Has anyone noticed that the texture for the race logo objects that you put on custom ships is a bit wonky? It appears that the texture is too large for the item. You will notice on the back side of the objects you can see the texture wrap around. I realize that this is a small problem, but could you address this in the next version update?
eric1101
While I am glad the Off-Type Defense Bug has been addressed, I am concerned about the way defenses degrade. Using the weapon/fleet setups from the example above: Ship A1 fires lasers and rolls an attack of 8 ( B's defenses are now 2/5/3 ) Ship A2 fires lasers and rolls an attack of 4 ( B's defenses are now 0/5/3 ) Ship A3 fires lasers and rolls an attack of 7 ( B's defenses are now 0/0/3 ) Ship A4 fires lasers and rolls an attack of 6 ( B's defenses are now 0/0/0 ) Ship
On a related note then: Why does STARS.txt repeat names in the list?
The final debugged version of the "Star Mixer" is ready to go. It is an .exe file. Is there any prohibition to posting those here? If it would make Stardock less worried, I can forward them the C++ source code to show there is nothing shady about the program. Also the program features a solicitation for donations, is that a problem?
Is everyone tired of seeing the stars "Andersona", "Iversona", "Westerfield", and "Wardell" over and over again? I have a solution. I have written a simple C++ program that will randomize the STARS.txt file. If you run it before starting a new game, you will be treated to different star names than you are used to. I will post this program online in the near future if there is interest. However, I have noticed that within the STARS.txt file that is included with the ga