Starting a new game with eveyone else's ships....

I'm playing this game and its going very badly, so instead of hanging around watching my planets get consumed by everyone else I call it quits.

Except instead of resigning I surrender to the one of the few races not against me (in this case its the Arceans).

So I start up a new game this time making the size huge (hopefully giving me a better chance of avoiding messy border skirmishes).

When I click on Earth to build my second colony ship instead of having the starting ships I have all the custom made ships from the previous game. Also they all cost 0 and take 0 weeks to build.

Minimizing the game to look at the debuger and reopening it again caused it freeze. So I closed the game down in task manger. Since it was shut down with taskmanager smart exception didn't pop up (maybe I didn't give the game enough time to crash, I don't know).

Anyway I've got the debug notepad file, is it worth sending to stardock?
5,380 views 7 replies
Reply #1 Top
I have seen this as well. And the custom ships are also quite useless. They have no offense or defense once they are built. That is, until you have researched the techs the designs are base upon.
Reply #2 Top
When I click on Earth to build my second colony ship instead of having the starting ships I have all the custom made ships from the previous game. Also they all cost 0 and take 0 weeks to build.

Are you playing a normal game or a metaverse game? Have you exited GCII before starting a new game?
Reply #3 Top
I got this once when playing 4 or 5 games in a row without restarting the application.
Reply #4 Top
I've seen the same thing when starting a new game without exiting GC2.
Reply #5 Top
Yup. This is one of the documented "issues" with starting a new game without exiting to the desktop.
Reply #6 Top
Yeah, I didn't exit to desktop. If its a documented issue is there a way to delete threads, this is just a waste of space then. Well I guess I'll just have to check more carefully before starting a new post.
Reply #7 Top
had the same problem dude. just a testing bug. heres a link to help you out when i asked about it https://www.galciv2.com/Forums.aspx?ForumID=162&AID=96766#755458