defimus

defimus

Joined Member # 1601151
4 Posts 38 Replies 112 Reputation

I have this bug too, and its really annoying. The devs however are aware of it and said it would be fixed in next patch, stating its a 1 line fix. And btw, Fuels Chief, your suggestion doesnt help solve the bug, deleting the design doesnt get rid of it, because it is saved within the savegame itself.

3 Replies 3,542 Views

AFAIK there is no waypoint manager. There are only waypoint governors. They allow you to change colony / ship destinations to specific waypoints, but not delete the actual waypoint itself.

3 Replies 2,103 Views
Reply to A few bugs in Bug Reports

Agreed, #3 needs fixing in the next patch.

4 Replies 4,312 Views

I second the above request. It would be extremely nice if there was a detailed document explaining all game mechanics, that is continously updated from patch to patch in the Galactic Databank portion of the GalCivII site.

63 Replies 32,498 Views

Great post! I've noticed one more. In the 1.0X patch, economic starbases are suppose to now provide a research planetary bonus as well. Indeed when you upgrade the starbase, it does say +X% miltiary, social, and research bonus. However, when you click on a planet within the sector of the starbase, and click on the details button, and look under the "starbase bonuses" section, it only shows military and social bonuses being applied, not th

63 Replies 32,498 Views

I have noticed this bug for the first time in version 1.0X. I have not witnessed it within previous versions. Quite often, some of my fleets at the start of a new turn have 0 movement points. For example, the ship info panel displays: 0/7 movement points left, despite me not having moved the fleet yet. Nor is the fleet on any autopilot course that it could have used up its movement points (thi

23 Replies 15,423 Views

I have the same identical problems as are outlined by the thread starter. I have documented them by snapping screenshots and I am also providing the save game. Note: I have the Collector's Edition, and I'm updated to 1.0X.009. No overclocking of CPU or GPU. Savegame: http://def.qwplayers.org/galciv2/Masochist.sav http://def.qwplayers.org/galciv2/bug1.png "Build Ship" Bug: Every version of every ship design appears in the buildship dialogue popup on everyplanet (for e

16 Replies 16,367 Views

I've played one full large galaxy game to completion so far, never saw any lights yet either. I've had many alot of high quality worlds with large populations, highest PQ 19, with population 23 billion. ------------------------ Windows XP SP2 GalCiv II (English Version - February 2006 v1.0D1) nVidia Geforce 6800 Ultra ( 81.92 Forceware) AMD Athlon XP 3200+ / 1GB DDR RAM

61 Replies 45,360 Views

I have a question regarding "Trade Good" bonuses. For example, If you construct "Diplomatic Translators" (+40 Diplomacy) and then barter with the trade good, by trading it, for example, for a lump sum of money to a foreign civilization, do you lose the +40 diplomacy bonus after the transaction is complete? Or do both you, and the foreign civilization that you traded the trade good to, both have the bonus, given the fact you are the one that construct

2 Replies 3,977 Views