I'm not an employee of Stardock but... Did you put your serial number in when you first installed the game? Would it be possible to use Stardock central to download the patch? Have you tried making a metaverse character first so your serial number is on your account?
contingency40
The reason the AI builds weaponless ships is to stop sneak premature invasions early in the game. Don't know why it did it late game though. Something to do with the scenario probably.
I believe that a civ won't attack another civ if it's allied or relations are friendly or better. Though don't quote me on that, it's just my observation.
"Because, as far as i know, it is the only way to determine what your influence is on a particular minor race planet." Unfortunately, you can't take over minor races with influence anyway.
Heh, I get the same thing.
Would you rather the game had brilliant graphics but crappy AI with multiplayer filled with idiots? This is Stardock, not some EA studio.
I'm not sure if this has been reported by someone yet, but when you build a ship and the blue icon comes down the right side of the screen you can right-click it to make it undock. But if you do this with a transport it will undock with full capacity troops but you won't lose any population from the planet it came from. I'm running the latest beta patch as of this post.
I'm glad they didn't make it all flashy just to score extra points with the graphics-tards. It's got a nice little style.
If you actually read the journals you'd see that the AI puts unarmed defenders on their planets so you can't sneak-invade them. Obviously a much cheaper and quicker form, i.e. a living shield so to speak. It could be that hadn't researched weapons much if at all yet, and were focusing on a cultural victory.
## WARNING! THIS POST MAINLY TALKS ABOUT A GAME EXPERIENCE. READ AT OWN DISCRETION!## My first game on Challenging today was interesting. Everyone was going for missiles so I decided to go for beam weapons, thinking that they would be focusing on missile defence instead. Unfortunately I underestimated how quick the AI was at adapting and the Arceans had quickly put beam defences up on particular ships. And since relations between the Arceans
None of you would do it for free. The amount of information you'd have to proofread would most probably discourage you. It's not a single-man job. It would probably take two to three people to revise eachother's work. I doubt any of you who criticized me have University degrees or work experience in the domain, so pipe down. "<br
Well there's only one as far as I know and it adds something like 15 or 25 to it. And I looked and couldn't find any racial bonus to miniturisation and there are no abilities that I found that add to it. Also I found the Torians only had two starbases mining military resources. I destroyed them both at once and their power and defence reduced only slightly. They still had insanely powerful stats for even their small ships.
Alright, so after reading a few strategy guides on how to start off I thought I'd try normal again after getting whipped so many times. Things were going alright, I wasn't doing well, but I wasn't getting eaten early on either. So after a while I notice the Torians are killing off the other civilisations, both the Torians and I had the odd skirmish but I always managed to successfully beg for peace before anything really bad happened. Finally it was ju
There are some excellent ideas here. I might as well throw in my ideas too while everyone's at it. Minor races as protectorates Basically, when a minor race emerges, a race would be on to either invade and take their planet(evil) or to make them into a protectorate(good) in order to guide and nurture them to the status of major race. If someone does choose to make them into a protectorate there could be moral pop-ups like y