I'm looking forward to the ship design. I've always loved that part of 4x games.
VagabondNomad
t there is a significant, quiet, and growing fan-base for GalCiv2 that would play multiplayer, were such a feature to be implemented into the game. (Cue to the "I have a dream speech"...)
As an addendum to the previous post, one can use Ventrilo or Roger Wilco to communicate with your buddy, which makes the game all the better as you coordinate against the computer.
ose who presume to know exactly how many people would and would not play multiplayer: Respectfully, speak for yourselves , but not the rest of us.
sition to everyone. Again, I don't advocate having only 12 ships per empire . But I would be interested in each empire having fewer numbers of ships so that each individual ship takes on more importance.
view my ships' histories. I guess the lesson here might be to not judge others based on our own perceptions of what is fun
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e. Having said all this, I agree with the principle that ship management should be less tedious. At the same time, our ships shouldn't become insignificant grains of sands in the beaches of our fleets.
ct of the game were push behind the scenes.
resting game element on conquered worlds.
(double post)
earlier, if there were fewer ships, that would help alleviate any perceived tediousness.
so refitting a specific ship should be no different.
be tweaked so that the time to travel to a facility, get refitted, and travel back to where you were, is not longer than it would take to just build a new ship at the same facility and fly it out there.
la, or some other plausible, game balanced way, then I'm starting to lean toward the motion that the whole idea be scrapped in favor of refining the already-planned functionality.
more sense as there's tons of material lying around just aspring to collapse into a star system. Just my two cents.
that it would visually shield both the star and any ship traffic from prying eyes Just the thing for a secret base...
, then I think this idea could be very fun in the game.
ther word for "star that hasn't had a chance to form yet". But to me, this makes sense. Thoughts?
gy, which I think would be very cool - from a geeky point of view
Hi all, This question may only be answerable by the developers, but I couldn't help but notice that the GC2 website references many ASPX pages - which is Microsoft's ASP.NET technology. Myself having quite a bit of experience developing with .NET, I was curious about the technology used to develop these games. Is it C#? C++.NET? Or perhaps something else? I know this isn't a "fun" game-related question, but the technical side of me was curious
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Very cool - I'm thinking a race of Ithorians
ably do away with any refit fees and attribute it to fun factor
ll be significantly lower than building an entirely new ship. Has this been cofirmed? Thanks for your reply.