[quote who="ilovesfa13" reply="11" id="1991575"]I find i hardly ever buy the upgrades to boost trade/culture/hangars etc...thats what logistical and tactical slots are for i only get those upgrades into a stupid culture/trade powerhouse. I always end up buying the same old 2 or 3 UNIQUE upgrades which i cant buy elsewhere...[/quote] Don't have tact spots in wormholes or nebulas.
LordAlthalus
[quote who="Sole Soul" reply="1" id="1991517"] Mines using tactical slots is not, I repeat not a good idea. Mines using logistics slots is an even worse idea. Whether it's a mine per tactical slot, a mine field per tactical slot, hell even a hundred mines per tactical slot (okay that might be worthwhile but you're missing the point-that's not a good idea)-mines are not going to be worth losing out on static defenses, particularly as Entrenchment has improved them, with any ki
I've told my Vas starbase to sit in the middle of a wormhole with fully upgraded weapons and it will destroy a scout easy, I haven't faced the LRM issue though.
[quote who="Annatar11" reply="4" id="1991488"]Just use google with "site:forums.sinsofasolarempire.com" to restrict the results. Even the SD guys recommend this [/quote] Thats what I do, but I still end up having to seach through pages to find what I want.
I'd really rather just have the search function working.
I think Sole said it, but I agree with bumping up the number of upgrades to maybe 10. This way you can fully upgrade the weapons and defense and give your base a little something extra too.
[quote who="Sole Soul" reply="7" id="1991367"]Let me try again. Mines should ignore scouts. They should not blow up when a scout passes by-as they seem to not blow up when strikecraft passes by. (Has anyone been able to blow up mines by running strikecraft through them, without making them vulnerable to fire via scouts?) I have a scout. I fly it over a bunch of mines. The mines do not blow up. The mines do become vulnerable to being fired up
Seems a little silly that they can detect them, but still blow themselves up. Edit: What I'm meaning is mines wont blow up, but will still be revealed.
I built my Advent starbase in a Vasari controlled asteroid system and the ships there came to attack it while it was being constructed. When it finished, however, they retreated to a nearby system.
Tried malwarebytes and so far so good, thanks Blayde!
[quote who="Tessian" reply="8" id="1990387"] I can't even let the AI play as Vasari as things are right now.... [/quote] In the few games I've played, I've almost never seen an AI vasari mine field.
Ah, my google search didn't find anything.
[quote who="Cptn_Miller" reply="2" id="1990270"]Need to just remove mines altogether, that solves a multitude of issues including massive lag / memory leak and micro managing mine removal in a conquered system... The comp AI builds so many mines its stupid, as TEC assaulting a hard aggressive Vasari AI, the final mop up of the enemy is taking hours, my last attack w/ a full 16 capital ships - would not display my ships unless i was zoomed almost all the way in - this was due
I upgraded it fully while in a hostile grav well and it was doing no damage to the population or health of the asteroid. It was a Vasari planet.
I can't seem to do it, and I don't like having random mines in my gravity wells from when they're created and start dropping mines asap.
Agreed with everything. Really need a dedicated mine-sweeping ship.
I went and bought a new one last night, same problems.
I thought it might be the router, but I can access it just fine from all the other computers including the wireless ones. I tried changing which port my cable was plugged into but it still wont work for more then 10 mins at a time.
I'm running off a dsl and router. However, I can't even access my router via my PC when the connection starts to die.
Ideas? Virus? When I take the cable out I don't get the "network cable unplugged" alert. I'm running XP Media
Figured I'd mention it as an idea. This way there is an added benifit for placing a starbase in a system with no planet. Not all structures, I'm thinking only things like broadcast centers, maybe nano-weapon jamers for vasari, phase jump inhibitors, maybe research structures. Maybe defense turrets for the TEC and Advent since they can't move. Discuss!
I had put a Vasari starbase in an asteroid field once. The base was stationary but the asteroids would float through them. Not sure if it's a bug, but I wanted to mention it.
Also, the "grouped" phase jump option needs work, it's still wonky, here's a save game showing all the problems, right in the beginning. My largest fleet is about to jump to another planet near the top of the map. http://vaa.blizzpub.org/sinsbeta/wtfshipphase.rar
[img]http://vaa.blizzpub.org/sinsbeta/vasaribasebug.jpg[/img] (I'm uploading the screen now, give it a sec if it's not showing.)
Noticed it when I found the Manifest Dominion, when you click on the planet you get this description: [img]http://vaa.blizzpub.org/sinsbeta/dunemanifest.jpg[/img] You see it says at the bottom "Structure Build Time 20%" However, if you look in the research screen it's normal: [img]http://vaa.blizzpub.org/sinsbeta/dunemanifest2.jpg[/img]