Cloaking Tech

Will there be cloaking tech. in the finished product of GalCiv2????
10,944 views 13 replies
Reply #1 Top
No.
Reply #2 Top
Ewww...why would you want it? I hate cloaking in any game in it. It would require a lot of tweaking in the balance of the game.
Reply #3 Top
I would love to see stealth subs being introduced for the trade war, each civ could build them, but only to attack trade convoys deep in enemy space.
Reply #4 Top
GalCiv on OS/2 had cloaking tech.  It wasn't very fun.
Reply #6 Top
Yes, It was ... but just for the attacked one
I really would miss cloakink, i loved it in MOO2, you should give it a try to have players chose at the game beginning to have it as a race option, but then the hull Hp would be 2/3-rd of normal and one level greater sensors should always track it. and if same lvl tech, then 50-50 % chance.
Plz. include the cloaking, i love stealth spys and hidden supply convoys
Reply #7 Top
It would be too much to program the AI at this late stage
Reply #9 Top
Cloaking ships, cloaking mines, more ideas, better game. Remember the trade off that happens in most games: stealth ships can't have shields or heavy armor; they're especially vulnerable. Scout ships make for good cloaking scenarios. There's plenty of ways in which cloaking can be pulled off.
Reply #10 Top
Oh dude. Minefields would be fecking awesome.

Cloaking tech gets my vote as well, if it's done well. Perhaps the cloaking device can take up alot of space, or can only be put on certain ship sizes (ie; you need max level cloaking research to put it on large ships), or won't function with defensive technologies.

Lots of ways you could limit it.
Reply #11 Top
Cloaking is a really bad idea. While it can theoretically be balanced for in a MP situation, coding the AI to handle it for SP is a nightmare. The only way I can see this working is if *only* the AI gets cloaking. Ever.
Reply #12 Top
I think it could be fun depending on how cloaking is implemented. If all it did, for example, was to make range at which a cloaked ship could be detected smaller based on the some ratio of cloaking devices vs sensors, then it could be an interesting gambit.

It woulnd't be much different than using subs in a naval game.
Reply #13 Top
I'd like to at least see some way of concealing the exact set of ships in a fleet or in orbit. I know the spin control center can do this, but what I'm really looking for is some way to reduce the ability of players/AI to see _exactly_ what is in an opposing fleet. Maybe it shows 5 ships, but three of them are listed as "?". Maybe cloaking could reduce the visibility of the ship to sensors - i.e. instead of seeing the fleet a sector away you can only see them half a sector away.

I'd just like to see more "fog of war" in the game and cloaking/stealth would be a good way to introduce it.