From what I've seen - and logically I've no reason to think it'd be different at Suicidal - its actually easier to win with more opponents to start with than fewer. I agree. Also, as someone noted elsewhere, huge maps are easier 'cause they ask more for a long term strategical effort then a tactical one and the AI is, obviously, weaker at strategy. Personally i play suicidal, huge
RichardTheIII
I think the first hour is the most fun! I agree. And every beginning is always different from the others. I normally play on huge, 6 random races, suicidal, rare habitable planets etc. And everytime i find myself doing different choices depending on the starting planet, the neighborhood, number of anomalies etc. For example i'm playing a very interesting match with a great starting planet with 700% in s
Hello. I have been always a bit disappointed by the survey system. You explore all the anomalies in the first weeks then you have nothing to do for the rest of the game, except waiting to upgrade your survey vessels into strong warships. In a way you lose interest in exploration and, if you (role)play a good race like jae kaenash was saying, you easily get bored during the midgame unless you start conquer or declare war to evil races. I think a solution could be to connect the exploration