Stefan's Weapon FX Pack for DA and DL - v. 2.0 Beta release!

All weapons of Galciv 2 refined! GFX & SFX with Turrets and Muzzle Flash

Hi Galciv 2 Lovers out there!

Here's my Package of High Quality Weapon effects for Dark Avatar & Dread Lords!

It was 20 hours of work and developing and I hope I could make Combats a bit cooler.


Screenshots:


- Missiles with Reload sound!
- Doomray with Load sound

I-Mod Download Area: Galciv 2 Mods

V. 2.0 Beta - Most Beam Weapons refined with turrets and Muzzle Flashes.

features so far:

- Turrets which tracks the enemy
- Muzzle Flash
- Impact Flash
- New sound
- Pulse Beam weapons 3-5 shot



additional features of the whole Mod:

- Rockets with engine flash (flashing)
- Explosion of rockets
- 7 Shot Gattling gun Massdriver
- 4 shot missile Array
- 9 shot swarm missile Array
- ... much more!


Hope you like it!

PS: Please give me a response, so I can continuesly improve it.

- Stefan Gersdorf
63,569 views 130 replies
Reply #1 Top
Looks good.
Reply #2 Top
thank you, han
Reply #3 Top
Indeed! If the ingame mpegs are anything to go by then this is a nice addition to the game. Also nice is the fact that the mod is MV safe too!
Reply #4 Top
Thank you Drengin, yes the Ingame mgps are just a bit of them.

I have to say that the Lasers and Phasors and some Massdrivers have a special: each version of the weapon has an own color:

- Lasers : Red(energyless)-yellow-green-blue-darkblue(high energy)
- Phasors : Red - ... - "Yellow-orange" (Startreklike)
- Massdrivers : different colorchanges

Ps:I's not MV compatible, cause the GC2Types is changed, sorry there is no way to use this FX without changing the GC2types, I had to give extra-information to the Gc2types to play the animation right.

You can easily swap the GC2types and everything is back to standard, there won't be overwritten any weaponfile. Just the GC2Types.


Hope you enjoy it anyway!

-Stefan
Reply #5 Top
Looks nice, Stefan.
Reply #6 Top
Thank you very much Matt  =o)
Reply #7 Top
Terraner can you run the mod from the mod file in DA?
Reply #8 Top
mod file? I didn't see anything like this.

You can put it into your Dark Avatar directory, just your GC2types will be overwritten, but I added a backup GC2types with the package so you can swap it (on/off) just use the GC2types =o)


Ps: you can call me Stefan ;o)
Reply #9 Top
Version 1.1 out now! one Fix: New Laser sound!
Reply #10 Top
New version 1.2x out for both GC2 Games!

many bugs fixed, new animations and effects


New Trailers! Download section
Reply #11 Top
goodies! Can't wait for more! so far I'm very impressed. Keep up the astounding work, Stefan!
Reply #12 Top
Thank you =O)

Of course I'll continue improving it
Reply #13 Top
1.3 Out now!

Fixes: Beam sizes, Torpedoes
Reply #16 Top
I'm planning to add some more to the techtree, like the shockwave generator and Flak artillery array =o)

and I'll put in a new generation of Weapon effect next time =o)

cya
Reply #18 Top
awesome job stefan! Sorry I didnt' answer your last mail, see my post on the star trek one, I've been out of commission lately.
Reply #19 Top
Thank you Dustin!

Welcome back! hope you're fine!   

Reply #21 Top
Hmmm.. I've thought about it, but when are we expecting this new mod, Stephan?
Reply #22 Top
@Lukas: I'm a bit busy this time, have to care and manage the big enhancement of I-Mod Productions with a new Forum and Server, and besides I want to finish the X3GC2 Mod for Galciv2 DL.

So give me a bit time =o)

kindly regards,

Stefan
Reply #23 Top
Finnaly better weapon effecs and sounds. The original were so dull.
Reply #24 Top
Hello

It does seem to be an excellent mod but is it possible to use it and also The High Resolution Graphics Mod by LogicSequence, both of course being used for DA....?

Reply #25 Top
Hello

It does seem to be an excellent mod but is it possible to use it and also The High Resolution Graphics Mod by LogicSequence, both of course being used for DA....?


i don't believe there should be any conflict. i haven't downloaded this one yet (been wanting to finish my current game first). however, the affected files for each mod shouldn't overlap, so you should merely be able to copy the contents of one folder and paste it into the other. back up the other first, of course.