Ashbery: "I don't recall any major eco-friendly races in the sci- fi world." Alpha Centauri has an eco-faction; in David Brin's "Uplift" series, the galaxy is ruled by ecological mandates; Star Control II's Syreen were environmentalists; and in my opinion, any starfaring race must be profoundly environmentalistic or else they would have killed their homeworld prior to colonizing a new one A race with organic ships,
Saber Cherry
As Suralle pointed out, ships don't really have to bump into mines. 'Dumb' explosives are obselete in modern militaries today, let alone 200 years from now. It's not really reasonable to suggest that interstellar combat, in which two ships find each other in a cubic lightyear of space, and then quickly match velocities, is possible - but a ship would never encounter one of trillions of mines lurking in that same cubic lightyear. Both concepts are abstract, and if a ship can find its enemy, so
I love mines. Total Annihilation had them, Stars! had them, Space Empires has them, and heck, even World of Warcraft (Hunter class) and Half-Life have them. And any time I get a mine kill, I think jubilantly about how clever I am and how dumb my opponent is - they're just the most satisfying kills I can make. I probably use them to excess whenever they're available, because they're so darn fun. So... any chance GalCiv will support them?
Missiles, Energy Beams, Mass Drivers. Fun, but... looking at damage types in Master of Magic or Age of Wonders... perhaps there is room for more? A couple easy additions would be dual-type "Particle Beams" and "Plasma Torpedoes". When I say easy, I mean easy graphically and in terms of the game engine... the interface, of course, would be problematic since there are already icons for missiles, beams, and guns that fill the available spa
Not being in-beta, I'm curious... Are these designs PURELY aesthetic and functionless? Or do adding, say, 'wings with missile mounts' increase cost and space? 'cuz I'd sure love the latter. Even a tiny increase in cost for a tiny (decimal) increase in HP from each mounted accessory would be fun. An expensive add-on holding (e.g.) a special sensor pod or external missile pod, which increases the ship's cost and effectiveness but not HP (since it is outside of the armor and m
Sounds like fun I agree that some perks for neutrality could be interesting... I'm thinking of a galactic achievement called the "The Map of the Illogical Mind." This would open a new tech line of psychic weapons that shred the minds of double-thinking zealots. In combat, they'd deal damage proportional to the squared deviation from neutral alignment, to both the attacking and defending ships. So a race at alignment 50
How about an imperial upgrade tax? 1) Click "Upgrade" for a type of ship. 2) All ships of this type are mothballed where they stand, unable to move, and with X% combat capabilities. 3) The Imperial Upgrade Tax goes into effect, under which Y% of industrial output from all worlds is skimmed (reducing their output). Y% should be player-adjustable. 4) These taxed resources are sent directly and instantly to every upgrading ship, and applied to the ship's "completion b