MonkeyLogic

MonkeyLogic

Joined Member # 2416385
1 Posts 69 Replies 115 Reputation

beginner level is a joke. try a much harder level (tough+). but then it is still easier to do militarly conquest victory than other victories (atleast for me). so...to answer your question, Yes...somewhat.

4 Replies 4,122 Views

Are you using the default colony ship? It is really not hard to out rush AI at Intelligent or below level. Design your own colony ship with max engine and no life support. So your colony ship will be much faster than AIs'. Thus, even if you send your ship late to a planet, you might still win the race. Without life support it still has a range o

4 Replies 3,151 Views

10 years?! I never had a game passed 9 years... (normally 6-7 years on a gigantic map) do you mean 10 weeks(turns)? 10 turns feel kind of short... perhaps 26.

8 Replies 6,848 Views

don't think it does, but it does while you are picking the upgrade, and I think you can cancle out of it if you find you don't want to do an upgrade. If I remember correctly GCI would at least move the map to the starbase along with the mini-map so that you could figure out which starbase was being talked about, though it may ha

10 Replies 9,640 Views

well, I only notice this much... At "Masochistic" or lower, only ONE AI need to be at set AI level. so for "Masochistic" only one AI need to be at "Incredible." At "Suicidal," ALL AI need to be at set AI level. ALL AI in "Suicidal" need to be "Incredible." At "Obscene," I don't know... perhaps something in between Masochistic and Suicidal? <img src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif" border=0 ALIGN

6 Replies 8,309 Views

I applaud that changes are being made, but personally I think difficulty needs to be more than just to the 1.1 power. Masochistic (assuming that is 10) now multiplies by 10, and after taking it to the 1.1 power, that now multiplies the score by 12.6, whereas playing at "tough" is defined by 7, which would multiply the score by 8.5 (instead of the seven before). I think tha

82 Replies 42,366 Views

to from a alliance you need the following: 1) "Alliance" Tech (only you need it, your target race don't) 2) "Close" relationship (close, not just friendly) 3) Propose and accepted by your target race

1 Replies 4,006 Views

SPIN control center. well.. there is a reason why I am not a spelling bee champion... millitary rating is based on attack, defense, and hit points of your warships. so can i just build loads of star fury's/defenders? </TD

15 Replies 9,135 Views

"Favorite Race" What's the formula that determines it? At this time, it shows my Favorite Race as Drengin. Why? How? I only had one game as Drengin (almost a month ago), 6 year, Large galaxy, Painful level, and it was a Defeat (low score). 1) It can’t be based on the number of games played as a given race. I only played as Drengin once. 2) It can’t be based on time spend as a given race. I have on

346 Replies 755,450 Views

The one thing I do not want to see, though, is the score weighted so heavily to quick games that the drive to end the game quickly becomes all important. Yes, I also prefer tha

30 Replies 25,037 Views

AW Trespasser did it to prove a point; keep on clicking turns after turns (at endgame) should not affect score, but since the current system is broken... so now his 4 year old son is the best Metaverse GalCiv 2 player. Hopefully Stardock would finally notice the problem and fix it. If the current system is based on “the area under curve” (turns in x-axis, score of each turn in y-axis), then with additional turns, the area will continue to increase to infinite. I

30 Replies 25,037 Views
Reply to Economy help in Economics

there several things you can do: max out population (if you could keep them happy). don't expand TOO quickly (it is costly to build up,each new planet. so... don't bite more than you can chew). don't build unnecessary buildings (not every planets need to have a starport, a farm, a bank, etc.) lower your social spending to avoid waste. (I play at 0% social spending mostly in my games) research tech "Trade" and start tra

2 Replies 15,359 Views

yes. just like renaming a ship or a fleet. select it fisrt, then click the "rename" button (above the pic, next to the "detail information" button)

4 Replies 3,198 Views

what is the point of this post? 11 weeks? normal built time of a large size warship for me is 5 (some planets need 3, some 7-8).

1 Replies 4,854 Views

It has nothing to do with human understanding, it is to do with human perception. A human cannot visually see with the eye purple and green stars, so from a visual point of view there are no purple and green stars. This game is made for humans to play so should reflect the human point of view. yes.... huh... so... I propose removing red stars

23 Replies 12,768 Views

I had. Game goes quite slower, because there's less money from slower growing pop, and NO money from tech trade. I'd say at the current AI's state it can't cope well with that option, as it gets quite some holes in their "knowledge base". From my current game I see Thalans don't have a single trade line, and it is turn 165. But t

13 Replies 15,607 Views