littlejonnyninja

littlejonnyninja

Joined Member # 2664038
0 Posts 2 Replies 4,365 Reputation

Ahh... I understand. Thanks!! That explains the patterns I thought I was seeing in distribution of tiles... and prevents me from doing further analysis and posting it as a bug. I thought there might be something wrong with their resource generator. LOL

3 Replies 6,444 Views

Keep in mind, I haven't played this game since v1.2 of War of Magic, so this is pretty much the perspective of somebody new to the game, so it is very promising in my mind that I like it so much. It means that other newcomers will likely have a positive first experience. 1 - The music is wonderful. I love the opening theme. 2 - I always loves the cel-shaded graphics style, and it looks even better now. 3 - I like the city mechanisms in place.&

7 Replies 10,634 Views

It seems like when you build a city you get whatever resources are produced by the tile in which it is built and none of the other tiles are worked (unlike say in civilization series). Is that correct? So, all other resources for the city come from special tiles or buildings, is that correct? This implies than that expansion of the city is valuable only for: 1 - Strategic ownership reasons (i.e. an expanded border to keep monsters at bay) 2 - To acquire s

3 Replies 6,444 Views

I've not noticed a common thread as to why, but periodically my armies will decide set their movement destination off into the distance all on their own. I think the three times it has happened while I was picking up a loot from a battle. So maybe a click is passing through a window onto the map?? Definitely this last time it occured while when a loot window was open. I'll post again if I notice any common thread. EDIT: I have a save game which

2 Replies 1,837 Views

Non-learning adversarial AI in a dynamic, partially observable environment is incredibly challenging just by itself and there is tons of research being done on the subject. When you add in knowledge engineering and learning your requirements for building a plan increase exponentially, probably to the point where it would become computationally bound. If you're legitimately interested in the challenges go to scholar.google.com and search for terms like "

91 Replies 303,575 Views

So digging into the XML files a bit more, it looks like the problem is messed up comments in the XML file (speaking specifically about KingdomSpecialImprovements.xml). Maybe the engine is supposed to filter them out with some XSL or when they parse it... but that doesn't seem to be working for me when I run the game, so the net result is all the duplication. The strange thing is that it worked fine before 1.06. The really really strange thing is that the comments say version

4 Replies 2,219 Views

I completely uninstalled, removed all the mods I had created and reinstalled. What I've noticed is that there are problems in the data files. For example, KingdomSpecialImprovements.xml has two Irrigation Systems (also two barracks, two war colleges, etc). The effect of these seem to stack. An irrigation system costs twice the amount it should and provides twice the effect. I'm enjoying the game enough that I'm tempted to go through and remove all the duplica

4 Replies 2,219 Views

So I've been modifying stuff and putting it into the "My Games/Elemental/Mods" directory (I've also tried Units and Items). But no matter what I cannot get the mod to pick up. Now if I modify the Core files and rebuild the data zip no problem. But for obvious reasons I'd rather not do that as my work will keep getting overwritten. Any ideas on what I could be doing wrong?

16 Replies 6,126 Views

I'm having fun playing so far. Like others I'd like to see the spellbooks improved to a degree, there is a bit of sameness to them. The only real problem I'm having is I don't get any spell effects at all ... ever (not just occasionaly like some people with fireball). And no gold glowy effect at notable sites. I don't have particle effects disabled. Stardock, what can I send you that would help you?

4 Replies 2,071 Views