P0rcup1ne

P0rcup1ne

Joined Member # 2514620
3 Posts 149 Replies 155 Reputation

yea they do. so what you do is form an alliance with one member of the opposing alliance and get the other one to attack you. Bwahahahahaha! gotta love this game

18 Replies 10,596 Views

naw, the defensive buff wonder is nice, and good tends to own the UP. oh, and the good defense techs are somewhat nice, give a defense bonus if nothing else. the rest is a joke tho. about neutral tho, does the discount actually work? i always forget to check prices before i take ethics and after the prices look about what i think they would be without the bonus. and if they DO work do you have to access them thru some specific screen(like starport rather than planet mini view)?

13 Replies 8,065 Views

overclocking = hotter. hotter = shorter life. that's just the way it is. i didn't say it wouldn't last long enough personally i am pretty hard up for the cash to do some much needed upgrades so longevety IS an issue for me. that's why i mentioned it, he may be in the same (leaky) boat. fortunatly the parts i do have are good parts so... cheap parts + overclocking = hope you have a spare comp jus

10 Replies 18,865 Views

nope, not joking at all. what the ai does it does perfectly, no effort is spared. it is not subtle tho, nor especially perceptive. it applies what it knows with infinite patience. it sees one thing at a time and that is as far as it can adapt. it CAN adapt, but for the most part it adapts globally while you adapt locally AND globally, with great subtlty(strategically speaking, not tactically). you can never match it's efficiency. you may KNOW how apply your evolved strategy more EFFECTIVLY, but

14 Replies 4,821 Views

one thing you have to keep in mind is every new thing you add, no matter how simple the feature is to implement, requires that the ai be modified to know when and how to use it. the core of the design philosopy for this project seems to be 'ai is a able to do EVERYTHING a player can'. it may now be able to do it with subtlety like a person can, but it CAN do it. that said, just these two small features would take a ton of work to implement. say 2 programmer/days to implement the features cleanly

15 Replies 11,533 Views

i believe that is the most recent noob help thread. i posted some info on how to keep the ai off your back, maybe that is the info you need. if not there is a fair amount of other info so maybe something will help you J. there[link="https://forums.galciv2.com/?ForumID=162&AID=121899"]https://forums.galciv2.com/?ForumID=162&AID=121899">Link

10 Replies 16,267 Views

yep, quality parts are a must if your gonna take this route. if you doubt your parts don't take the risk. cooling and power supply in particular. memory is important but it is more likely to simply stop you(instability) rather than actually damage your system if the bottleneck is there. crappy power or cooling can get very ugly(expensive) tho. and be aware that overclocking WILL reduce the longevity of your system.

10 Replies 18,865 Views

make a point of figuring out what it is that gets you attacked. you have to understand that or you get wiped out before you have a chance to figure out the ropes. planets close to opponent planets = influence war -> outright war weaker military = easy prey -> ouch warships(especially troop transports) near opponent planet = eminent threat -> preemptive strike sooner or later low diplomacy = degrading relationship -> eventual war(and bad trading in meantime) differ

21 Replies 18,918 Views

yep, while there are cases where your starting position is utterly impossible most of the time you have a chance. and those victories are the sweetest by far. what you need to do is find the combination of map size, difficulty, and # of opponents that you find most enjoyable. try fiddling with those setting and ctrl-n until you get a decent start to test it. when you find one you find just a little easy, but resonably fun just stick with it and lay off the ctrl-n to jack up the challenge a bit.

8 Replies 14,245 Views

voluntarily refuse to use 1 specific tactic you find useful, including things like research. if you build no research improvements you will find the game to provide a VERY different(and difficult) experience in most cases.

14 Replies 14,784 Views

well, basically the more factions the better. and the factions need to be distinct, not just 3 copies of faction x with different names. if you have just one alien race you MAY want to try to work out multiple factions within that race, pro-human and anti-human perhaps? and if you do a custom map as being integral to your mod you will limit the number of ppl that will play it. some ppl only play small, fast maps while others mostly stick the the large ones. granted, this is not a part

98 Replies 98,471 Views

somewhere burried in all that text i point out you CAN have it both ways with just a few minutes extra work . the main point is i was suggesting was SOMETHING DIFFERENT. not just GalCiv with some makeup. selectivly limiting research, shipbuilding, whatnot can produce a very different gaming experience, one that potentially catches much of the flavor of the source material. you KNOW that if you are having a

98 Replies 98,471 Views

i see. i took the 'not tv show' part a bit too literally. if your wanting orininal content the way to go is prob just wait for dark avatar and the customizable ai and see what sort of personality/style you can work into it and go from there. build up a collection of ai setting that work resonably well, then build up a story from there, rather than the other way around. let your mod grow organicaly as it were. about shipbuilding. while i do like shipbuilding(alot) for many, if not mos

98 Replies 98,471 Views

it would only be better to spread the bases out if the starbase effect did not stack. the only benefit of spreading when they DO stack is to make your trade income more consistent. that can be achieved by staggering your freighters tho so no need to worry about that either. just try to make sure you use the full area of the starbases to maximize profit. a starbase right next to your trade planet will only use half the availabe bonus area.

20 Replies 41,349 Views

minors can not be flipped, but that doesn't stop them from build influence bases and improvement. that confused me at first. i assumed that the documentation was wrong. but no, they just like building that stuff even tho they dont need it for defense. minors NOT, NOT, NOT flipable.

11 Replies 10,080 Views

unless you play on the smaller maps that shouldn't usually be an issue. that said, you should always concider how exposed a planet is when you decide what to do with it. maybe that size 5 is a good place to put a wonder, but if it is on your border you prob wouldnt want to put something there that would criple you if you lost it. also keep in mind you can always adjust a planet later. personally, my base planet build is a eco planet. i put 2 factorys on every planet and a starbase,

14 Replies 4,821 Views

PBI. sorry, a typo. for poor bloody infantry. Heinlein, being a navy man himself, felt the need to give this underappreciated part of the military some small portion of the credit they deserve for the excedingly unpleasant job they have to preform. in the Navy he never had to worry about a warm bed, regular bath, or most of the other acoutriments of 'civilization', just sudden death. infantry get the sudden death but few of the comforts of home, and they get to live right in the middle of the pr

98 Replies 98,471 Views

tough is smartest ai with no handicapping. any higher and the ai gets bonus production(handicapping). seems ppl around here are a bit sensitive about the 'c' word, lol. tho as far as i know handicapping, rather than cheating, is the appropriate term for this game. cheating is when the ai can do things your not allowed, like seeing thru walls on FPS or knowing where all your ships are for no reason in a game like this. be warned tho, when you hit masochistic there is a rather drastic jump in the

11 Replies 9,244 Views

so you're saying that if you ally with everyone and provoke them all to attack you it will turn into a conflagration, a battle royale? Bwahahahahahahaha! excuse me, i have some friends to make

25 Replies 15,154 Views

much as i love Heinlein i have to disagree. you would be doing somewhat of disservice to Starship Troopers to make a mod in this game. the book is partially a homage to the PBA and GalCiv2 is definatly NOT about infantry. i would love to see a good game that did it justice tho. Dune on the other hand seems ideal. to make good use of GalCiv you want factions, not races. it just happens that the factions ARE races in the base game, and many of the mods comming out. the philosophical di

98 Replies 98,471 Views

i have to agree with that, so long as you don't arm them. if you arm them you have to pay maintance so suddenly the cost building the ship actully matters in the long run. of course with the growth of the traderoute value even this becomes trivial eventually i suppose....

37 Replies 26,093 Views

had the same happen to me long ago, but i was being stuborn so i stuck it out. they were falling fast up til the last 1 or 2 planets, i threw scads of influence bases and whatnot at them. it still took at least 30 turns, maybe as many as 60(i stopped counting). the point is that they WILL eventually turn that last planet, but i don't recommend waiting for that to happen

11 Replies 10,080 Views

if military power is factored in, and it certainly does affect your diplomatic efforts, then that could explain the dips in the graph. that your still top diplomat is not relevant. you can still be strongest diplomat even tho your relative power drops reducing your overall effectiveness. ie. turn x i have 120 diplomatic racial bonus showing and i can trade tech y for 514 bc to the dirty drengin. turn x+1 drengin have 5 huge hulls complete and now even tho my diplomatic bonus is still

18 Replies 12,043 Views

yea, they will go for tech victory now. i havent let it happen yet but i doubt you can stop it the way you can with influence victories tho. on the bright side they seem more than happy to trade you those techs tho so you can spend whatever it takes to buy the next-to-last tech as soon as you get the message then jam your research to 100% and hopefully beat them to the end. or give them the bums rush and try to masacre them before they complete it <img src="http://images.stardock.com/gc2/T_DL/sm

10 Replies 21,467 Views

there in no way trade should be able to keep up with taxes on your larger maps. if you guys have any idea what map size they reach even effictiveness(more or less) that would be handy to know oh, the reason being is that # of trade routes does not scale, unlike number of planets. even if the distance increases it increases less than planet quantity. corner to corner trade distance doubling

20 Replies 41,349 Views