sam0t

sam0t

Joined Member # 2355212
42 Posts 526 Replies 616 Reputation

All I want for current battles is formations. I think it eats half the atmosphere to watch your giant ships do bumbing cars in the screen. Nice big formations with each side pounding the other into pieces, now that would be neat. It works in Babylon 5 and other scifi series, why not in GC2

33 Replies 55,542 Views

Core ships get obsolated in my games immidiately and thats why I really hope there would be a option to turn them off completely. Especially because in current beta when you obsolate core ships the choosing jumps to User side after every obsolation. Leading to very nice suprise in one game where I obsolated my very nicely designed own ship I agree with OP on the technology thingy. Why not sim

15 Replies 11,667 Views

I think above posters ideas go bit hand in hand with the current poll. People want more options in diplomacy and UP (politics as I understanded?). With that I would like to see race specific goverment types and why not political parties also. Would generate more atmosphere for the game. Somehow Demoratic Drengi does not fit the bill Quite a change, hopefully something SD is willing to consider in Expansi

28 Replies 45,062 Views

1. Bug: If I move a rally point in the middle of my turn, ships moving to that point do not move, and the "turn/skip" button is missing. This means I must right click on the rally point as the focus moves to each ship. Like Mike said I have had this bug quite many times too and especially in later part of the game. Early on moving rally points the ships follow happily to their new destination. Later in the game they basicly stop moving so you have to select manually the rally point fo

114 Replies 59,599 Views

@mike693 6. Suggestion: Provide some way to quickly pick colony rally points. If after sorting the colony management screen by ship type, I could go thru the list and pick rally points, that would be ideal -- a "quick pick pop up" similar to what is available for ships or improvements. This would allow for quick and easy rallying of troops behind the front line, or managing multiple fronts. Currently, changing RPs on a group of planets takes a lot of clicks. You can do this

114 Replies 59,599 Views

So I was gaming yesterday day and thought a improvement. Why not make right click open ship information screen when clicked on ship icon. I right clicked the ship icons in main UI lower right planet screen and when selecting ships. So far right click does not do anything. Maybe right clicking on single ship would open ship infromation screen and when right clicking stacks it would open fleet manager?

106 Replies 126,048 Views

It seems that Iam always nit picking about little things about the game and not giving love at all. Well I do really like this game and every Patch makes it feel like a new experience. Great Work SD! I think there are several reasons for people moaning about the game. 1. It is so good and they want it to become perfect. 2. SD as developer really listens to its fans and implements their suggestions. So people aknowledge this and moan some more of these improvemen

10 Replies 6,643 Views

One vote for racial bonuses locked! Been talking about since day one of GC2 retail release. Gotta add bit more specifically. I would like to see the special racial bonuses locked. Example (if I remember correctly) Humans have +20 diplomacy bonus, I would like this to be locked. You can customize the civilization enought with abilities points or create a custom race entirely.

6 Replies 10,921 Views

That seems like a nice idea too, but I kinda recent the governors. Don´t know why, but in this case I find OP suggestion better. Personal opinion only Anything that eases up the SB upgrading would be welcome.

12 Replies 8,722 Views

Indeed SD did add the number how many components there are and how many can be installed. Example 2/6 . While this was nice it practicly did nothing for me. I would like to know what components can be added without moving a constructor to the SB. Even this would be little futile, I think the best way would indeed be the tick boxes. What would be better would be a chance to move the tick boxes and change their order. You would have example like this: Assist X Sen

12 Replies 8,722 Views

I think this game has fairly little micromanagement, but the constructors are definetly the biggest micromanagement creators. Hopefully SD has some new tricks coming in 1.3. I like your suggestions. Upgrade closest SB would be nice for planets and tick boxes for SB would be welcome too. Nice ideas in my mind. I think that because of constructor (how they are now) I only play middle sized games. I have no patience to guide my constructors in a bigger game.

12 Replies 8,722 Views

As mentioned for sure, the colony manager screen still does not update research correctly when selecting focuses. One ship bug also found: Hard point error in yellow box.

114 Replies 59,599 Views

Upgrading can be bit tedious, if even the best possible tech available would on the top of the list, it would make it easier. I have yet seen a pattern , how the game sorts the techs in ship yard screen. Maybe Iam just blind

11 Replies 6,908 Views

I had the shipyard jewelry problems, and no I don´t run any mods. I have mods enabled in options but don´t have any installed except couple portraits. And I don´t use the example mod either. Sadly I deleted the saved game alrdy where I had these issues, and I suspect my debug.err is not much help. I wait for the 1.2b2, if that does not fix it, ill reinstall.

126 Replies 54,805 Views

I like the idea of multiple races living in one planet and them having specific planet types which they like to live on. That way another races paradice planet would be the nightmare of others. Would make the game more intresting definetly. I would also like to see different kinda goverments for all the races. Yor democrazy just seems ridicilous to me. Yor Super Core would do alot to enchant the feel of the game <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0

6 Replies 2,747 Views

Thanks for the symphaty I have previously deleted files like this and never lost the campaing files. Iam positive that I did not delete them by accident. The save/load window had bunch of autosave files , couple campaing end game saves and couple others. Deleted those and "poof" the campaing was gone. Well as I said I was more suprised to sad by losing the campaing, maybe I´ll take Noumenon

13 Replies 15,997 Views

Yes this is true to a idiotic mistake by me and the game. So I got fed up with all the save games in Save/Load screen. What do you do? Delete them ofcourse. Now when I go back and thought to continue the campaing I find myself staring at mission number 1. WTF may I say First let me beging my rant by cursing all the games that use "my documents". The times I have restored a Ghost backup just to find all my ga

13 Replies 15,997 Views

Ok so I found a nice ship yard bug from 1.2b1 Basicly the whole jewelry on a ship got really messy after pressing upgrade button. here is the debug.err Link Noticed that the debug.err says that my game is a metaverse, which is is not. Update: Ok so the game does this now to every ship I have, so its not just that ship

126 Replies 54,805 Views

Yes I would like this kinda "begin from stoneage" kinda mod. The initial colony rush is too quick at the moment. In my mind that is

34 Replies 23,230 Views

Yes the AI seem alot better with planets. But one thing I noticed, AI does not build basic super projects at all. I played against 4 tough AI in medium galaxy , by the time I had economic capital and manufacturing capitals in my sweet planets, the AI had not builded any of those. Later on one AI builded a economic capital. In earlier versions AI has been very quick in building these importat projects. Noticed couple bugs. - When selecting "core" in shipyard and start obsol

97 Replies 132,071 Views