Playing with lots of planets - how to financially survive the first year?
Hi!
After a long time of small games I tried a DA 1.61 game with lots of planets per player. Large galaxy, abundant everything, loose clusters, 6 players - I'd say 30-40 planets per player, ~20 immediately colonizable.
After 40 turns in the game and colonizing 19 planets I'm simply broke, running 260BC negative at 69% taxes, 48% approval and 44% econ ability. I haven't bought anything but the first factory on my HW, 've held my empire at 100% approval for as long as I could, built nothing (empty queue) on last 5 planets, cleared queues on most unimportant planets, always colonized with 250M pop, have three ships taking anomalies (bad luck there - less than 2000BC collected with most availabele already taken)... The only way to stay positive is by running spending at 45%, and you probably know what that means in a suicidal game.
I did all what I used to in DL games and what used to make me crawl out of debt quite easily. But now that's not working anymore. IMO the main reason for my big defficit is only 250M pop limit for Colony module. When pop comes to the new planet, it takes 7-8 turns just to grow them to 500M, the starting amount of the old Colony module, while running bigger defficit than in DL.
So I became curious: how do YOU manage to stay out of debt in those large Dark Avatar games with 50+ planets per player?
BR, Iztok
So I'm still in the colonization phase, there are still about 7 normal planets to take, some of them over class-10. But I'm broke, and if I'd shut down everything but production of colonizers, and colonize those planets, I'd be broke even more...
Since tech-trade's off that's probably the only thing I can sell.