not-so-blind research

Alpha Centauri had almost-blind research as you indicated the field of research. Would this fit as an option in GC2 at some point? Now or in some later version?

Since we're at it.... by modding, "blind" research could give a greater percentage to end up on certain techs if you act more militaristic, commercial or whattever.
9,266 views 7 replies
Reply #1 Top
One feature I always thought should make it into 4x games, PASSIVE RESEARCH. What I mean by that is instead of chossing a tech to research, you choose a research FOCUS. You choose what you want, and 2/3s of your research is put towards that tech. The other third is put to general research. So one month you get a message, "Independant researchers discover EMP technology!"
Reply #2 Top
It's true that so far, most strategy games (CIv4, GalCiv, etc.) appear like the basic model is marxist-leninist regime with a pluriannual plan for research, industry, economics, etc. It would be good to get some private initiative too!
Reply #3 Top
I love this idea. It's something I've always wanted. What would also be cool is the ability to specify a percentage generic and a specific percentage. Non-targetted research would get a bonus; or targetted research a penalty depending on how you look at it.

I think this makes for a much more interesting approach. Many games don't pay off flexibility sufficiently. This would be cool.
Reply #4 Top
Many games don't pay off flexibility sufficiently.


This thread got answers? Yay.
Yes, paying the price of not trying to control every single citizen might have its benefits

Watch out, incoming zombie
Reply #5 Top
I agree with this. Im really tired of the choosing your research tree. it should at least be something you finance but you cant choose from. and a certain percentage, like have a small amount of money going into everything or focus all tech research to figure out Ship defense ect.
the tech tree is played out from most games, Civ especially.
Reply #6 Top
In fact, the amount of control you have might be dependant on your governmental or economic form. Capitalisms/democracies would have more total research points, but they'd spread them out more. Totalarianims/Command economies would have fine control over the exact tech, but less points. Ideally it would work out so that you'd get a few extra minor techs as a democracy, but possibly progress slower along your chosen route. To avoid the problem of getting useless points spread all over the place, the method should probably be that the undirectable RP gets spent towards a general category instead of specific techs within that caregory.

Reply #7 Top
"Capitalisms/democracies would have more total research points, but they'd spread them out more."

Hey, I like the sound of that!

Democracy: 150% efficiency, 4 techs at once
Totalitarian: 75% efficiency, 1 tech at once
etc.


or "pick 1 + one free tech each X turns" (even: based on planet improvement, war, else)