titled Command Your Ships on Page 60 gives a list of commands, but omits the basic
Interesting. I don't see any support for the 0-15-0 and 0-0-0 ship. I thought that if its hit points would keep it alive for a couple of shots the 15 harpoon hits would kill the enemy. Maybe to make the example more clear I should have asked it this way: Given the same info as above, which would be more likely to win a head-to-head combat, the ship with 0-15-0 and 0-0-0, or the ship with 0-9-0 and 4-4-4? Assume both have 20 hit points for their hulls.