Tertullian

Tertullian

Joined Last seen Member # 1746066
3 Posts 184 Replies 3,616 Reputation

I was saddened to see the return of an old v1.2 bug while playing my first v1.4 game. This is the bug where you finish research that allows you to upgrade a building on the same turn that you complete the (newly obsolete) older version of that building. What happens is that you lose ALL of the building's attributes, but it shows up as built on the tile, in its glorious upgraded form. Example from my game--I was researching the tech that gives me the Multimedia Center. It finish

2 Replies 2,979 Views

After reading the OPs preamble, I was not at all interested in what he had to say--at this point I really don't care if his comments are worthwhile or not. The extreme side of blunt is rude, and the line was crossed here. I would not be surprised if Stardock ignored this thread completely because of the attitude of the OP. If you want your ideas heard, be polite about it. Don't trash the rest of us reading and writing on this forum.

56 Replies 24,295 Views

It depends on how hard you want to work for a win whether you continue playing or not. On Normal you should be able to eventually win given a good strategy. The influence strategy of TIPedersen is feasible in this situation as long as you continue to play nice with the other races (diplomacy) and keep a credible military force. This is one of the few times I would also recommend some military starbases to help fortify your home space for when evil comes knocking on your door wi

25 Replies 7,874 Views

Here is a study in economics: 1) Consider the time you spent to "find" the best price on an item. 2) What hourly rate do you value your own free time? 3) If your (free time hourly rate) x (time taken to find the best price) > (increased cost of buying it online), then 4) buy it on line and "buy" back some free time.

10 Replies 10,747 Views

I prefer the growth strategy whereby I keep morale high--lots of planets at 100% to get the pop growth bonus. While this sacrifices some tax income in the short term, the advantages (as I see it) to having this type of growth strategy are appealing: 1) Long term tax revenue is larger, even given a lower tax rate because of a larger population 2) I can better support either colonization or invasion by keeping my planets growing fast. 3) Higher population planet

26 Replies 19,467 Views

1) It's your loss not even trying out GalCiv 2, even without multiplayer. 2) You will likely be waiting a realllly long time for a multiplayer expansion to GalCiv 2. The masses have spoken to Stardock, and Stardock has concluded that it is more important to the masses that added game features be added at the expense of building a multiplayer capability.

31 Replies 21,753 Views

Uninhabitable planets keeps some level of "realism" in the game. Look at our solar system. How many habitable planets are there where citizens would be *happy* to live? One definitely (Earth), perhaps two (add Mars).

18 Replies 10,514 Views

Also, in the game setup, you can select "blind exploration" which will hide the location and influence areas of other civs until you have explored that area of the galaxy. I like to play it this way to make it a bit harder on myself, not knowing who is where and how fast they are expanding compared to me.

12 Replies 7,721 Views

The brute force way to "save" your ship designs for an old (but still being played) game without having them show up in your new game is to move the "old" ship design files from the ships folder under MyDocuments, and when you want to play this "old" game, move them back. There is no in-game way to do this except by "obsoleting" them when they show up in your current game, which as you said you already know about.

18 Replies 11,793 Views

Not sure exactly what you are asking here, but your analysis of the interrelationships between morale, taxes, population, and morale buildings shows that you do understand how these play together. And that is one of the beauties of this game, you need to account for a lot of factors in managing your empire. And yes, sometimes you will find a 100% or 300% farm bonus tile on a lower PQ world that you do not dare build a farm on or your population will explode to a point where your morale

4 Replies 4,461 Views

I agree with The Sabre--the M&M series has been mired in its own pit of mediocrity. HOMM 5 killed any further interest I have in the series.

5 Replies 16,951 Views

There are a few good threads that deal with initial game strategies. However, there are many strategies that will work and so it is hard to pin down a single "cookie-cutter" approach. Further, as you go higher in difficulty levels, a strategy that works at one level may utterly fail at the next more difficult level.

33 Replies 24,610 Views

In an effort at precision and to foster good use of the English language, the terms "moral" and "morality" refer to the concepts of good and evil (and neutral). The term "morale", frequently incorrectly written as "moral" in these forums refers to the level of happiness/approval. And to confuse matters again, your your choice of moral selection can affect your morale!

3 Replies 3,392 Views

random50 claims the ultimate goal is to maximize *production*. I respectfully disagree. The ultimate goal is to enjoy the game!!! For some, this means getting the highest Metaverse scores, for others to successfully run an empire according to your whims and passions of the moment. I understand and agree though with what you mean, random50. That is one of the great beauties of this game--each person can obtain gratification and satisfaction according to their own goals.

12 Replies 14,496 Views

Most game developers will focus their effort on the glitzy aspects--cool graphics and an interesting rule-set. This leaves them with little left over to design a worthy AI. And so they end up taking the short cut of loading up the AI with advantages the human player doesn't have (i.e., "cheating"). Consider the chess example--how long did it take for the best minds in computer science to program a computer to beat a grand master? You really need to hire a strategist and game theory expe

17 Replies 13,540 Views

I would say that the lower tax rate, for the same number of morale improvements will support a larger population. This may be of advantage to increase either your influence and trade income, or allow you to build larger invasion fleets for an initial assault on an enemy. It seems to be a matter of preference based on the player's style. The geeks among us could better quantify the income difference between 80% tax with lower population versus 40% tax with higher population. My

12 Replies 14,496 Views

First, make sure your video drivers are up to date (this is a typical problem with getting CTDs when playing GalCiv2 which relies on the most advanced features of video drivers). Then if the problem persists, post your debug.err which is located in the GalCiv2 folder where the game files are stored (typically under C:/Program Files/StarDock/TotalGaming)

10 Replies 7,325 Views

Sorry but I think you have the tail wagging the dog. You don't "earn extra credits" by not building anything on your tiles. The credits were earned through taxes or trade. The advantage is that you are not SPENDING the credits you have earned, and thus get to keep more money per turn. Same with research. Manufacturing buildings and research buildings do not make money.

5 Replies 5,309 Views
Reply to Please fix. in Bug Reports

I see no problem with the wording. Perhaps the initial motion from the UP administrators was for an additional 2 trade routes (note particularly the terminology "considering"), but when the motion went to the floor, there were amendments to make this either 0, 1, 2, 3, or 4 added routes. After appropriate discussion and voting, the body came to the majority decision on a particular number of trade routes.

17 Replies 5,505 Views

The planetary population represents the number of taxpaying citizens. Those assigned to ships and starbases presumably have a home planet and thus could be considered to be taxpaying citizens of that planet.

11 Replies 8,767 Views

Absolutely. Any ships in orbit about a planet, even unarmed ships need to be killed before an invasion can take place. That is how the devs designed the game, so it is not a bug.

13 Replies 3,988 Views