Nomorebeef

Nomorebeef

Joined Member # 1141027
4 Posts 30 Replies 9,570 Reputation

I started a post saying the same time awhile ago. It was mostly because I hated losing production on a building if I needed to swap production. Being able to change the build queue order is the way to go in my opinion.

28 Replies 10,368 Views

Very well spoken sir. I know that it makes the game less fun to have to go to your city to visit a shop, but is it okay for you then to have to go to a city to upgrade your troops? All I'm saying is it seems silly to me to be able to visit a shop so far from a city, but I have to go to said city to do any other equivalent thing. For those of you who have a problem with how I post my ideas, I apologize. I think it would be easier as someone who has to

35 Replies 13,211 Views

[quote who="A_Feest" reply="19" id="3109489"] I get what nomorebeef is saying, logically shopping while 4 or 5 tiles away from the town border makes no sense. But then as pointed out by seanw3, Travelling merchants could explain that. So how about earning those merchants via the tech tree. Early game challenges being made harder by having to limit where you can trade until such time that a civics tech gives you that benefit. Seems like the realistic scenario to me.<

35 Replies 13,211 Views

[quote who="Wintersong" reply="16" id="3109469"] quoting post The title says it all. That's not the purpose of the Title. If they were to change the system, they would have to add Outposts as a place to buy/sell from merchants. [/quote] I'm not understanding you. When I wrote the title of my post, I said everything I meant to say and really had nothing to add to the body of it.

35 Replies 13,211 Views

My desktop runs the game just fine, but when it is being used I have to play this on my wife's laptop (mine is too slow!) It would be nice if we could turn off all the animation that goes on. In the options menu, there are all sorts of options to turn off stuff, but then one option to turn ON shadows. They should all be worded the same so they all either turn off stuff, or turn on stuff to make it less confusing.

2 Replies 1,978 Views

[quote who="Lord Xia" reply="129" id="3107875"]Unless they really make the factions each unique and awesome to play, I doubt that I would ever play this game without the ability to make my own faction. [/quote] Second this! If there was no way to make custom factions, I would lose 75% of my interest in the game!

175 Replies 713,485 Views

How about a hospital building that helps with physical wounds on champions and heals armies quicker / a psychiatrist building (or advanced hospital) to help with champion brain problems / and the option to have old champions who are too damaged to be of use anymore join the city to give it bonuses to warrior training (because of his combat exp) or some other job in a leadership role as he is old and wise? (Run on sentence I know)

22 Replies 7,074 Views

[quote who="seanw3" reply="12" id="3103692"] Re: Group Upgrades There is a switch in the xml to turn this on. It is actually quite nice. I encourage you to try it. I am not sure if the AI can use it though. That may be why it is turned off for .86. [/quote] Great! I would like to be able to combine units as well at some point.

30 Replies 229,540 Views