RAID 0 is the way to go if you don't need redundancy. Ideally you would use a RAID 0+1 to mirror the data, which could give even higher read performance.
Moosetek13
Hulls typically have a speed of 1 built in, so even with no added engines they can still move slowly. You could even mod hulls with any speed you want.
If the game is registered you can simply install Impulse and log in with your Stardock account, then install the latest version from within Impulse. The only mods that you will be able to use with v1.0 are mods that were created only for 1.0. Later mods require the newer versions' features.
I don't think approval rating for a planet has anything to do with how many fight when being invaded. That number is strictly a percentage of the population. And I'm sure you can do the math. If you send 1B troops and half are lost, your population on the newly taken world will be .5B. The only way to make that number larger would be to use Information Warfare to get some defectors before the actual fighting starts (I don't know about Spore Ships, I only have DL). So while you can mak
Also, you will be considered more aggressive if you totally wipe out your enemy (as you did when you took their one and only planet). I always try to leave them several planets when I end the war with them. It makes me appear less aggressive, even if those remaining planets are eventually flipped by my influence. (I try to make sure they have no planets left with overlapping influence) In the case of a single planet major civ it might be better to simply destroy any ships and
Please. You should know by now that politicians see events through their own slightly off color and out of focus glasses.
Since the update to GalCiv2 replaces nearly everything, it might be easier to simply uninstall it and download the entire thing from Impulse. I never install from the CD anymore. I simply install Impulse and log in, then install GC2 - which installs the latest version.
I'm not sure. I never paid much attention to that aspect.
Look in the GC2Types.xml file for things like the cost of hulls and other components, and the logistic points for each hull. You can increase logistics ability in the RaceConfig.xml file. Make sure to back up any files you wish to modify in case you want or need to restore the originals.
Which files(s) did you mod to achieve this?
They still story board, if only in their head.
I doubt that you will be successful in either film making or gaming if you leave out the storyboarding aspect. demidyad, can you show us some of your games and films? Personally, I'd like to see what your majors in game design and film have produced.
In some cases it works to your advantage, in others not. It all depends on which side of the scale your base influence falls.
Did you uninstall the old drivers and reboot before installing the new ones, or did you install the new over the old?
What is it trying to find in H:\Projects\...? Have you tried disabling mods?
Again, the OP is about DL - not the expansions. Any help should be directed to that game.
There are no economic alliances in DL.
Sure I have. But in a day of ever increasing costs and ever diminishing profits, it only makes sense to put the manual in a digital format. Then, you can print any or all of it for the cost of your own paper and ink - or simply read it on your screen. And if you are prudent enough to have a dual monitor setup, you can read it on your second monitor even while playing the game.
You can always print the PDF manual. Then you will have something to read on the pot.
It regains normal influence once you hit 'Turn". Don't know why, but the true influence is only restored after the first turn after you reload a game.
And I'll raise you a bump. Seriously, if someone has your answer they will respond.
Most browsers can block pop-ups, you just have to enable the feature. As to the side ads, nothing much you can do since they are a part of the page.
Yes. Upgrade your OS. I know you said except, but... Why are you still running W2K?
And for that you make sure the hard points are in the correct places with the correct alignments. But creating a ship to be used by others also assumes that everyone has researched all the components that you put on your ship design.
I would add that any shared ship designs should be 'non-functional', in any case. Engines, weapons, defenses, modules etc. should always be added by the end user on an as-need basis.