Sammual

Sammual

Joined Member # 1530707
14 Posts 131 Replies 14,729 Reputation

[quote who="Lord Xia" reply="5" id="2926886"]My problem with a post like this is that it's not made from a local. You came here, created an account, just for the sole purpose of selling this game. It might be a great game, it might not, but either way, this is spam. [/quote] The OP is on topic and the game it promotes is a new inventive take on a genra that was getting stale. I see nothing wrong with this.If the post was off topic I would agree with you

7 Replies 605 Views

Great game. Now that my youngest hit one month old I might have enough time to grab the expansion and start playing again. The dev is also very active on his forum and listens to feedback. Sammual

20 Replies 65,887 Views

Who wants to get together and form a Stardock team? We need between 5 and 50 players and a team captain. I want to play but do not have time to captain a team. Search 'Civilization World' on Facebook for more information. Sammual

14 Replies 56,964 Views

Din's Curse - http://www.soldak.com/Dins-Curse/Demo.html - A beter game then Diablo II in my eyes. Pros - Better iitemization then Diablo II, much better then TitanQuest. More dynamic then Diablo II (The boss mobs have tasks / Quests / Spawn events). More variety in character customization then Diablo II / Titan Quest. Cons - The graphics are more like Diablo then Diablo II (Much worse then Titan Quest).

25 Replies 85,215 Views

[quote]Anyone else wish you could combine Elemental and Civ5?[/quote] Nope, I want to combine MoM and Civ5. Civ5 rocks, the AI can't run a battle to save it's life but all the other issues are very minor and could be fixed via mod if they aren't patched. I want to see MoM with hexes. If the Civ5 SDK allows enough change I will see if I can take the best parts of MoM and add them to Civ5 while removing the modern age from Civ5. Sammual

45 Replies 29,225 Views

[quote who="Frogboy" reply="144" id="2783325"] A new design that has a casting time for spells. The player will be able to see what units and actions are coming up in a kind of "film strip" at the top of the screen. Thus, if a player is casting "Rock Slide" on them, they will likely have time to react. Giving spells a casting time changes a lot of game mechanics and by looking at feedback from the forums, we can refine things further by hearing other players with their ex

193 Replies 142,934 Views

Civ V rocks. Is anyone else playing close to 100% of the game from the strategic view (And Elemental from the cloth map) like I am? I only switch to normal view to check out how a new unit looks or to take garrisoned units out of a city. So far the only thing I miss from CivIV is the modding (Civ V has not released the SDK yet). Sammual

107 Replies 308,116 Views

[quote quoting="post"]I'm putting up this thread as a way for us to just generally talk about the game, brain storm ideas for the future, etc. A is Elemental: War of Magic B will be Elemental: The Small/Fast Expansion. C will be Elemental: Big Expansion #1. So feel free to use this thread to talk about pretty much anything you want. It's just a back and forth with us. [/quote] Good to know. Are the plans for Time off for mod

193 Replies 142,934 Views

[quote who="Tasunke" reply="26" id="2776080"]actually, I'm rather certain the "markup" is already in place with 3X, 10X, and 25X ... I mean, since its higher than 1.5X ... it's more of a markup than the 50% with Gold. // Gold has a 50% mark-up Materials has a 300% mark-up Metal has a 1000% mark-up Crystal has a 2500% mark-up [/quote] I think Materials are worth 3 Gold each, Metal is worth 10 Gold

44 Replies 28,497 Views

[quote who="Kalin" reply="23" id="2776067"]If I may toss in a suggestion, please use: Item cost = (Gold cost + 3X materials cost + 10X metal cost + 25 X crystal cost) * 1.2 instead. The reason for this is simple, there are items that are ridiculously cheap in materials, but high in gold, and items that are the reverse. As a result, if you just use 1.5 * gold, you get item cost that will seem pretty out of balance. [/quote] <p

44 Replies 28,497 Views

[quote who="okabore" reply="149" id="2775992"] Quoting Sammual, reply 134 quoting post + Child essence is no longer modified by spawn rating, but is instead a value between 50% and 100% of the more powerful parent's essence. Parent's essence on conception or adulthood? Sammual From playing earlier I would say adulthood. Had a son turning adult that got over 100 in essence. That in it self seems to

245 Replies 842,214 Views

[quote quoting="post"] Comment here on what sorts of mods you’d like me to make to serve as examples to work from. [/quote] Custom Magic Items (Like from Master of Magic) ------------- Variable power combat spells - A spell that does more damage the more mana you pump into it. ------------- Summoned creatures you can level up - A few special summons you can level up like a champion. ------------- An either/or building c

154 Replies 398,842 Views

[quote who="GaelicVigil" reply="58" id="2755227"]I actually like Elemental more than Master of Magic.[/quote] My mouse was over the report button before I finished reading this. I thought I was a logical rational person, you just proved me wrong. Sammual

76 Replies 300,939 Views

The current city system is broken badly. The optimal city setup is one max size city with at least one food source and a starting size city adjecent to every resouce you find. Don't build any housing in any city but the one you are going to max out. Send a caravan from every city to this master city. Once your master city is max size destroy all housing and pick another city to max out, rinse and repeat. By the time you have 3 or more heros with 10+ e

12 Replies 14,811 Views

[quote who="LikeTheWhirlwind" reply="76" id="2738296"]I'm starting to think that squads having DEF equal to (individual unit DEF * NumberOfTroops) is a mistake. What do you guys think about this? [/quote] In an ideal world a party (3) of Swordsmen would would have the same stats as a swordsman with the following changes. Each level of grouping would add 1 to the Attack and Defense of each figure in the unit and reduce the upkeep of that figure by 10%. So if you had

114 Replies 214,255 Views

[quote who="LikeTheWhirlwind" reply="38" id="2736278"]I'm personally reviewing all the spell XML and I want to let you guys know that changes are coming. We're looking into separating the hit and damage rolls for offensive spells. The hit roll will be caster INT vs. defender DEF. The damage rolls will be between a min and a max value, not just from 0 - max. Here's the fireball description in my current build: "Target enemy unit is hit with a

114 Replies 214,255 Views

[quote who="Mtrixis" reply="6" id="2732123"]That was on Normal world difficulty, and there were plenty of spawn points, two empires had been wiped out and large parts of the map were uncolonized. The ENTIRE map was covered with monsters, and the respawn rate is completely ridiculous - even with a superfast, instakilling hero stack, I was unable to clear out any area, they'd just respawn right on top of me. And yes, it is an XP farm - an abusable one, because I could level up any ra

27 Replies 69,257 Views

I have had some games where the AI does an OK job and then one game where it never created a unit with a weapon other then a staff. Each patch seems to improve matters so I have high hopes for the AI to stomp me into the ground in time. Sammual

4 Replies 5,414 Views