What I would like to see is the addition of an option to control how many resources there are in your galaxy and maybe even how powerful they are. The ability to eliminate or add more to help balance the map to your own taste would be a welcome addition. We can control the number of stars, planets, habitable planets, anomalies, a
Moosetek13
Well, I did use 2.3GB on a huge map. That was the tops though. It usually gets to around 1.6GB. I just uploaded a new map and scenario. 5 stars, one class 26 planet each. Played as Custom against Drengin, Torian, Iconian, and Human. Custom is center position. 20,000bc to start. No resources. No starting ships, either. So the player will need to build a survey ship if they want those anomolies. I
How about a map with one planet only? The game randomly picks which civ gets the planet, and if it's your civ, you win! This would certainly solve a lot of issues, such as unfair tech trading, civ trait imbalances, fleet management issues, tech tree problems, bad grammar, and the like. Plus, I don't like long, drawn-out games whe
The game can already use 1.5G of memory on a gigantic galaxy. You're going to run into even more serious issues the bigger you get. Also, the AI is not as good dealing with very large spaces. I have seen mine take up to 2.3GB on the huge map. Alot depends on the ships you are using, I think. The high
Well, it is crashing every time I try to start a game again. Here is the debug: Debug Message: Version v1.1 BETA 4A last updated on: Tue Apr 18 13:16:01 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 4/20/2006, 15:12:39 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: MOOSE2 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: English (R
It is probably attack strength and hit points. I usually do not build any military until someone declares war on me. Then I build the most powerful ship I can, usually using a small or medium hull for that first round. When my first ship comes off the assembly line the military graph jumps up a good deal. By the time I have 6 ships usually, it is higher than their graph. And they may have dozens of small 4-8 ship fleets with attack of 6-20, w
That's funny. Last night I was crashing when starting a new game, every time. So I rolled back to the .016 version and it played fine again. So just now I reinstalled the .017 backup so I could get the error message posted, and the game loaded just fine. Both a new game with my custom race and a save game from .016 version.
Ya, I rolled back to .016 because of crashing on load.
Ya, that influence resource. I do not put any modules on them until late in the game, when usually the Arceans start mass producing influence starbases or or embassies or something. It is my ace in the hole to stay competitive. My last game I had three of them, so I knew the outcome when I began the game. Load all of them up and I would have a sure victory through them alone. Sure enough. I agree that they are a bit too powerful.
Main Title: 75 Main Map (Huge with a lot of stuff going on) In: 65 Main Map Out: 29 Ship Design with Medium Hull: 75 Ship Design with Small Hull: 75 (I don't know how to toggle the hardpoints on and off, so they were on) And just for fun Combat Screen with 11 small ships - 3 of mine, 8 of theirs, mine smashed 'em 58 System Specs: Intel Pentium D 2.8 3GB ram PC4200 DDR2 Nvidia GeForce 6800 GS OC SE 256MB Display Res: 12
Alliances are also easier to obtain if your military is much stronger than theirs. And I never set up trade routes. Too expensive. I never recoup the cost of the initial freighters, especially when they all get destroyed at the start of a war. I just let them send freighters to me. I do send them gifts. And it depends on the race whether a particular gift is valuable enough to get them closer. I usually send a couple trade goods a
That extra 2 percent of the NLC, combined with its lower cost and earlier implimentation really adds up. 10 of them net a 20% increase over 10 Discovery Spheres, and its a heck of a lot cheaper. Add that to the 20% of a tech society, 20% of the Super Computers, and a planet dedicated mostly to NLC research with the Tech Center (which doubles that planets research output), and the techs just fly in. If you choose the planet with the highest research bon
Anyone noticed this yet from the PlanetImprovements.XML file? I am not sure if they were in the last one, but in this update this is how it reads. So it looks like there are going to be some improvements, hopefully in the release 1.1 next week. It may take a new tech tree, but the latest one is the same as the last. Notice the "food" value. [Improvement] [S_Name]Basic Farming[/S_Name] [S_InternalName]BasicFarming[/S_InternalName]
Best strategy: Wait to build until you have researched enough to build bigger and better than their early ships. They always start building with the minimum, just to get some military. But that is their downfall every time. A good early research while in the colonization phase is the real key to keeping ahead of them.
I wonder if it has to do where criminals are kept, and if they break out or not. There is also an ability called Crime. Does raising it lower crime or increase it? Maybe I should experiment with it a bit.
Thanks. The Wiki site was the list I wanted. And ya, sometimes I just like a good killing spee.
I know of the Control-Shift-R to get all the research items in cheat mode, but is there a list of all the codes somewhere? If not, does anyone know any others?
The release 1.1 is coming next week.
The NLC is no longer vestigal. It is a real prize.
I get the little squirrel's all the time. It may depend on which major races are in play. Just like the pirates only seem to show up with the Drath Legion in the game.
If you check out the RaceConfig.XML file you will notice that the Drath Legion has an espionage bonus of 50. It is the only race to have an espionage bonus, by the way. So if you are playing against them, be prepared to have a lot of your techs stolen. And once they get it, it will probably be traded to all the evil guys. If you want to stop it altogether, just edit the file and set the value to 0. In the End of Game stats you can see how many techs wer
The extras, from what I have noticed, are all in the process of being upgraded to normal buildings. So don't delete them, it may just be a bug with the icon it shows. There should be one starport with no upgrade symbol.
Maybe you are being spied on, and the AI is avoiding duplication of your research efforts.
41C is 106F if that helps. That is nowhere near an overheat temp. Heck, that is my ambient case temp right now, so it is no wonder that you can't get it much lower than that. You would have to crank the AC and get the room really cold to lower it, or install a liquid cooling system. As a comparison to my video card, it is currently at 55C, and it is not doing anything. It will get up to 60-70C easily when I am doing the fleet battles, a
I have noticed they very seldom do a doggon thing anymore. They just sit on their single planet and wait to be taken over by someone. They are boring now. I had a few early games where they were colonizing and building up their own military. Not anymore, it seems.