Thanks - noticed this as well. Makes me almost not bother with even researching down that line, although the economic bonuses still make it worthwhile I guess. Curiously, I just received the boxed edition in the mail today, and I note that the included manual (maybe the same as the PDF as well) only mentions the government economic bonuses. So, perhaps that is the only intended bonuses and the government descriptions are simply wrong?
Need3Lives
I didn't see this mentioned in the patch preview notes, but I hope it is there. Since I generally game in 1-2 hour sessions, I save and restart from saved games frequently. I have noticed the following problems with the saved games when you restart one: 1) It shows the pop-up screen welcoming my new civilzation to the galaxy, as if I was starting a new game. 2) It takes me to my research tree and home planet as if I was starting a new game. 3) All production (military, socia
Another point to keep in mind about defense is survibility and experience increases. Since ships gain hit points as they go up in experience, it definitely is of benefit for ships to survive many battles. Nothing like a medium hull with 150 hit points on it later in the game. Adding defense increases the chance that any particular ship with survive a combat - giving that ship a chance to repair over time (or be evacuated behind the front lines) - and gain experience, and thus hit points for futu
Same problem - seems to occur at random intervals of anywhere from 20 minutes to 2 hours (although generally haven't played longer than that in a sitting). Have to Alt-Tab out and restart the computer to alleviate, which makes it particularly annoying. 1. Geforce 6800 Ultra 2. No 3. N/A 4. Standard cursor Mouse: MS LaserMouse 6000 Hope that helps you track it down.
Finding and fully exploiting a morale resource via a mining starbase really helps with approval/morale, and allows you to crank the tax rate later without risking rebellion. In one game I was lucky enough to have 2 such resources near my starting system, I was able to crank up to about 75% taxes in the end game and still be around 75-80% approval Poor little buggers... (literally and figuratively).
According to the game screens, building and upgrading an economic starbase (not an economic resource mining starbase) is supposed to help improve military, social and research production. For example, one of my starbases currently states on the starbase screen: Military, Social and Research Production: +25. However, while upgrading this starbase with additional constructors to get up to the +25 bonus, I kept track of the military, social and research production numbers for the plane