The "borders" in GCII are better termed "areas of influence". They do not have the same meaning as sovereign borders which no one can pass without permission. In the parsecs and parsecs of empty space out there, how would sovereign borders be enforced? Post a fleet every 3-4 parsecs? Of course, if someone crosses your area of influence without your concurrence, you have every right to blow him/her out of the ether! But that may have other, undesirable consequences...particu
Tertullian
This also happens in sandbox mode. My speculation is that the AI builds "empty hulls" (no weapons/defense) early on as an intentional strategy so that once it researches the weapons techs it can simply spend money for upgrading and have an instant, effective fleet rather than having to build from scratch. Not the smartest strategy perhaps, but a strategy nonetheless. Pre-v1.2 this seemed prevalent to me because of the once-a-year ship design the AI did. With v1.2
The Gal Civ Wiki is also a good reference that is fairly up to date regarding the current version of the game. Sections of it also give some insight into gameplay strategies. [link="https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki"]https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki">Link
I sometimes build a core Scout ship early on for the largest maps so that I can explore more effectively although I quickly upgrade to my Scout III class which has longer sensor range and is much faster. Once I get Eyes of the Universe Scouts become obsolete as all ships have the same sensor range (although you still need hulls out there to explore!). Scouts are also become useless once the exploration phase is complete. The secondary purpose for building scouts is for qui
Unfortunately for debugging purposes (but fotunately for my gameplay), when I saved the game, ended GC2, then restarted GC2 and re-loaded the same game the factories that formerly were not producing were now giving me their proper output. If I see this occur again, I will send along the save file. You guys (and gals) are great!
OK, I'm playing a game and research so that I can upgrade from a Basic Factory to a Factory. I finish the research, and immediately on 2 of my planets I see the Factory icon on the tile where I placed the Basic Factory, yet the production (social/military) do not show that the Factory is operational. Further details: I've got a single factory on each planet, both social and mil production show up at 3 units. I start building a xeno lab and it appears that the program thinks that the Factory
I've had a similar "viewing problem" although it happens under specific circumstances. I always leave the game in the default view it starts in, zooming in and out with my mouse scroll wheel. After a number of ship battles (in the full battles screen mode) when I move a ship using the number cursor keys, with every move (key stroke), the screen view jumps as if I had zoomed in. But it is not a regular zoom as some visual features do not zoom. After a little bit of this going on, my sc
I kinda like the idea of giving the attacker the advantage (on the first round of combat) if his sensor range is better than the defender--this becomes a "surprise attack" and the v1.11 rules of attacker fires first are carried out. Follow-on combat rounds (if the defender survives the initial attack) would become simultaneous attacks since the defender is now prepared. If sensor ranges are equal or the defender has better sensor range, then the first round becomes simulatneous attack
Actually, both Alfonse and Draknost are correct based on my observations: 1. When I have no current social build projects and my social spending is funneled to military, the time to build a new social project shows up as "never" unless I actually click to build the item. 2. When I do have social build projects going on, I do get the preview of the time to build a new social project in the box describing the capabilities of the building. I second Draknost's desire
Just like someone said earlier...focus on the mission Ignore the DL. Ignore the Yor. Pump out long range transports with a light fighter escort that can reach the Dregni planet (starbases help here getting the range you need). Create several such fast & light task forces to converge on Dregni planet simultaneously from different approaches. Chances are that one fleet will get wiped by either Yor or DL, but your remaining forces ca