What are the special weapons promised to the player if he goes Evil alignment? I have yet to noticed what these are... are they special weapons for my ships or something else completely different? thks, Chr*s
NeuralTech
[quote]In terms of invasion, morale buildings are better targets than farms - when you hit a farm, you have to wait a turn for the population to die off. A morale hit is effective as soon as you reselect the planet (more on that below), but you have to wait a turn for the population to die off from a farm hit. But a farm is a much better target in terms of influence, or to weaken a planet for someone else. One thing that has always bugged me is that an Orbital Fleet Manager can't be hit
[quote] I can think of many real world examples over the last century where two nations have been allies. For example through NATO or the EU. Yet one has been at war with a 3rd country while the other has maintained trade relations. Uhhhh....World War One and Two. But back onto the AI and alliances. That just doesn't seem fair that the AI delays an attack when they have an alliance. [B]When the player's AI ally attacks they have to honor their all
[quote]You can disrupt relations between your enemy and your ally.... Give your ally influence or military starbases in your enemies territory and or give your ally planets in your enemies territory. If your enemy is very powerful then you will need to design very fast constructors and gather enough to build a nice military starbase in 1 turn in his territory and gift it to your ally before the enemy has a chance to kill it. [/quote] Sounds like a swell idea except for giving away
[quote]Just to make sure, you are picking the attack options on the right side (your ally) and offering money on the left (your side), correct? Reversing the two could be oddly inconvenient. Also, [B]even if you are doing it right, your ally's relations with the intended victim must be "neutral" or worse[/B]. [/quote] Yes sir, that's the way I'm trying to do it. I'm seeing that now : )
[quote]Obviously, [B]you're not going to be able to bribe a race to attack one that has either got a much stronger military or has good relations[/B]. In that case, getting an enemy to declare war on you is the only option for allied assistance. Parking transports is not the only way to get an enemy to declare war. Influence starbases can also generate hostility. BTW, if your enemy is also allied with your ally, it cancels. If the enemy declares war on you, there will be no response from your al
[quote]My problem with this context is that [B]so far we don't get nearly enough info about *why* an AI might not have another AI on its list of possible attack targets. I'm hoping future developments in the Diplo area will let us see a small report, kind of like the plus/minus stuff you see on your own Diplo screen.[/B] That could at least let you know that possibly giving a batch of ships could help an ally work up the courage to take your next cash bribe and attack. I don't know of any ot
"Bribe them to attack" I tried to do that by placing money on their side, and choosing that 'attack' option - YET there were no races available in that slot to pick for my ally to attack.. That's kinda what I'm lost on here... figured I could at least pay races to get into it with each other esPecially since I'm being attacked routinely because 'some race paid them to attack me/etc'.
"So, it seems in GCII, there should be a way, perhaps within the negotiations/contact screen, to suggest to an ally to attack a base, planet, or specific coordinate in space. And the ally could also supplicate the player, or other civs, for the same, since supposedly the AI sees human players and other civs as the same separate entities. Though put this way, I suppose this would require significant reprogramming, since we now have a new web of relationships to manage." This is EXACTLY w
thk you sir ^ Now: if I have a teammate, and I win by eliminating ALL other races - I assume that my teammate also "wins" the game alongside me..?.... Same for an Ally? I have yet to win a game with anyone on my side, which is why I'm asking such basic questions. Hell, I had the Thalans as my Ally in my latest game, BUT, (lol) I turned on them at the last minute for fun - and also because I didn't know if they would simply turn into an enemy after I defea
Moon Bases I don`t know if any one has though of them this way but here goes !!! have moons with different resources to mine,.....water to help with barren worlds and maybe populations levels,..energy,other resources to help filter out toxic rdioative and material to help with building ships faster and or better (ship quality) other things then wat or star bases do!!!! if it is going to the same planet that the moon rotates then the colle
That's the thing I'm not getting.... if they value my 'alliance' at all, they would be open to ending E./R. Treaties with races that are enemies of mine... or be open to attacking races I was interested in attacking. The "options" are lacking in this arena imo. There needs to be WAY more options in terms of communicating - not only with enemies, but esPecially with friends/allies. What is the difference between "Ally" and "Team"??? THks, Chr*s
In a game I finished up this weekend, I made an Ally with the Thalans YET I could not get them to attack any of my enemies. Also... how do I tell an Ally to 'end an Economic or Research or Both treaty/ies' with an Enemy of mine????? I had ALL of the "diplomatic/influence" related techs teched. I'm baffled. If I have an Ally, I expect to be able to ask him to do perform tasks like the above I mentioned. Am I missing something here? Thks, Ch
Fleets are getting a bad rap here... They're not as useless as these posts seem to say. Fleets are good so long as you use defense. The reason? Each ship doesn't need as much attack since they attack as a group. If you've got enough defense you won't lose ships. (or not often) Granted fleets of smalls / tinys are pretty much kindling in DA. With DA I think the dynamic swung too far to the larger hulls. There really needs to be some other factor
Hi! I really wish I knew what the "1.5 attack/defenses don't work properly bug" was all about... Do you know how combat in DA works? If you don't, then it's pointles to tell you anything. Better check DA (Beta) Combat System . If you do, then "defenses of the wrong type never deplete" tells you everything you need to know. BR, Iztok
1 ship vs 1 ship (A. VS. B.) - both same size A. 10 Laser attack/No defense B. 10 Laser attack/10 Armor defense 1.5 - Does the armor offer ANY protection whatsoever? 1.6 - Does the armor offer ANY protection whatsoever? A. 10 Laser attack/5 Armor 5 Shield defense B. 10 Laser attack/ 10 Chaff defense 1.5 - Does the Chaff defense offer ANY protection at all? 1.6 - Does the Chaff defense offer ANY protection at all? Thanks a LOT,
Afternoon to you sir, (interesting info about the tiles, thks for that) No, I don't want to win by influence... and I've got all 4 of the game options unchecked, so it'll be straight up domination to put an end to this one... I'm simply salvating at the amount of money I'm making every week. Plus (the funnest part for me) is about to happen - the building of an uber Battleship class Warship... I've got everything teched now.. and I wanna run around the galaxy with my G
I'm 'this' close to finishing a game in 1.5. I'm unsure if I really wanna go up to 1.6.... do I?? What are the main differences? (I'm about to go look that up actually) I don't really understand the 'problem' caused by the 1.5 "weapon bug"...... In other news: the current game I'm on has gone splendidy well.. it was an uphill struggle with the Drath the entire game (they're the only AI I put on intelligent level)... they got mediums before me/larges before me/and fin
Farms 'hurt morale' ? if you're at: 5.85/6.00 idn't that ^ the time to build a farm?..... I usually wait until then...
Hi! When I'm in the game, it says 1.5 in the lower left corner of the screen... You have the buggy version of the game. The off-type defense bug (defenses of the wrong type never depleted) was killed only in 1.61. what is the point of having a fleet then.... To lose more money in battles, when your ships, that never fired, got destroyed by return-fire of opponent's destroyed sh
omg Foam is starting to gather at the base of my lower lip.... I can't believe this... so a Fleet isn't treated as a FLEET then..... what is the point of having a fleet then.... good lord I'll be back in a day er two... this is rediculous - the game doesn't sound like it's gonna be as fun as I thought.... having a fleet should trump having a single ship ALL day long when the #s are stacked the way I've presented/played in my current ga
Without seeing exactly how your ships are armed individually, we can't say for certain. My guess is that your bigger ship is defense-heavy, and your lighter ships are mostly attack. This would result in the Ranger targetting the small ships first, and blasting two of them in the first round. Then the survivors don't have enough firepower to get much damage past the Ranger's armor, so they don't do much damage in following rounds while the Ranger chews them up. <br/
Evening, Me Yor, He Krynn Beam Missle M. Driver Shield Chaff Armor My Fleet: 4 ships 8 24 4 12 12 58 9/10, 10/10, 11/11, 34/34 - total of 64/65 against PreCursor Ranger 0 0 24 0 0 24 36/92 Why am I losing to him 90% of the time? I've won once, and I ended up with one ship left at 4/35 HP left.... how is this possible??? He only has 24 Armor and I have a Miss
THANK YOU, guys!!!!!!! "Influence Starbases do not generate much influence themselves - rather they amplify your existing influence in their area of effect." By this... you 'don't' mean they act like the Resource Influence Starbase right??? I know those types of Starbases increase your overall influence coming from your planets = extend the range of influence for your planets. It is my understanding that I. starbases (the ones minus the resource) ONLY extend infl
"--End Transmission From: Obnoticus: Lord of the Rediculoids of planet Home Depot II.--" LOL... Rediculoids - that's awesome!!