Repair Starbase option to constructors

I would like to get an option to repair existing starbase, when constructor comes to it (eg. in the dialog, where it asks do you want to upgrade this starbase).

Its really annoying to lose a "fully" upgraded starbase, when you have couple of constructors sitting near by.

Maybe one constructor could only repair 100 hps, but there definitely needs to be some way to help them survive.
1,454 views 17 replies
Reply #1 Top
Having the constructors repairing the Starbases is a good idea.
Reply #3 Top
Have you tried the "repair bay" upgrade?
Reply #4 Top
Lucy jack

i must be dumb as i assumed that this repaired docked starships. u say it works on the station itself?
Reply #5 Top
I am stupid as well I assumed the same thing, even though I was not sure how my starships get repaired.
Reply #6 Top
BTW sorry for calling u 'Lucy' jack

:)
Reply #7 Top
'i must be dumb as i assumed that this repaired docked starships. u say it works on the station itself? '

Everything in the sector, including the starbase itself, gets the improved repair rate, AFAIK.
Reply #8 Top
Thanks magi,

now i start 2 understand starbases - from a really tough starting point (my head) that says improvements on starbases improve things to do with starbases (and ships passing through them)
Reply #9 Top
But that "repair bay" upgrade only increases the repair rate in the sector AFAIK. And this won't save your starbase from a battleship, if it only has 115 (if 100 HP fix was used).
Reply #10 Top
Hmm - this forum changed my text in last message.
if it only has 115 = if it only has below 20 hitpoints. I would like to see immediate increase in hitpoint from like 15 to 115 (...)
Reply #11 Top
That's pretty unreasonable... I mean, from 15 to 115? That would take a LOT of time to repair something that much... and if you're under attack I doubt that you could do it in that small amount of time. Protect your Starbase rather than let it get that low in the first place.
Reply #12 Top
If you really want something like that, build a wall of starbases, all with just a repair bay. Fill a whole sector with them and you got a +64% repair rate (I think. A sector seems to be somewhere around 8×8.)
Reply #13 Top
A sector is 12 * 12.
Reply #14 Top
Hey - if the constructor can build a starbase in matter seconds, why cannot it fix the outer hull of existing starbase too (thats why I did not want it to fully repair the starbase, but just fix biggest holes ;-).

Ok, maybe 50 hit poinst fix/constructor would be better.
Reply #15 Top
'A sector is 12 * 12.'

In that case, it would be +144%.

'Hey - if the constructor can build a starbase in matter seconds,'

They don't. A turn is a month long.

To fix a starbase with a constructor, it would have to dock, be disassembled, and drug out manually onto the starbase hull to be patched on (likely, for most of the last part, under zero-g).

Building modules, OTOH, could be done in the constructor midroute, or in the starbase under artifical gravity, and the constructor itself isn't disassembled until the module is attached to the starbase, if the module isn't entirely internal in the first place (most of the attack modules are actually fleets of ships, as, presumably, is the actual functioning components of the Repair Bay, and thus would undergo final construction in a cargo bay or docking bay, and shield generators probably don't have to be on the outer hull either).
Reply #16 Top
The repair module makes star bases repair at a much faster rate. They don't affect ships in the current sector.

In the post 1.x series, there will be a lot more types of modules for star bases.
Reply #17 Top
Brad said "The repair module makes star bases repair at a much faster rate. They don't affect ships in the current sector."

Brad,

This is a surprise. The definition of the repair bay in the file "CoreModules.SDModule" has this as the definiiton:
=================================
//------------------------------------------------------------------------
SBMOD 0 RepairSystem
//------------------------------------------------------------------------
Name "Repair Bay"
Model "Starbase01"
Description "Ships in sector get more hitpoints repaired per turn."
ModuleSize 1
LocalAbility "RepairAssist"
LocalAbilityValue 1
Type 1
ENDSBMOD
============================
So, are you saying it just isn't doing it yet (something coming later), or are you saying the "description" text is wrong?