Money/Influence sliders aren't fun

Sliders don't work after about year 2228

Hate to say it, and I know it's extremely late to say it, but in needs to be said. When making a trade, the money/influence sliders are only good for about a year, maybe two. After that, the high numerical values render them useless. It's no fun trying to get one little click out of them, and discovering that one click is far too much.

It would be better if there were a "cash me out" button, that showed/offered a remainder that takes the NPC to the edge of green. You could use a button like that to actually see the difference in price offers from the various races/minors, which would make it interesting to use.
7,902 views 16 replies
Reply #1 Top
isnt there a way to SPECIFY what amount of money and/or influence you want to sell/buy ???

IIRC it was possible on GC1 on the same window of trading..


Monclova34
Reply #2 Top
Tip: Use mouse wheel.
Reply #3 Top
Mouse wheel steps in $100 increments (for me on v81a.016).
Almost all of the NPCs won't give me $100 for anything I have to offer.
Reply #4 Top
It would be better if there were a "cash me out" button, that showed/offered a remainder that takes the NPC to the edge of green.

I second that. It may seem a bit gamey, but putting the excess values of diplomatic trades into cash or sometimes influence points is what I usually do. (Well, at least when the game is close - which I expect it to be. )
Reply #5 Top
How do you extend payments?  In GC1 you specified $x for x months.  Is this implemented in the final version?
Reply #6 Top
GC2 does a fixed payment, rather than having it be over X months.
Reply #7 Top
GC2 does a fixed payment, rather than having it be over X months.

So the good old x bc for y months it totally gone? What a pity, it was such a nice instrument, one I saw nowhere else!
I always hoped, hell, was pratically presuming it was only missing in the Beta...
Reply #8 Top
It was also the most easily abused part of the game. I don't think an AI (or even a human player for that matter) can truly accurately predict the value of $X over Y months. I used to "sell" stuff to the AI and just get enormously huge incomes, which let me pump out ships and technology at ludicrous rates. It was SOOOO easy to fool the AI with extended payments that I'm glad they are gone. I almost felt like I was cheating...
Reply #9 Top
The AI maxed out the total $ amount at 6 months.  If you didn't need the cash all at once,  that was the way to go.  It wasn't abuse, not any more than the rental rates by government contractors were.     It also allowed you to make deals when the AI was a little short of $.  I will miss the flexibility. 
Reply #10 Top
Hi!
It also allowed you to make deals when the AI was a little short of $

Heh, not in Altarian Prophecy on genius level. In my last game I offered one minor, that was about to fall (to my invading ships - was still not at war with them) ALL my tech from battleships to avatars, with ALL but soldiering upgrades - about 30 techs. They had 2600 bc, but they offered to pay for that just about 600 bc. OTOH when I tried to buy just the Battleship tech from any other mayor race, I couldn't get it for all my ships, 300 bc for 20 months and up to 10 techs! Trading tech for money in AP gave me ~1/5 of money I used to get in GC1 (5-10 bc for 5 turns instead 20-30). I decided it's not worth the work and stopped doing it.
BR, Iztok
Reply #11 Top
Ok so no payments over time. I would like to push for forcing the AI to round up to the nearest 100. Case in point selling Stellar Cartography for 67 bc at the beginning. Sure its not worth a whole lot but... you can't buy a factory with that amount. At least rounding it off = harmony with the mouse wheel then.
Reply #12 Top
It was also the most easily abused part of the game.

You're probably right. *whistles and tries to look innocent*
If exploitability is the cause for removing the option, then so be it.

But a "cash-me-out" button would still be a nice addition, setting money and influence values to the right amount in trades is a bit fussy in the Beta. *hopes for release and bonus pack*
Reply #13 Top
I wanted fast buttons like on the troop loading dialog, but the artists had too many other things to tweak.  The spinner on the top will do increments which scale based on the total possible amount and the slider is still increments of 1, so you may have to move your mouse down a bit if you're trying to finetune with the mousewheel.  We'll probably fix it for the bonus pack.
Reply #14 Top
We'll probably fix it for the bonus pack.

Would be nice, at the moment it's a trade-off between investing a little real-time and lots of mouse-clicks against giving up game money (or IPs).
Reply #15 Top
I went back and tried out the mouse wheel thingy, it works good. A whole lot better than click. click click, are we done yet? click, click click. Are we done yet papa smurf ?? click click click..

I know you get the point, so anyone who hasn't tried the mousewheel thing. Do so now, its better. And if your mousey doesn't have a wheel, well... I'd advocate getting one with a wheel.
Reply #16 Top
GC2 does a fixed payment, rather than having it be over X months.


Ahh.. Its probably for the better. Let me just tell you a story..

The year is 2187.. The first galactic war was over. The Human Altarian Alliance had finally brought peace to the galaxy after years of fighting the Yor Collective and the Drengin Empire. After the Yor had completely surrendered to the Altarians, the Drengin Empire signed a peace treaty with the Human Altarian Alliance, costing them all of their influence, military power, and their outer colony Skowbow II.

With the war over, the HAA seeked to bring the Torian Confederation into their powerful alliance. The Torians had supplied both the HAA with economic and military support against the Yor and Drengin in the darkest days of the war. Now, the Humans want to meet with the Torians to negiotiate an alliance.

But the Torian Confederation was over thrown by an opposing political party, and a new leader took command of the Torian population. The Torian Empire now had all of it's military forces positioned throughout Human systems due to their previous military support for the HAA. The Torian Empire preamptively attacked the Human's inner colonies. All Human fleets were ambushed by Torian forces. Choas erupted throughout the region. The humans had superior ships, and thus were able to defend the ambushes, regroup, repair, and await further orders.

With the Torian Empire's military now cut in half, the Humans could regroup and strike them at their heart. The Altarians sent a fleet of their finest ship to fight along with the Humans in their retailiation. Toria, the Torian's home world, was also the industrial capital of the Empire. The Humans knew that if they could take Toria, the war would be over instantly. And so, to ensure that peace would not be disturbed in the galaxy, a massive strike force was assembled and the Humans gave the order to disable Toria's defences, and invade via normal tacticle combat.

The strike force crushed every Torian ship in their path. But no one expected what would be waiting for them once they reached their objective. When they reached Toria, the most massive and deadliest space battle the galaxy had seen since the Yor's attempted invasion of Earth, escalated out of control. The Torian's military had been underestimated. A military starbase was posistioned just a parsec from their homeworld, and that posed to be a major snag in the mission. The strike force had a total 8 battle transports they had to protect at all costs, and the chances of the invasion were looking slimmer by the hour. Suddenly, the Torian's starbase had exploded, sending debrise going hundreds of miles a second in every direction. Anti-matter missiles.

Now the Human forces had a chance. With the starbase gone, the Torian ships had no advantages. Torian's fleets were thining. 2 transports had been destroyed. But worse, a total of 16 billion lives were lost. The remaining transports were given the signal to enter orbit and invade. After a month of war, billions upon billions of Torians were murder. As the Human's history tends to repeat itself, this war was a 100 times more brutal than the Nazi invasion of Poland, and the holocaust during World War II back in the 20th centuary A.D. The only difference was that the Humans were now much more efficient than Hitler ever was.

Toria was no different to the humans as Poland was to the Nazis. Toria fell, and the Humans now controlled one of the Galaxy's most productive planets. But the invasion served as a pawn. In the big picture, the Humans would now sell Toria back to the Torian Empire for 20,000bc a month for 50 months in exchange for a peace treaty, thus bankrupting the Empire for decades to follow.

The Torians went on to be conquered and enslaved by the Drengin in 2199 during Galactic War II, as they had no economy or military.

The HAA went on to vanquish the Drengin once and for all, and brought peace to the galaxy forever.

The End.



Moral of the story: Dont F^ck with the Humans. Oh, and that the old system could be exploited to gain ridiculas amounts of money that the AI doesnt even have to give you. Once they ran out of money, it would just put them further and further in debt while giving me money that they technically dont have.

Thanks for fixing it, I hope you liked my story