VagabondNomad

VagabondNomad

Joined Member # 1853215
4 Posts 83 Replies 230 Reputation

t there is a significant, quiet, and growing fan-base for GalCiv2 that would play multiplayer, were such a feature to be implemented into the game. (Cue to the "I have a dream speech"...)

41 Replies 46,325 Views

As an addendum to the previous post, one can use Ventrilo or Roger Wilco to communicate with your buddy, which makes the game all the better as you coordinate against the computer.

41 Replies 46,325 Views

ose who presume to know exactly how many people would and would not play multiplayer: Respectfully, speak for yourselves , but not the rest of us.

41 Replies 46,325 Views

sition to everyone. Again, I don't advocate having only 12 ships per empire . But I would be interested in each empire having fewer numbers of ships so that each individual ship takes on more importance.

62 Replies 40,603 Views

view my ships' histories. I guess the lesson here might be to not judge others based on our own perceptions of what is fun

62 Replies 40,603 Views

e. Having said all this, I agree with the principle that ship management should be less tedious. At the same time, our ships shouldn't become insignificant grains of sands in the beaches of our fleets.

62 Replies 40,603 Views

earlier, if there were fewer ships, that would help alleviate any perceived tediousness.

37 Replies 31,112 Views

so refitting a specific ship should be no different.

37 Replies 31,112 Views

be tweaked so that the time to travel to a facility, get refitted, and travel back to where you were, is not longer than it would take to just build a new ship at the same facility and fly it out there.

37 Replies 31,112 Views
Reply to star creation in Ideas

la, or some other plausible, game balanced way, then I'm starting to lean toward the motion that the whole idea be scrapped in favor of refining the already-planned functionality.

40 Replies 28,350 Views
Reply to star creation in Ideas

more sense as there's tons of material lying around just aspring to collapse into a star system. Just my two cents.

40 Replies 28,350 Views
Reply to star creation in Ideas

that it would visually shield both the star and any ship traffic from prying eyes Just the thing for a secret base...

40 Replies 28,350 Views
Reply to star creation in Ideas

, then I think this idea could be very fun in the game.

40 Replies 28,350 Views
Reply to star creation in Ideas

ther word for "star that hasn't had a chance to form yet". But to me, this makes sense. Thoughts?

40 Replies 28,350 Views

Hi all, This question may only be answerable by the developers, but I couldn't help but notice that the GC2 website references many ASPX pages - which is Microsoft's ASP.NET technology. Myself having quite a bit of experience developing with .NET, I was curious about the technology used to develop these games. Is it C#? C++.NET? Or perhaps something else? I know this isn't a "fun" game-related question, but the technical side of me was curious

6 Replies 14,741 Views
Reply to Races in the Game in Ideas

Very cool - I'm thinking a race of Ithorians

3 Replies 6,637 Views