Yeah, I played a good few hundred turns with the Yor after having researched their +10% to Creativity skill thingy and only had it proc once. This sounds like it's more complicated than the game is letting on >.>
Honshu
[quote]I think a better solution would be another governor to say "empire wide, replace this building to this building".[/quote] YesyesyesyesYESYESYESYES[i][b]YESYESYES PLEASE GOD YES.[/i][/b] That, right there, is brilliant.
Oh don't worry, I think we all know who the sour apple in this bunch was, but we needn't talk about it any further than that ::) Anywho, well, I don't have any experience with modding the game so I don't think I could do something like that Dystopic... if someone made such a mod and gave it to me then I'd be happy to do test Creativity thoroughly, but until then I think I'll have to stick with taking notes of whenever it procs ingame ::/ I don't suppose I'd be able to get away
I don't think it could possibly be a random chance to get 25% done on your current tech. Several times ingame now I have finished a tech and then instantly finished the next one, with the only possible explanation being Creativity. It's never happened with non-creative civs for me. I mean, literally, when a tech has one week left to go, I click the turn button, bam, I see the "Completed tech" thing, but then I see the "completed tech" screen for the tech after that one. And it could not possibly
I honestly think the ships should stay at small size. Small size ships are perfectly useful in a pinch and I don't think it would be wise to open the can of worms that would be balancing getting instant Large ships. All I personally ask for is that you be able to pick where they spawn (Of course, only in your own influence territory). The whole "fifty billion Super Dominator ships" in the late game when you declare war on someone is annoying, yeah, but I don't mind it too much. The logi
[quote]Actually, I was responding to your points. You are just too stupid to see it.[/quote] Kindly take your insults elsewhere. All you managed to do in the post with the random entry is prove you have access to a dictionary. Congratulations. You're still playing with semantics. If you think that pointing out minimizing the random factor associated with Creativity by displacing its effect from the entire tech research time to only the latter half is not what randomness actuall
Originally, all I'd liked to have had is a way to turn those damned anomalies off. But, really, disabling the survey ship at the start sounds like a better idea. It keeps importance in researching Sensors near the start of the game. I'd still want to have some kind of scouting ship at the start, though. Otherwise I probably wouldn't notice where everyone else in the galaxy was until a good number of turns into the game ::P
[quote]Which is why it is only worth 1 point. (sigh)[/quote] Ok. Pop quiz: Which would you rather have, +5% bonus to research or Creativity? Yeah. Thought so. [quote]Also, on the "sometimes it's too good, sometimes it's not good enough," thing? Sometimes I find a PQ 18 planet with two precursor archives close to my homeworld, and sometimes I never see a bonus tile. So what? Sometimes random favors you, sometimes it doesn't. That doesn't make Creative overpowered un
[quote]thousands? i'll assume that's an exaggeration, since even a 20-year game would only be 1,040 turns (weeks).[/quote] Exaggeration or not, explain why it should be that good for only one point. [quote]i'm pretty sure it's a lot less often than that. 25% would mean you complete a tech as a result of creativity every 1 in 4 turns,[/quote] No, it does not. It means that, over thousands and thousands of weeks, you eventually get an average number of successful creativ
Creativity is something I took when I played the Drengin exactly because it would, every now and again, give you a really insane boost in tech. I do think the points for it need to be raised a little, maybe to two points or three. Currently, it provides a little too much punch for its cost. Sometimes, it actually activates directly after you finish your current tech. For example, sometimes I'd be researching something, let's say Slave Canyons, and then, on the turn that I finish the tec
Yes, you can upgrade the ships you get from Super Dominator. I actually did that a few times in my games, but it was often really expensive and it was difficult to balance a good economy while doing that. In the end, I mostly just used them for sentries for my borders, which they did very well due to the +4 to Sensors I took at the beginning of the game, so I could easily spot any sneaky transports gunning for my undefended worlds. [edit] [quote]Bad idea in general. 1:
I think that, before I continue to argue for the quality of the Drengin or if they do or don't need any buffs, I'm going to have to finally play the Korath. Your continual comparison between the two makes me curious. In any event, my first game with the Yor has been rough so far. I got the short end of the stick during the colony rush phase of the game; I only managed to get two planets other than my homeworld! o.o Fortunately, I've been able to very successfully wage war against the Ic
[quote]The problem with the drengin is there weak in most things. Industry,Culture,Research,economy morale buildings are basically weaker than every other race. There super Ability is awful. They have great soldering though the Drath is better. They have great starting abilities and 10 points to spend but the Korath is similar but way better in this as well.[/quote] I'm going to have to question this as far as Industry and Research go. Although I haven't been exposed to all the industry
I've heard from a couple people around here that the Drengin (Spelling?) and the Yor are considered very poor races. In an effort to decide this for myself and provide useful feedback to Stardock, I'd like to use this thread to document my games where I play as either race and give my thoughts and feedback on the matter. If anyone would like to offer their own feedback playing these races, I'd be glad to hear it. My first game as the was played with the following settings: Map