Lucky_Jack

Lucky_Jack

Joined Member # 180465
153 Posts 486 Replies 1,866 Reputation

Has anyone been able figure out how to scroll the mini-map? When you zoom in on the mini-map getting it to show what part of it you want to see would be very useful.

0 Replies 2,954 Views

The more I look at this the more I become convinced this is a usability problem involving the background. The more I play with this the more I find I have to move what I want to see over the nebula part of the background (the light blue area at the center bottom of the window). The "realism" of the background is nice, and very desirable, but I am finding it too hard to live with.

2 Replies 2,765 Views

My first game as a Drengin. Those red ships look great, but when I zoom out they just dissapear into the background. I have other problems with the background as well, so perhaps this is more a background problem.

2 Replies 2,765 Views

Hrothgar, The enter key is supposed to be the alternate key for the turn button for the main window. Sometimes when the turn button dissapears the enter key works for me (but not always).

11 Replies 10,186 Views

Please make the planet view window extend all the way to the bottom of the main window, thus hiding the turn button. The reason I make this request is one of playability by the error prone. I find I am clicking on the turn button too often when one of the windows that has a done button in the bottom right that is real

26 Replies 17,028 Views

Hey Jack, I wasn't really going for a real-world model, PC, sorry I took you so litterally. I guess I just didn't know what you meant by '"real-world" style.'. I think these ideas have merit, especitally if they were controled by the difficulty level being played. However, to take a devil's advocate v

22 Replies 17,710 Views

One more thing, double clicking the medical lab tech while the already researched soil enhancement is selected does move the medical lab tech into the "now being researched" portion of the window, in spite of it not being brought into the lower portion of the window.

1 Replies 2,825 Views

The conditions required for this failure are, or at least seam to be, very specific. What I have is a case where I have already completed research on "Medical Theory", "Soil Enhancement", and have just completed "Genetic Mapping". When the research window popped up automatically I selected Medical lab to see if I wanted to research it at this time (single left click on the green "medical lab" tab). Then I looked around at some other techs (including in other categori

1 Replies 2,825 Views

it would be nice to have that warning whenever "MONEY IN" is greater than "MONEY NEEDED". GC1 had this. If the money in was greater than money needed the treasury field was green. If money needed exceeded money in the field was yellow. If the treasury was bankrupt, the field was red. I have to believe that this schem

3 Replies 4,650 Views

Proud Canadian, I don't know how politics works in Canada but there are some aspects of your suggestions that just plain do not exemplify US politics. 1). A political leader that changes parties is vilified in the US. Neither party trusts such a leader. 2). The electorate in the US is swayed during the election campain by the rhetoric of the candidates (and you wondered why some people get elected). Actions and "track records" do not influen

22 Replies 17,710 Views

After colonizing a high quality planet and assigning projects to the queue if you try to move items up or down in the queue the view is shifted to the top each time you click the up or down arrow, requiring you to reposition your view with the scroll bar. This makes it difficult to see where you are positioning the improvement in the queue. This was happening on Beta 1 as well.

1 Replies 2,471 Views

A somewhat related problem, when planet quality upgrades are applied, the number of buildable tiles does not change. I colonized a class 10 planet that my +20% PQ upgrade made a 12, but there are only 10 tiles available for building improvments. (9 not counting the tile taken for the initial colony building).

4 Replies 3,691 Views

I selected the lower level PQ charactoristic when I started my current game (which gave me +20 PQ - I checked my stats). I colonized a class 14 planet, got the worms event, offering +47PQ for the evil option, which I took. I only got a class 16 planet. By my calculations, I should have ended up with a class 23 planet.

4 Replies 3,691 Views

Its ironic because normally bombardment would INCREASE casualites rather than traditnal warfare.... Depends on which view point you choose, yours or the enemies. Since the use of orbital bombardment would preceed the landing of troops, orbital bombardment increases enemy (and, perhaps, colateral) casualties and decrea

16 Replies 12,185 Views

Twice now, I have had the "ship loading" window appear for the launching of one transport. The first time I had completed two transports of a custom design, saw only one ship completion icon drop-down, selected the planet from the planet list (single click) selected the transport and clicked "launch" from the planet data window on the main screen, filled the transport and clicked "launch" on the loading window. The ship loading window came up again, so I fi

1 Replies 2,559 Views