Sounds great! Torians no longer will build oribital fleet managers no matter what. They're living on the edge now Can't wait to try out the new ai and see how defence/attack balances out.
godixbis
That's really funny. Low tech defences are next to useless, high tech defences make ships, that can afford them, "uber" powerfull. That's basically what i noticed as well. and the new system makes protecting yourself against more than one weapon type and spreading out deffence types suicidal. You can no longer effectivly protect your ships against two weapon types. All in all the news ystem seems better for balancing big ships against small shi
Is it just me or is the new ai of Dark avatar much tougher than before? I've been playing a couple games on painfull and it really is painfull got ripped to shreads twice in a row when on the beta i always beet the game easily on that level. btw great work stardock for dark avatar best add on i ever saw for a game <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" b
yes there's an option to turn them on and off but you can't choose which ones you turn off (when you start a game it's with the options for blind exploration no tech trading etc..) btw i love the new DA mega events they rock hell
I always thought engines should scale exponentially with hull size, so the larger the hull, the harder it was to make them go fast. Capital ships are supposed to be lumbering hulks...give you a reason to actually build small and tiny hulled ships. +1 I think it would be a good addition if engines scalled differently than the rest of the equi
Same here worked fine. btw is it new or have anomalies always had different graphics depending on their class? I just noticed, i usually play on the strategic map for exploration (warp holes look cool ) and the way the tech tree is disposed when techs branch out, like for diplomacy and logistics, is much more clear for those of us who don't know the tech tree by heart. great work at sta
I don't know, i think that in the current version of the game with the new engine sizes the problem is solved for warships. Engines are just too big for it to be worth putting more than one or two on war ships. In the current build you just loose too much firepower to compete with the slower defense ships. I believe though that there still remains an issue for transport ships for which the sacrifice in terms of space is not so important. Making 20+ speed transports is still
i don't think they use there ability points but you can edit the custom races for them to use those points. You can also edit the races for them to use other governement types than just federalist. btw it might be cool to edit the default races in dark avatar so that they wouldn't all use federalist party by default. It would give the different races a more unique look to them even if it is easily editable by ourselves but for those that aren't customization fans and doen't want to
I just had the plague event and the ai was researching the cure apparantly the event works well now
Most of the super abilities have been tweaked in the beta 2 and i was wondering what is in your opinion the best and the worst super ability? My favorite: super diplomat You can nearly play on even with the drath when it comes to influencing wars with enemies. You get great tech deals with the ai, can talk more often to other civs and get an influence bonus which is always useful. And on the top ai nearly never attacks you if you keep good relations (and get the drath out of t
Another solution might be to make spies not immediatly available once removed. Once removed a spy would be unavailable for a given number of weeks before you can plant it somewhere else. It would prevent sending spies from planet to planet and cutting down opponent's pop too fast.
Perfectly reasonable too! No matter how difficult a technology is to obtain, it is never impossible. That is exactly why the North Koreans have nukes, and many other countries are still trying. I don't necessarily think that's really the point. The question is more about if the game is more fun and if the super abilities are better balan
Great addition really makes the tech tree easier to read. Just a small point for basic logisitic it's not very clear that you only need basic logistic for life support and bigger hulls tech and not the entire logistics techs. Same thing for the counter espionage tech you don't know how many diplomatic techs you need untill you've researched far enough for the tech to be available. <br/
At some point in the game the computer stopped taking into account the miniaturization and speed bonuses that i had through techs and abilities. All ships after the bug had a basic capacity and no speed bonuses when i tried to make new ships in the shipyard. I've got a saved game before and after the bug.