DroneFragger

DroneFragger

Joined Member # 2429534
1 Posts 38 Replies 319 Reputation

I just palyed a again for another Hour. The same planet, Which the Korx got about 3 turns after the game started, Still 2 factories and a farm. On a CLASS 35 PLANET? WHAT THE HELL?

22 Replies 7,770 Views

I believe they turn Evil and try to destroy the terrans. But that may just of been My imagination.

24 Replies 62,477 Views

Orbital Terraformer effects ALL planets that you own, Not just the one you build it on.

7 Replies 3,918 Views

He said taht The negative money is capped at -2000. therefore, Even if you start with 0 BC when you upgrafe them, You'll end up with -2000 BC afterwords regardless.

13 Replies 10,525 Views

Woops. can't edit it, but this: it would take you (based on ships it can see now) to make a fleet the same size or greater than yours. Should be: it would take you (based on ships it can see now) to make a fleet the same size or greater than its own.

24 Replies 16,083 Views

Yes. One time, The Ai declared war on me, ewven though he had low production (about one 5th of mine), And a fleet of ships that were gradually being built. In 4 weeks I had twice the military rating of him, thanks to a class 22 planet with 19 factories, a manufactoring center, starport and a moon. The Ai should really take into acount the time it would take you (based on ships it can see now) to make a fleet the same size or greater than yours. If

24 Replies 16,083 Views

I think its there to stop people changing posts like this: Some Spamma wrote: Do you think adding "blahblahbalh" is a good idea? Some other dood Wrote: Yes. To: Some Spamma wrote: Do you think that "Someone" Is stupid and ugly? (edited 1 times in total) Some other dood Wrote: Yes.

15 Replies 6,785 Views

Meh, I think that if you own a planet, You should be able to terraform it more than you can now. Like taking a class 5 planet and making it a class 20. Of course, The buildtimes form terraforming the squares would have to be pretty big, And it could only be done on already habitable planets.

6 Replies 8,529 Views
Reply to Trade Goods Bugs? in Trade

YOu mean the building that builds them? Those are maximum of one. (Ie only one Xinathium-ium-whateever can be built)

18 Replies 17,287 Views

hmm. I had this. I presumed it was that: If (military number after invasion) > (military number before) Then the people were still alive, climbed back abord the ship and headed off.

7 Replies 9,638 Views

I have a fleet of constructs follow around my attack ships. Then when I find their fleet (normally near their home planet) I drop down the military star base do full upgrades to both attack and defense of your ships. Don't bother upgrading the stations weapons it's self as they'll never get close to it if you do it right.<br

42 Replies 39,497 Views

I find focusing on one Weapon tech and One armour tech works well. saves you alot. For example, I always go missles and shields (Because shields and missles look cool). gets you better weapons quicker. (One AI i faced had about 33% reasearch on each of the weapon techs, But it didn't matter, because my large hull packed with photon torpedoes wiped all there ships out pretty quick ^-^)

42 Replies 39,497 Views