Dread Lords Campaign - Escape

Dread Lords built Nothing

I played the Escape mission from the Dread Lords Campaign for the first time last night, on Normal difficulty. Over the course of the mission, the Dread Lords did not build anything. I never saw a Dread Lords ship, and when I invaded (using Traditional Warfare) I found their planet had no improvements, not even a colony. Every tile had some imporvement waiting to be built, but the planet had 0 production (and 0 research, and 0 food).

Is this the way the mission is supposed to be? Did I manage to complete the mission before the Dread Lords woke up? Or is it a bug that their planet had no colony, and didn't produce anyting?
6,558 views 8 replies
Reply #1 Top
if i remember correctly escape is the last mission right ? tiny gal you and dreadlords ? i beat it on challengin and they also didnt have any transports but i dont remmber if they did build any improvements ... anyways the campaign sucks no ending i just hope i wont have to wait for the proper campaign until the expansion ... way to make a singleplayer only game without a good campaign and storyline .... now ima go play sandbox for a few more hours
Reply #2 Top
Yeah the campaing suck. I'm at the mission where you are allied with torian arcean and altarian against drengin, and all mission before were so boring...

I dont think I'm going to finish it, I prefer playing normal game on huge map vs 9 opponents

That's even more fun at challenging level if you are in the middle of the map like my actual game. lol
Reply #3 Top
I was bored during Escape while waiting for the Dread Lords to 'wake up' (they never did : P I still have the saved game, in fact) so I just maxed out my entire tech tree
Reply #4 Top
This just happened to me too. How stupid and lame. Imagine a first-person shooter where you break into the big boss's hideout and he is standing there putting on his underpants and you shoot him, game over. I was all excited about whether to research logistics or planetary invasion first and whether to colonize all the planets or just one and then I did all that micromanaging for nothing, because instead of beating them to the punch I found out somebody drank all the punch.
Reply #5 Top
yeah that particular chapter of the campaign sucked pretty hard. I was developing like crazy, and wasted time building a network of military starbases, then decided to hit them and not once did they build a single ship, it was pretty poor show.
Reply #6 Top
Bringing this back from the dead. I'm finally getting around to it as well. Only problem is I'm at a something like -12,000 disadvantage for my troops so even though I'm sending in billions of troops I can't take the planet against their 20. *sigh* I've covered the tech tree, got influence starbases all around it and nothing seems to work. Any ideas? Is this campaign just bugged?
Reply #7 Top
You might try Mass Drivers.

Damage to the planet/improvements only occurs if the invasion succeeds, so you could just plan one or two to fail, but it doesn't really matter as they'll be dead anyway.

Build the Tir-Quan training if you haven't already; unless an AI snagged it. The Dread Lords don't actually have any of the soldiering techs, so they can't build it, if memory serves.

And I'd say probably 5+ transports of 2/3/4k a piece invading in a single turn, though I don't remember exactly.
Reply #8 Top
Yea I have like 9 transports attacking per turn time and time again. I set up my race to be +30% soldiering, I have all the mods/enhancements (including Tir-Quan training centers, black-hole gun etc). I'm fully decked out for soldiering and I have every other planet. They have no enhancements to the planet, but 185 soldiering so when I attack with my 900000000 billion million people I can't beat their 20 :/ It must be a bug. I've tried the mission twice and it happened both times.