Power plants and their utilities
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GalCiv2 Forums
I wonder if these considerations are true.
I think the utility of power plants depends on the global value of the planet's industry.
First of all, I go to the summary screen and check my industry's mp.
Then, if I have an open tile and if the bonus of the power plant, applied to the industry's mp, is greater than the increase I could get building my current level of factory on that open tile, then the power plant is worthy of building (apart from the problem of the maintenance fee).
This is the formula, IMHO:
GIMP = global value of the planet's industry;
BPP = bonus of the power plant;
IMP = mp's value of the type of factory I can build at that level;
if (GIMP * BPP) + GIMP > (GIMP + IMP) then it's better to build a power plant, otherwise I go for the factory.
The same is true if I don't have an open tile and choose to upgrade a building other than a factory (but, in this case, I lose the benefit of the building I sacrifice, obviously).
If, on the other hand, having no open tiles, I choose to upgrade a factory, the formula changes:
if [(GIMP - IMP) * BPP] + (GIMP - IMP) > GIMP the factory sacrifice is worthy of being made.
As you can see, unless you wait to build power plants when you have researched the latest type of them and of factories, all depends on the level of factories and power plants you actually have reached. One have also to pay attention to asteroid's bonus, because reassigning them changes the GIMP of planets
I calculated that, having researched Manufacturing Centres (10 IMP) and Quantum Power Plants (30% BPP), if you choose to upgrade a Manufacturing Centre in a Quantum Power Plants, your GIMP must be equal or higher than 44, otherwise you lose GIMP.
Well. All this in theory. In fact, I upgraded a Manufacturing Centre in a Quantum Power Plant on a planet with 52 GIMP (let's call it Alpha). After the upgrading I compare it with another planet with 52 GIMP without any type of power plant (let's call it Beta).
I emptied the building queue and checked that neither of the two planets were building ships.
At this point, I noticed that:
1) if I focused the research, social production were higher on Alpha (13 vs. 12) - right;
2) if I focused the social production, it were higher on Beta (I don't recall the numbers) - ?;
3) if I started building a ship and focused the military production, it were higher on Alpha - right.
I don't understand fully point number 2); maybe that, when you focus the social production, the game calculate it considering only the IMP and not the BPP? If so, the construction of a power plant, given all the circumstances, may result in a save of money.
If anyone will conduct some experiments on this matter, I'll gladly reed the results.
I think the utility of power plants depends on the global value of the planet's industry.
First of all, I go to the summary screen and check my industry's mp.
Then, if I have an open tile and if the bonus of the power plant, applied to the industry's mp, is greater than the increase I could get building my current level of factory on that open tile, then the power plant is worthy of building (apart from the problem of the maintenance fee).
This is the formula, IMHO:
GIMP = global value of the planet's industry;
BPP = bonus of the power plant;
IMP = mp's value of the type of factory I can build at that level;
if (GIMP * BPP) + GIMP > (GIMP + IMP) then it's better to build a power plant, otherwise I go for the factory.
The same is true if I don't have an open tile and choose to upgrade a building other than a factory (but, in this case, I lose the benefit of the building I sacrifice, obviously).
If, on the other hand, having no open tiles, I choose to upgrade a factory, the formula changes:
if [(GIMP - IMP) * BPP] + (GIMP - IMP) > GIMP the factory sacrifice is worthy of being made.
As you can see, unless you wait to build power plants when you have researched the latest type of them and of factories, all depends on the level of factories and power plants you actually have reached. One have also to pay attention to asteroid's bonus, because reassigning them changes the GIMP of planets
I calculated that, having researched Manufacturing Centres (10 IMP) and Quantum Power Plants (30% BPP), if you choose to upgrade a Manufacturing Centre in a Quantum Power Plants, your GIMP must be equal or higher than 44, otherwise you lose GIMP.
Well. All this in theory. In fact, I upgraded a Manufacturing Centre in a Quantum Power Plant on a planet with 52 GIMP (let's call it Alpha). After the upgrading I compare it with another planet with 52 GIMP without any type of power plant (let's call it Beta).
I emptied the building queue and checked that neither of the two planets were building ships.
At this point, I noticed that:
1) if I focused the research, social production were higher on Alpha (13 vs. 12) - right;
2) if I focused the social production, it were higher on Beta (I don't recall the numbers) - ?;
3) if I started building a ship and focused the military production, it were higher on Alpha - right.
I don't understand fully point number 2); maybe that, when you focus the social production, the game calculate it considering only the IMP and not the BPP? If so, the construction of a power plant, given all the circumstances, may result in a save of money.
If anyone will conduct some experiments on this matter, I'll gladly reed the results.

. My most advanced math course was in high school, many a moon ago . . .