Cikomyr

Cikomyr

Joined Member # 2129601
62 Posts 365 Replies 21,060 Reputation

I wondered if it would be possible to.. well, to improve the game into making Starbases: - Structures incridebly expensive to build to the last tech (I mean, come on. 6 constructors for the best mining bonuses? It should be 60!) - Multi-constructor module on a single cargo ship. That way, it would be a lot quicker to build HEAVY starbases - Starbases should be capturable. You should be able to transport garnisons on them, and they would have a huge advantage of defense, but it w

7 Replies 4,389 Views

I was actually hoping that we will try to build caves in the moon using thermonuclear engines, but break it and make it fall on our head. We will have to take shelter in the underdark.. ehh, I mean, underground. Then, our society will develop by cast. Some will be the arms, other will be the eyes. Other the brains, and other, the food. (Strangely, the food-kind will be exactly like our actual specie, and they will have plenty of food to eat themselves)

28 Replies 14,454 Views

I just saw www.jeuxvideo.com 's critic of GalCiv 2 (they finally done it), and it lossed a lot based on the plainly BAD traduction in french. QUOTE: Nettement plus gênant en revanche, l'état de la traduction de Galactic Civilizations 2 dans notre belle langue qui a visiblement été faite à la va vite puisqu'on remarque que des morceaux de textes sont restés en anglais et que quelques erreurs se sont glissées ici et là. Encore pire, certains textes débordent des fenêtres et d'autres s

23 Replies 14,633 Views
Reply to Flagships in Game Talk

Well, flagships could grant bonus XP/kill to all ships in the fleet. Or grant bonus attacks, or whatever, as long as it's limited to a few/empires.

8 Replies 7,768 Views

Don't guard your planets with ships in orbit. Its a waste of good ships. If the AI declares war, and you have a standing military that's equal to it, INVADE! Turn all research to weapons and seize the intiative. When the AI declares war, it doesn't attack immediately, and has its ships unstrategically positioned through its empire. Which is why

12 Replies 4,874 Views

I find it odd that there were non-taxpayers on the colonies. If I bring 1B taxpayers on a colony ship, do 10B non-taxpayers smuggle aboard? I like the idea of "more people rich = more people", but if there is more rich people on my planet, why are they less happy? I mean, the moral of the planet would have to be based on the whole population, not on how many taxpayers I have. Why not draft the poors into the Invasion ships? I mean, poor people go in the military, that's why the

28 Replies 14,454 Views

If so, then you may find military starbases have also been nerfed. The attack assist modules now cost much more, to the point where they're no longer all that worthwhile (might just as well build extra ships) Well, I play evil civ in my game, and even with FREE improvement, I still think twice before over-using military starbases. Much easier to

43 Replies 18,982 Views
Reply to Flagships in Game Talk

But is StarDock studying ways to impliment Flagships into fleets?

8 Replies 7,768 Views

At beggining of the game, Military Starbases are a big + to your military, if you build them properly and at the right place. And with ennough fortification, they can beat many opponents easily... at beggining.. but when ships enter the area of phasors, photon torpedoes and such, a mere "+2 to missile attack" is kinda.. ehhh.. how to put it? Pointless. No to forget very weak (they have 20 attack, 20 defences) compared to my actual regular battle-frigate (35 attack 25 defences)<

43 Replies 18,982 Views

Space monsters should have the same role that Alpha Centauri's worms. Dangerous aliens scrounging along the map, you can capture some, you destroy the others. The more technology and population increase in the galaxy, the more they are powerful. Because... it's all linked... Because [put storyline element here related to space monster].

46 Replies 26,322 Views

I know some people says that "never put defence on a ship it's worth nothing", but they are wrong. Just plain wrong, and in my actual game, I tried once to send un-armor ships. They were powerful, all right, but they had a life-expectation of about 3 battles. With a decent defence, I can raise that up to 6 battles. That is, since the AI doesn't put ANY defences on it's ship, I don't need "that" much to put superpowerful weaponry.

7 Replies 4,483 Views

I would prefer to see the AI simply massing up ships to protect its planets than to blindlessly declare war when there isn'T a wall of paper to protect them. The AI doesn't prepare itself to war before being IN war. He simply moves its ships around, not seeing the inevitable (Except if he wants to start the war himself, as the agressor)

7 Replies 5,818 Views

I had an idea: the game should consider another military rating during the game: the Troop Rating. It is something totally alien to the actual military rating (that uses only ship attack/defences point), but should not be taken lightly. The way I see it, your "troop power" should be the # of troops you actually have in transports x Soldiering. That way, you could measure up when alien civs are readying for an invasion, or they could measure when YOU are. Troop Power should also

0 Replies 2,836 Views

Actually, it would rather cool to have a module representing "space police" (ships that has a % of chance taking the blow instead of the mini-freighter), you could assign those ships to a trade route, making your precious $ safe

5 Replies 4,881 Views

Wow.. I would love to see that kind of ship in my opponent's fleet.. personal bug? maybe.. I use 3-weeks old version of the game, has it improved since?

7 Replies 4,483 Views

Mascrinthus, not the freighters of established trade routes, but the "true" freighter. The one that can move quite fast, and establishes trade routes. The mini-freighters are defenseless, whatever you do to them

5 Replies 4,881 Views

I guess many of us noticed it during their game: the AI sure loves to build freighters, and send them everywhere. And we sure love to build isolated small-quick-ships to hunt them down and destroy them. (Sometime, we don't even bother to build small-quick-ships, we simply used outdated ones). However, if the AI would put some weapons on these freighters, we would certainly have problems. Since they removed First-Strike rule, a freighter would have the opportunity to fire at least once o

5 Replies 4,881 Views

I don'T play with random intelligences, and I set all my opponents to the highest level without them cheating (sometimes, 1 or 2 of them can cheat). But during the game I actually play, I am somewhat disapointed to see how pitiful the AI develops it's colony and homeworlds. I conquered New Iconia after 5 years of play, and it had barely 5 constructions on it! I had more developped colonies 3 years ago! And since I have Advanced Espionnage on everyone, I check around.. to see that the Ic

3 Replies 4,157 Views

In my actual game, pretty much all the galaxy went for the missile weapon branch (the sole exceptions are the Iconians, but they are crappy anyway). However, I was the only player in the galaxy to actually research heavily missile defences. While I have "Droid Sentries II" most of them don't even have POINT DEFENCE! The frigates I built have a rating of 25 missile attack/20 missile defence, and to tell you, it shows a lot during battle. More often than usually, Arcean and Altarian ships

7 Replies 4,483 Views

Which is one of the imbalance in the game, I think. Eye of the Universe is at the end of a pretty much cheap tech line, that the AI rarely take on to the end (they don't prioritize it). I always rush to EotU, and there isn't a game I don't end up with it. I know sensor doesn'T make you win the battle, but I still gives the player an unnecessary edge (considering how much advantage we humans already have against a computer. AI is good, brain is better). I think Eye of the Univer

16 Replies 12,272 Views

So the answer is: Does speed matter in combat? None at all Does speed matter in the game? A lot

16 Replies 12,272 Views