beta 5 - ship design and red dots

I am playing Thalan. And I have seen the number of red dots reducing on hull and extras in the latest betas. That was needed when red dots were big. But now, that they are small, the low number of red dots can be a little annoying.

It would be nice if:
- the number of red dots on hulls were the same than in beta 4 c
- it is possible to have a way to change dynamically the size of red dots. That would be helpful when red dots are masked by other components set in the foreground.
7,595 views 3 replies
Reply #1 Top
The number of hardpoints hasn't changed.
Reply #2 Top
The number of hardpoints hasn't changed

That is strange. I have the habit of playing Thalan and designing lots of ships based on the cargo hull. And there are some hard points that I don't see. But after some testing where the hardpoints should be, I was able to use them, even if they were very hard to spot.

So the problem is really having a way to increase dynamically and temporary during the design of a ship the size (and the associated volume) of the hardpoints to be able to use them without too many fustrations.

Excample of hard point difficult to see (and use) on the Thalan cargo:
- At the rear of the cargo, on the hexagonal cylindrical volume, there are 6 hardpoints, one one each face of the hexagon. But the one on the top is very hard to spot.
- At the head of the cargo, there are 2 hardpoints on the top very hard to spot. There is also a third, on the narrow structure between the head and the rest of the hull.

Those hardpoints are identified by one or 2 pixels.
Reply #3 Top
Hmm. You know, a hardpoint size slider probably wouldn't be that hard to do.