Metaphase

Metaphase

Joined Member # 2443565
7 Posts 114 Replies 4,056 Reputation

Yeah, I stopped looking at the manual because they have changed and updated so much since then, I'm not even sure if the installation steps are the same. Not that I'd ever read those... which is probably why I don't know if they still work. Anyway, funny topic, I never thought to actually calculate it out myself, but that's what the community is for. <img src="http://images.stardock.com/

26 Replies 11,556 Views

I voted "Yes" as I would be interested. I probably wouldn't just buy it if it only made a giant laundry list of ship parts / jewlery available however... What I would like to come with it is an upgraded (and if possible, separate) ship designer that would make it easier to use as it can already be a hassle looking through the pages of random bits and parts to find the piece you are looking for. Even if it has all the pieces you can possible want, it would be too much trouble if it takes you a

101 Replies 39,325 Views

I think that it's easy to forget just how big planets are when playing a game of galactic conquest. I can certainly see why it would be difficult to defend a planet near the surface simply due to the planet itself acting as a giant, physical barrier which could easily divide your defensive efforts if you didn't know where your enemy was going to strike. That being said, I agree that the orbital fleet manager is a bit under-powered. I rarely if ever use them and have yet to ever actu

12 Replies 5,152 Views

I think there is something to the idea that sometimes a particular AI doesn't initiate properly. Tough / intelligent doesn't get even economic bonuses, just the full AI. Just because a race is passive though, doesn't mean its broken, it is actually a built in feature. The developers have said that each game the civs will have their aggression

13 Replies 7,687 Views

The AI's game has definately improved now in 1.11. I am rarely finding embassies on their planets and never spammed across the whole surface like before. This obviously allows them to be much stronger in the military and tech race. I think you just hit that threshold though where you finally met your match (as far as your current ability goes). It doesn't take all that much difference in the AI's bonuses to make the gap between winning and losing seem pretty big. Just take some ti

9 Replies 9,825 Views

Now that I think about it, maybe you can build another freighter of the same type and using the upgrade all ships of this type function if you wanted to arm them. I have no idea if it would work on freighters on a route or how it might affect the route if it did allow it, but I'd be interested to know if it works.

6 Replies 9,633 Views

Although the listed cost of a ship is far lower than the upgrade price often is, when I compare it to rush buying a ship from scratch, it is cheaper. Since you are still using civilian contract workers to 'rush' a job that would take weeks, it's natural that it would be more costly. What I find odd about it are the interface quirks like having to choose a single ship in space and being able to upgrade a ship several sectors away, even behind enemy lines without problems. As for the

22 Replies 10,334 Views

You can give a planet to a civ you are at war with, which is what the O.P. is suggesting with this trick. You might even get something out of the trade as the he mentioned trying. You can still make deals with them, just don't expect a good deal no matter how quick your tongue is. (diplomacy... what else could I mean?) Who says I'll give away a planet with ful

20 Replies 7,523 Views

I agree with most of what's been said here, in fact I made a post not too long ago that explained a bit of cheese that I've found to work and did so in the hope that the information could be used by Stardock to fortify the AI against it and such. I would like to point out however, that it can often be a fine line between clever strategy and cheese. It's a difficult thing to define and most people probably wouldn't agree on everything, especially in those grey areas. An example of a

33 Replies 21,411 Views

right now the only games that i can play on my computer is galciv2 heart, minesweeper, and whatever flashgame is on the web I wonder if this is actually be a hidden function of the game... perhaps it was all by design! Stardock could be testing

5 Replies 12,778 Views
Reply to Approval in Game Talk

I've also found that once the population of any planet gets above 20-22B it gets much harder to control and usually isn't worth all the morale boosters required to keep it happy and growing. Of course the population will stop growing once approval reaches 40% so if you don't mind having a planet or two that low... I just try to keep my populations about even and under 21B so that I don't have to drop taxes for just a few planets crammed full because they house an econ capital or something. It

19 Replies 4,621 Views

wow... the action takes a really long time to start in your games... Seriously, I've never even reached blackhole weapons of any type in a game, and I rarely take my first opportunity for victory. (I usually skip chances for political victory, etc.) If techs are comming that fast, you can always set the technology speed to slow or very slow

8 Replies 3,522 Views

I guess their power varies quite a bit, or maybe they are just weak later in the game. I've only had pirates once... I got the warning, was excited to finally see them and looked around the huge galaxy... and looked and looked. Then finally I saw a single fleet way down deep in Iconian Territory. It was a decent fleet, but really no chance at all against a full fleet of mine. I sent a small detail of my longer range ships and when I got there, they were sitting in the same spot... hadn't a

10 Replies 6,201 Views

I've played painful several times and not seen anything like this at all. Usually the AI has tons of colony ships running around. Were you playing tough with 1.1 also? Maybe that memory leak problem is hurting your computer's performance? I can only speculate as to a cause. Just save the game for some screenshots or something and try starting a new one under the same settings then with different settings to see if it's repeatable. Of course it could be something with your compute

16 Replies 3,544 Views

I find the voting on multiple choice U.P. propositions to be just too random in nature. If 4/5 civs feels that there should be say a tax on having starbases in another civ's territory, but they all choose a different amount, they can easily lose the motion to a single, high influence vote for none. I think this just makes it unecessarily difficult to get most statutes passed when they probably should have suceeded. Perhaps it could either be a separate vote on the amount of a tax or restricti

8 Replies 5,848 Views

I wouldn't say that it 'only' rewards constant play, but I definately agree that overall more playtime / games seems to be the largest factor in determining rank. Still, if someone plays the same amount on a harder difficulty they will have a higher score. It's hard to balance such things since I wouldn't want to see 1 suicidal game won using cheese tactics towards political victory count for 5x the points of a hard-earned tough game conquest victory. To survive on the higher difficulties I f

4 Replies 4,600 Views

I thought I would mention a bit of cheese I use on the AI when I'm at war. Others can try it out if they want, but I'm mainly hoping that exposing areas of weakness like this will eventually lead to a stronger AI in the future. Basically I leave my core worlds that are deep in my territory unprotected on purpose. The AI sees this through espionage so it doesn't matter that they are far out of their sensor range. The AI will unfailingly send small groups of transports to the plane

0 Replies 2,088 Views

If available I always ask for groups of techs in the same line also. I'm pretty sure that it does trade them away for cheaper just as it de-values them if you try to sell them laser I and II in the same deal. I think it makes sense in theory, but I agree that the AI's outlook on this situation is a bit odd. Now that they are less willing to trade military techs, I just wait until they get 2-3 techs down the line and get them all at once for a discount, then sell them separately to the other A

2 Replies 3,786 Views

Congratulations? I share the sentiment somewhat, though I wouldn't state it as dramatically. The AI has its faults, but I certainly applaud the earnest effort to make an AI worth playing against instead of taking easy shortcuts. It's not just the effort, but their accomplishments in this area, given their limitations both in terms of budget / man power as well as the limitations they enforce on themselves to keep processing time to a minimum on mid-lower end PCs. I am also delighte

6 Replies 5,433 Views

When any of your ships are outside of your range denoted by the thin grey line, they can still move back to an area that is in your range. In short, command it to come back close to home and it will. It won't explore fight or anything on the way, but you'll have full control again when it is back in range. This also works if you end up with areas under your control that are far apart, ships can cross the void without the needed support if they end up close enough to one of your star

6 Replies 3,813 Views

Although I think it's decently balanced as it is... now that you mention it, it would be interesting to see some occational random rewards for being good even if their effects were minimal. Like maybe another good AI could contact you and commend your actions with a situation or the UP could award you with a gold star to put on your refrigerator. Maybe taking the evil options could occationally have bad side-effects that back fire on you. Oh well, I'm just thinking out loud... er in text...<

17 Replies 7,117 Views

Probably a little bit of everything, no telling how advanced the AIs were when randomized, and any civ can have a bum start position which it is harder to get out of without tech trading. I consider the exploitation of tech trading as one of if not the most powerful strategy available. On the higher difficulty levels, if I turn tech trading off and don't play the diplomacy gambit I'm very likely to get creamed. Maybe it's just habit, but I even went diplomatic playing the Yor when I

5 Replies 4,893 Views

IDEA: Give worthless planet away to another race? LOL Then maybe you can build a new one? Why didn't I think of that? During my current game I attacked the Terrans really early on (while they still had 0 attack defenders). When I captured Earth (1st planet I attacked) there was a tech and econ captial there and both were on research bonu

17 Replies 10,834 Views

Both the diplomatic and the economic culture upgrades / paths helps influence. You can up grade them both if you are willing to spend the initial 500 BC and all the constructors. The cultural domination techs that you are lacking are the branch of techs that starts (or contains) xeno business, cultural trends and the frictionless clothing, etc I believe. They are more powerful than the diplomatic modules, but you can have both sets on the same starbase.

5 Replies 2,134 Views