Big Jim Slade

Big Jim Slade

Joined Member # 2494739
1 Posts 77 Replies 124 Reputation

The only carrier implementation I would support would be a great big module that only fits on large or huge ships that allows only tiny ships to share the big ship's engine speed and life support when they're grouped in a fleet. That would make carriers more appealing with high logistics scores for big fleets, but attrition of the fighters they support would hugely weaken the fleet. I think that could be easy (relatively) with only 1 module, 1 extra tech on the logistics tree, and coding suppo

14 Replies 8,790 Views
Reply to Defenses? in Strategies

If the game indeed rounds down, there's no point in putting on secondary defenses of rating 2 or 3 either since the square root will be 1, the same as level 1 armor. If I were putting secondary armor on, I wouldn't probably bother with anything better than titanium until I got Kanvium for instance. (Kanvium III is as small as titanium so the only reason to not bump up would be if you're cash strapped.) *When 1.2 patch changes the combat so that defenders get to shoot at the same time as at

4 Replies 4,048 Views

A trick that worked well for me in my last game was to build scouts with a cargo hull. Then I made ship designs of a constructor with long range, another longer range and faster scout, and a survey ship on a cargo hull. I then upgraded the existing scouts to allow them to scout faster, survey anomalies, or turned them into constructors on top of resources to build a mining starbase early, which also extends my range. As I ran out of anomalies and unscouted areas, I sent the remaining scouts to

29 Replies 15,769 Views