[quote]There is a post around here talking nothing but about the Drath's startup in TA now being an economical nightmare. When I played them, I tossed points into pop growth +25. I know it kind of defeats the purpose and flavor of the race, but if you think about it, that was 2-3 points that weren't placed in the typical places.... Out of the gates they are slow economically. Once you get the techs for War Profiting and you get wars rolling, your looking at about 1k a week in income tha
MisterAedan
[quote]yea had this happen to me , but one difference. i talked to them immediatly when they appeared. pormptly traded everything i had to them for all his end game techs . then on that very same turn launched one of my fast troop ships and invaded their planet ,conquered them and went about my buisness, but with tmy new end game techs :] it pays to have a few troop ships scattered all throuought your empire simply for the above reasons. "new race emergance" [/quote] This bug s
I've just started a game with the Drath, and I'm finding that I'm able to bribe races to start wars for +/- 1000 BC, which I don't think is too bad given that I'm setting them all on the Korath (turns out that even the Korath have some trouble when dogpiled by Torians, Iconians, Korx and Yor all at once), as well as occasionally on each other, and raking in +/- 500BC a turn from War Profiteering, and on top of that capturing all those resources I missed out on at the start thanks to slow expansi
On a related note (possibly), after researching the Drath Offensive/Defensive Meditation Modules, I can't find them on the ship-building screen. Has anyone come across them on another part of the tech tree as is the case here, or found them to be missing entirely? Was looking forward to having a play with them! Playing 3D, downloaded the other night and enjoying it so far (especially war profiteering, very lucrative indeed, even if I can't spend all my money on fancy ships).
This happened to me in Dark Avatar. I was rather put out by it, especially because I gave them a favourable trade anyway before being "double-crossed".
Yep, they do for each individual conflict, and the number they get goes up with how strong their military is (don't know any numbers, it just seems to be what happens...) Build a fleet of two or three medium+ sized ships with a ton of armour and plonk them on top of an undefended starbase near near the Drengin's territory as bait. I watched two of my frigates go from level 1 to level 17 in two turns... Quite funny to watch, as the occasional hits get through your armour and they gradual
In my games, the Yor and the Iconians always seem to end up somehow buddying up. Same with Drengin and Korath, due to similar ethics in their case I suppose. Drengin and Torians [I]always[/I] start on each other, but then they're both quite belligerent anyway so may not be anything racial. I seem to remember once seeing a diplomatic "minus" for "lingering racial grudge" in a game I played a while ago, can anyone confirm this? Since I like the roleplaying element, I think something like
I'm still trying to move up from Tough to Painful - first time I played on Painful, I got double-teamed by the Korath and the Iconians (of all people) despite an early lead, so now I'm gradually mixing in stronger AIs into Tough games: started, obviously, with the Torians since they seem to need the help. The little buggers started in the far corner (large galaxy, tight clusters, so they have a couple of systems to themselves but aren't completely isolated). Since the Korath and Drengin don't li
Heheh, high defence ships... Haven't traditionally had much luck with them due to opponents being contrary and all developing different weapon types, but in my current game as Thalans I built two medium ships with 3 laser attacks and 12 armour, fleeted them and stuck them on top of an unarmed military starbase as bait... they took out fourteen five-strong Super Dominator Corvette fleets in two turns and got to level 17, while my weaker but faster ships captured the Drengin's level 28 and 18 fact
I'd be interested to hear anything on this too, as I'm playing a game at the moment in which the three custom races are being whupped by me and the more standard races. I've observed (I'm not sure how accurately) that some AIs seem to be more robust than others: Terrans, Krynn and Thalans (bloody Super Hiver no doubt helping the latter) usually give me the best run for my money and play a reasonably balanced game. Drengin and Yor do their thing very well at the start but I always beat t