In Defense of Drengi

Campaign Mission

Anybody else trying to play the campaign? The mission "In Defense of Drengi" is repeatedly kicking my butt. I play a slow, turtle like game usually, preferring to stay back and marshal my resources till I am ready to steam roll everything. Unfortunately this doesn't work for this mission, since I can't seem to start up fast enough to defend myself from the dreadlords.

I have tried expanding fast using the new research tech that involves barren/radioactive/etc worlds, tried producing a few, tough ships with heavily researched weapons, and the opposite, mass producing a bunch of light fighters, and various other strategies. In every case the dreadlords just roll right in and eat me for lunch.
13,597 views 15 replies
Reply #1 Top
Hi!
I have just finished that mission on masochistic and it really is quite hard. Here's what I did, or what I discovered while playing.

The first thing is getting your HW runnign in high gear. The goal is to be able to build each second turn a ~150BC worth ship, and still be spending some 20BC in another area: building research centers, market centers, or reseaching. It helps tremedously if you have a good production bonus tile (300%, or 2*100%) on your HW. Then you put 100% spending to social, purchase a factory on that tile, build the second and the third (spending just the exact amount of money, excess money going to research Planetary Improvements). Then you have two options: if you have good production bonuses on planet, you can:
- put in queue manufacturng capital, again at social spending 100%, while growing pop at 100% approval or
- if there are good planets close, start building ships immediately and save Manuf. cap. for another, better planet.

In that time all your ships (but Miner) should be moving out in FOW to explore surroundings and find planets (well, not necessary, you alrady know that map).

In my case I continued with Manuf. cap. and postponed building colony ships because the map was big, other races far away, and there was not much planets to take between us. So my initiall colonizer went to the center, and I held the production of them until I'd found more planets. The chances seemed to be good I'll find some close. Soon it became clear I have only 2 normals close, the rest was radiated.

You should colonize both normal planets and grow them well (colonize with 300+M pop, put in queue 3-4 factories, one morale building, two market centers, 2-3 research buildings, some market centers, leave 1 or 2 tiles free for a farm; set focus on social, decrease taxes to have planet at 100% approval and forget it for a while). You can also divert some resources from asteroids to help the planet grow quicker.

Also, while building infrastructure on your HW build 3-4 anomaly-explorer ships with 2-3 Ion engines, rest range extenders and set them to autoexplore. By exploring anomalies they will give you enough money to run serious deficit spening (-200 to -300BC per week) for more than a year. Create a cheap constructor and take those two closest resources for an early boost. Don't use more than 3 per a resource though, as DLs primary target are starbases, so be ready to lose them and keep playing without them for quite a long time. In mid game I've taken most resources I found (but influence), just for that small boost, and to give DLs more targets. Also try to get both treaties with Thalans. You'll probably need to wait until your econ and reasearch grow quite a bit. There are also two normal planets in the center of the map. I managed to grab the most central one with my starting colonizer, and it was NEVER attacked by anyone.

Better econ buildings are also a MUST - try to get a Trade center ASAP. It's cheap, and each will boost your income on a planet by 15%. Lately you can replace them by research buildings or "wonders", but in the early phase they'll help you became financially independant. Better econ buildings are more important than better factories or research buildings, as they'll provide you money to actually run them.

Also keep pop at most planets at 100% approval until you'll almost run out of money, or most of planets will already grow to ~6B. When you run out of room to grow pop, it doesn't matter how much you tax them, until the approval is above 20% (below that you start losing them). If you want more pop (like you've built a farm on most planets), you just decrease taxes. The only real danger when there are no elections is invasions. Someone using Information Warfare will take your whole planet with the pop almost intact.

After about a year you'll see first DLs ships. That't he sign DLs' troop transports will come soon. And those are the real danger in the early game. Create a network of scanner ships (cargo hull, 2 Ion engines, 1 laser-5, rest sensors), and hold them 5-10 squares away from your planets in direction from where the DL ships are coming (left corner of the map). With Warp engine bonus they'll be able to spot and intercept every transport DLs will send. Be ready to replace them in case DLs' ships will try to kill them, or you'll lose them by those transports (in DA the attacker rolls from 0!). They are quite low in DLs' targer list, but anyway. If they'll target one, just send it to the farthest corner or the universe it can reach, and write it off. In my game some even survived that chase. DLs' pursuers probably got bored.

When your sensor net is ready (you have ~2 per outer planets, 1 for inner), grab those closet radiation planets (IIRC I had 3, and another one close to Thalans), and build them to 100%. In the mean time research all trade tech, send trade ships to Thalans, and build a Galactic Privateer "wonder". It will protect your trade lanes from being destroyed by DLs, and will aso keep them busy for some time, when they'll try to destroy them.

Now your economy is rolling in high gear and you're good to deal with DLs. As first research most ground battle tech and build a Tir-quan. When you 'll have that, the DLs' trop tranports will be just a minor nuisance (killing ~1.5B of your pop with each invasion). If you'll build Aphrodisiacs you'll replace lost pop in 5 turns.
The second goal is to kill those DLs ships. To find them build Eyes of the Universe first. To kill them: my best bet after finishing that mission is not fleets of small/medium ships, but single most powerfull ship you can get with the cost and tech. I suggest using large hull with one Warp engine, rest filled with weapons. The best early bang for the space gives you Harpoons, and very soon after them the Psionic missiles from that branch and Evil alignment. But in the late mid-game nothing beats Psionic beam. So research accordingly, build two-three ships, NEVER put them in a fleet, and go hunting DLs. The fregates are most dangerous, as they usually have 32 missile defense and 22 hit points, so your missile attack needs to be ~100 to have ~50% chance to kill it with first shoot. It will help if you immediatelly before you start attackign DLs in one turn build full starbase on that weapons resource that's about 3 sectors to your south. OFC keep one of your large ships in defense of it. Also don't bother with HPs of your combat ships. Just make sure you attack first, and if your ships kills the target in first shoot, it will survive regardless of damage it will take.
After you've taken out all DLs' ships in space, it's time to take also their planet. This time you may consider using a fleet of two of those attackers, as in orbit of the DLs' home planet is a nasty cruiser with 50 beam defense and 50 HPs. You'll probably lose one of your ships. Just make sure you'll invade with 2B troops immediately after you clear the orbit, and DL's are no more.

Clearing the Korath after that will be a walk in a park. Im my game they went broke in first 5 turns, and never really recovered.

BTW don't bother with spying. On Korath it's a waste of money, on DLs it's pointless. The main DL's problem is MONEY, not production. Even when I had all their factories blocked, they still pumped out 80 MP from their unblockable capital.

Hope that helps.

BR, Iztok
Reply #2 Top
Wow, that's pretty much what I was looking for. Thanks for the very in depth response (I read it all!)
Reply #3 Top
I need help in this mission.

Within 30 turns, the dread lords flew to my planets and took out all my defenses with dozen of doom rays (600++ dmg). They just stayed near my planets and whatever ships I can churn out, the dread lords blew them to dust. Soon their troop ships came and took over my planets 1 by 1.

I'm playing at 'tough' difficulty setting.
Reply #4 Top
My tactics are based on baiting the DL. To do this, leave one of your planets undefended, but make sure that you have troop carriers on a nearby planet ready to retaliate ASAP. As soon as they take the bait planet, you attack them. You will be rewarded with a good tech, sometimes I get the black hole followed by the hyperdrive tech. You can use this tactic over and over again, they always come back to reclaim the planet. Then its easy sailing from there. I just build attack ships with as much black hole weapons as it will hold and attack the DL home world first. The rest of them will fall to your might.
Reply #5 Top
Only worry there is that you could be handing the DLs logistic techs...
Reply #6 Top
The dread lords stationed their ships around my planets. I couldnt build any offensive ships nor transports as they got wiped out immediately after they orbit my planets...
Reply #7 Top
The dread lords stationed their ships around my planets. I couldnt build any offensive ships nor transports as they got wiped out immediately after they orbit my planets...


Sometimes life just sucks.
Reply #8 Top
Hi!
The dread lords stationed their ships around my planets. I couldnt build any offensive ships nor transports as they got wiped out immediately after they orbit my planets...

I'd suggest you re-read the first reply, especially the sensor network part. It might give you a hint, how to bait off those close DLs' ships:
If DLs' will target one, just send it to the farthest corner or the universe it can reach, and write it off.


If your economy can't sustain that, you better restart the mission and follow advices in reply #1.

BR, Iztok
Reply #10 Top
Hi!
What do u do when this happens?

This shouldn't happen. IIRC DreadLords have planets of 20M pop max, and not 1396M like in your case. Did one race gave Algol I to DLs?


BR, Iztok
Reply #11 Top
This shouldn't happen. IIRC DreadLords have planets of 20M pop max, and not 1396M like in your case. Did one race gave Algol I to DLs?


BR, Iztok


Iztok, I'm not sure what he is asking, since I haven't played the campaign, but just from the posted screen shot, it appears to me that the 1396M Dread Lords were the invaders, not the defenders on planet.

drrider
Reply #12 Top
Hi!
just from the posted screen shot, it appears to me that the 1396M Dread Lords were the invaders, not the defenders on planet.

You're right, I overlooked that. I don't remember ever seeing DL troop transport carrying more than 10M. Seems that DLs got it from some other race.

BTW what happened to the planet in the next turn after invasion: did the population drop to 20M?

BR, Iztok
Reply #13 Top
would this happen after they take another planet with only ten?
i was trying to find the "center planet" refered to in first reply but they take every one before i have time to build farms
*********
edited
*********
Never mind
It happened again,
and yes the pop did go straight to 20 after invasion.
I guess the korath could have given them 1 or they took one off the thalan.
*sigh*
Pity the alternative mission doesnt work for this
Reply #14 Top
Good read, I would recommend you create the Cargo Killers with a bit more weapon power. The DL transports attacking me where rated at attack 7~8 and a single 1 beam laser cargo hull was getting killed.

After a bit I build a Cargo Killer that had a speed of 6, 1 more then the DL Escort and Frigate sped of 5 so you can then lure them into chasing your ships in a square where you are always just a bit too far away to catch an kill but close enogh to caus ethem to keep up the chase. I also recommend to put the survey module on these cargo killers so you can be harvesting the abnomalies while being chased around. Never hurts to get a few 1000bc for all the micro work you have to do.

Also the Mission allows you to build a Mediaum Hull Missile attack 9 speed 3 ship right from the start. So build a few and research the logistics to build a size 15 freet. Then these fleets of three ships can beat the escorts and two fleets can beat the frigate until the DL addes defenses.

I played it on tough yesterday, and took time right in the beginning to research the barren planet, both parts to allow me to colonize the 2 closes baren planets, and the ones to the south of your home world. You can also colonize the one near the Thalans.

Having those additional planets at 100% makes a big difference. My HW also had a 300% Manu bonus tile which helped.

I also had the DL take on of the barren planets and I retook it and so it had lots of nice building in the queue to build over time.

Like Diplomat says, sensors are important, I reasearch all and built the eye of Universe to allow my cargo killers to spot DL transports will in advance so I could stop any and all transports. Between killing all Dl transports and luring DL ships to chase me forever, the DL really wasn't much of a problem after a while, then it was just get to the better Missiles followed by the better Beam weapon, ( Pis...Beam forget the name ) which has an attack of 12 so you can create Medium Hull attack 24, speed 3 or 5 depending on your engine research. Then it is all over for the DL and the Korath Clan.
  
Reply #15 Top
Outstanding Victory! Thanks for this tuto.

I think the key to this scenario is the network of long rang scanner ships that take care of the Dreadlords Troopers.

Thumbs up everyone!