ColdSteelRain

ColdSteelRain

Joined Member # 2737781
0 Posts 33 Replies 411 Reputation

One long car trip later.... I think the following colony management tab changes would be relatively easy and be useful for all players: 1. sort by any column, up or down 2. change col. width 3. add/hide cols, and change order 4. add user definable text columns (ie: notes, zone, purpose, major projects) 5. allow grouping the rows based on a column, and be able to collapse those rows 6. allow saving/restoring these settings as different views Th

13 Replies 5,470 Views

Curse you, SonofMoose Now I'm thinking about what you'd really have to change in the interface.... Maybe a couple of tweaks that would help the existing large games, even if the max map size stays the same. Expand the colony list screen to include more alert info, and allow filters and sorting. You'd probably need to split this into several screens: Economy, Morale, Military.

13 Replies 5,470 Views

I like playing on the larger maps in order to feel like I'm really playing a "Galactic" game, but I think there are some additional considerations to increasing the map size beyond just raw hardware capability: - The user interface would need to be substantially changed in order for you to be able to manage more planets and more ships. - There would need to be more control and management features, possibly even sub-AIs assisting the player. - Stardock would really need

13 Replies 5,470 Views

I think this got a bit harder in DA 1.6 with the 50% reduction in the capacity of the colony module. My basic approach in the early game is to keep the taxes as high as I can without approval going below 75%, sacrificing production capacity if necessary. I try to get a good population base early. I also put a couple of trade centers on each colony at the start (right after a factory) and rush some of them. During the early game, economic improvements and techs have a slightly higher

5 Replies 4,678 Views

I'm not certain of the exact mechanics, but from the couple of times I've gotten an AI to go to war with another: - they need to like you - they need to not like the target - you need to provide, um, "incentive" I'm not sure how relative miltary strength figures in, but I wouldn't expect to get someone to attack a more powerful race. All said, I'm not sure how enthusiasticly the war will be prosecuted.

9 Replies 3,037 Views