I'm split down the middle on this one. One one hand, the devs SHOULD look into correcting something like this. On the other hand: if you don't like cheesing your way to victory, then don't use this exploit. It's pretty simple; the choice is entirely in your hands. Now, if this were a multiplayer game, then I'd consider fixing this exploit to be a huge priority. But since it's single-player, and thus, entirely controllable by the player in question, then it's not such a game-bre
Opticron
Memory Leaks have been a problem for GalCiv2 since its release, and I applaud the developers for their tireless and dedicated efforts in attempting to resolve these leaks. That said, the leaks are still an ever-present and annoying issue inherent to the game. Typically they don't manifest themselves until a saved game starts to reach a certain maturity level (say, once everyone starts nearing the end of the tech tree, and/or everyone has a ton of ships flying around). The biggest challe
Agreed on all counts.
I agree. I think i have a way it might be able to work if ever implimented. Say a ship/fleet is destroyed. Once it is destoyed, it would have a chance to become something like an anomaly, a space ship graveyard or something. By surveying it, you could salvage the wreckage for some bc, but there should be a chance, if the destroyed ships were using a weapon/defence/engine t
Maybe the reverse engineering mechanics of the game could be based on your level of expertise in the area of reverse engineering, meaning many different tech levels needed to be researched, like with miniaturization. This would increase your overall chances of successfully reverse engineering an item. That way there are 3 different, viable ways to increase your technologic
Yeah, shortly after posting this suggestion it had occurred to me that Reverse Engineering Rangers might be a bit too problematic. Perhaps PreCursor technology cannot be reverse engineered? Or perhaps it can, but the time/cost to do so would be so extraordinary as to make it impractical. I like the idea of having a 50/50 chance to fail while reverse engineering: either you succeed at the end of the engineering/research attempt, or you destroy the ship/planetary improvement/etc in the pr
I don't know if this concept has been suggested before, and if it has, I apologize for the redundancy. But if not, the following is a pretty interesting idea for the next version of GalCiv2: Why not implement Reverse Engineering as a "research" style action in the next version? Perhaps if you acquire or are given an enemy ship -- or, if you invade and capture a planet with more advanced technology than your own on it -- you can spend your Research bar on "Reverse Engineering" a given pi