powenyao

powenyao

Joined Member # 2377647
4 Posts 221 Replies 10,660 Reputation

Now with the system you propose, it sounds a lot better than random galactic priates offering their service. Not that galactic pirates can't exist, but it would be game unbalancing and no one would build their own ships. The system sounds quite interesting and would add economic and diplomatic depth.. so much I don't think it'll be possible for an update. Perhaps some sort of expansion. It fits in right well with multiplayer but as single player, it would be too hard to get the

16 Replies 9,694 Views

Attack radius of one would be an interesting addition. Since starbases have to be 3 spaces away from each other, there would still be some room to navigate. The AI probably can't deal with it though. And if you can only toss constructors onto a planet for defense... that would also be nice. then i did some rough estimate, it might not be broken for a military base to be in orbit. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-Quote-T

25 Replies 25,310 Views

the ability to spawn a universe with no PQ 0 planets, IE, starting with every planet as 10+, or, the ability to change a given planets' PQ from 0 to 10 or more as necessary, but still reaping the benefits of taking it from 0 to 10. So.. why explore? send a colony ship to every planet you see with stellar cartography. If that

16 Replies 12,824 Views

"At the very beginning of the game I successfully colonized a nearby planet but then my colony ship disappeared. " the colony ship is expended to make a colony on the planet. "Once the procedure of colonizing the planet was complete my colony was gone from the map. Any ideas on this guys?" that i'm not so sure what you mean or what happened.

3 Replies 2,589 Views

This "idea" would be better suited to a mod that someone could put out. I personally don't think it would be all that fun to be honest unless the mechanics of how fleet combat worked deepened greatly to further enrich the strategic options of this aspect of game play. I really doubt that it's within the scope of a mod.

14 Replies 11,429 Views

I don't think they can, but don't take my words for it. You can easily control whether you win a research victory or not (just don't research that last tech and set the spending to 0). Cultural victory might be a bit trickier though.

3 Replies 6,751 Views

also, solar cells only push you foward if a star is behind you. it would only be functional when trying to leave a solar system. You would be then stuck in the middle of nowhere because you can't enter another solar system. But heck, sails are cool. They don't have to serve as a propulsion system. They could serve as elaborated

14 Replies 10,443 Views

SPOILER SPOILER Mabye it was made that way to give you a break for all the hard time the dread lords gave you in the other missions. At least it have a story. I think that the story would have been better with more explanations and the preseted tech tree is very annoying and i'm the kind of person who develop it's economy, colonization and tech tree before the m

35 Replies 30,826 Views

good point, lord zardoz. If they are expensive, just purchase ships on your own part. If they are expensive, no one would use their own ships. i am allies with the drengin but i would like to pick off their freighters or just harass their fleets without them knowing its me because i know eventually they will turn on me. would be a good use

16 Replies 9,694 Views

"Strategic Mode" ? 'splain please on the main map, you get to attack one ship, move a grid, attack another ship, move a grid.. etc. If you have an powerful fleet that only travels at rate of 1parasec/week.. the opponent might have enough time to construct a force to counter it.

16 Replies 13,722 Views

1) You can only trade with those empires you are allied with. That's.. weird. I would think that a neutral faction would trade if there's profit to be gained and by profit it would be long-run benefit (though that's hard). Either way, I think it will be too limiting if you can only trade with empires you are allied with. <TABLE cellpaddin

144 Replies 67,596 Views

Another oddity is minor civs building influence starbases. There's no point to it. Minor civs don't seem to even have influence, so why should they bother to build those things? I could understand it if they were in the business of selling the things to other civs, but they personally have no use for them.[/qoute] Maybe they were in the danger of having a cultural flip, in that case they would need influence to prevent themselves from being taken over culturally.

5 Replies 6,002 Views

Bottom line: after slogging through 13-14 levels I get to the 'big payoff' and the Dreadlord do build a thing...NOT A SINGLE thing. Not a planatry improvement, not a ship, NOTHING. Bottom line: after slogging through 13-14 levels I get to the 'big payoff' and the Dreadlord do build a thing...NOT A SINGLE thing. Not a planatry improvement, not a ship, NOTHING. </TAB

35 Replies 30,826 Views

Solar sails... it would look cool but it should not be added to the tech tree. Solar sails or photon sails rely on photons bombarding the sail, it is slow, very very slow. The hyperdrive is capable of faster than light travel, there would be no reason for solar sails. Also, what if there's no light in the space you are in.. space is a big big place. Furthermore, to gain enough energy off sun or photon energy, you would need a big sail. This would mean that the sail could ea

14 Replies 10,443 Views

To Sunofvich: Neutrality Learning Center is not implemented in the game as of now. To Astral: You can't change alignment after you have selected one. Before you only have tendency for one alignment but do not receive benefit.

5 Replies 7,773 Views

assuming you are late in game, it should be easy to conjure up the resource to purchase a factory. I would rather just put down basic whatever and let the governor upgrade them slowly though.. meh.

5 Replies 3,589 Views

It should be pretty obvious to everyone that the poster at the Starforce-forums wasn't trying to hurt Stardock, but rather show proof that the game is being widely pirated. Yes, it was a very unprofessional thing to do, but this was the actions of one person and not the entire company, and I'm pretty sure there was no ill intent. While they mig

309 Replies 525,347 Views

I agree with the tedious research part, but that is probably put in just to prevent a player from researching everything during the first stage. As for the second part, there are other things than taking out the enemy, but it is true that there aren't much variation. There's one where you have to grab a planet. If an enemy already settled on the said planet. you have to, well, obliterate the enemy. As for storyline, it would be ni

35 Replies 30,826 Views