Civilization IV due out this week!

Best strategy game of 2005!

Civilization IV is due out this week.  If you like Galactic Civilizations, you'll almost certainly like Civilization IV. 
22,098 views 34 replies
Reply #1 Top
I need to avoid this game. I'll never make it to work the next day if I play all night (which I will).
Reply #2 Top
Hm... I was a bit disapointed by Civ2 and a lot by Civ3 so ... with so much good (or better put "potentially good") games getting out this time I gues I will have to resort to "pirate version testing" before I buy it if I like it.
Reply #3 Top
Wow. I've never actually SEEN someone admit to pirating a game on a game publisher's forum before.
Reply #4 Top
Wow. I've never actually SEEN someone admit to pirating a game on a game publisher's forum before.


Why not ? After a mistake with MoO3 and few others I usualy apply "try before buy" policy.
Of cause sometimes you have demo version like with Stardock games but if not ...
Reply #5 Top
I'll just repeat what i said....i believe that CIV is full of potential but misses the mark

as i said in my other post:

Sid Meier is highly overated. It's a nice guy who had some nice ideas (many were just copied from board games) and was lucky. As Civ is the only game of that type (apart from Call to power), it doesn't have any opposition and has, thanks to that, a large following (The concept CIV appeals to anyone). Now, i believe that there are so many things wrong in the design of this game that there's no point picking up number 4 (i still play 3 from time to time despite it's numerous flaws just because it's a fantastic concept) as it will still have the same design flaws...maybe even more. I'd really love to see Stardock do it's own type of Civilization...i am sure Frogboy and his team would do it right and much better (so please do it )

My two cents.

Cheers
Reply #6 Top
Already out? I thought that it will be out next year... Anyone knows system requirements?
Reply #7 Top
MINIMUM

* Windows 2000/XP with SP1 or higher
* Intel Pentium 4 or AMD Athlon CPU with at least 1.2 GHZ
* 256 MB RAM
* 64 MB graphics card with Hardware T&L (GeForce 2/Radeon 7500 or better)
* DirectX 7 compatible soundcard
* CD-ROM drive
* 1.7 GB free hard disk space

RECOMMENDED

* Windows XP with SP1 or higher
* Intel Pentium 4 or AMD Athlon CPU with at least 1.8 GHz
* 512 MB RAM
* 128 MB graphics card with DirectX 8 support (pixel- and vertex shaders)
* DirectX 7 compatible soundcard
* CD-ROM drive
* 1.7 GB free hard disk space

FIRAXIS_Trip said last night in the CivFanatic's IRC chat that he bought a new laptop with integrated graphics, and it worked perfectly. Also, the European version comes on a DVD, so Europeans need a DVD drive.
Reply #8 Top
You sure about the System Requirements?

According to civfanatics Link only 32MB is required for the graphics card. Since I'm limited to that on my laptop I am certainly crossing my fingers.
Reply #9 Top
I copied those system requirements off of a CivFanatics post a week ago, and the back of the box says 64MB, but I believe it's been tested (and worked) on 32MB cards.
Reply #10 Top
Well it will sure fill the gap till the full version of Galciv II gets released.
Reply #11 Top
Stardock peoples, you're tempted. We know you're tempted. The Civ, it glitters like a star in the darkness... BUT STAY AWAY FROM THE LIGHT! Like the rare moth that lives, you must resist the pull. Yes... stay in your cave, coding. Illwinter succumbed to the temptation that is Guild Wars, and Dominions III's fate is now dangling by a thread of Schrodinger's cat-gut. I will sacrifice my grades to Sid, so you need not place GalCiv 2 on the altar as well.

-Cherry
Reply #12 Top
I picked the game up yesterday... and I'd love to play it, but sadly there's some horrible incompatability with my ATI X800XL that prevents the game from even loading
Reply #13 Top
What are the flaws in the Civilization series? I have the third game and it has become my favrite computer game. (May or may not change when I play Galactic Civilizations II.)
Reply #14 Top
Initial reports are that Civ4 isn't working for ~50% of the customers who have bought it. Little things like bad media (damaged CDs and DVDs), not working with most ATI current graphics (regardless of drivers and such), and bad disk images recorded to the CD/DVD.

Then there's all the "wrong language version packed" (A significant number of North American customers are reporting their game media is entirely in French).

For those that can actually get the game to install and work on their hardware, the majority of those that have reported in report that on ALL RIGS (cutting edge game rigs to bare minimum), there are huge issues of stuttering and poor display.

I had to talk with my supplier of my copy of Civ4 about getting my game replaced with a copy that has installable media. At three seperate local stores, they are reporting a 50% return of all their Civ4 sales as of lunch today (the first day after Civ4 release). Their call center also mentioned they'd had a mad rush of people trying to get an exchange for a working copy.

And that doesn't address the several hundred bugs already found by the handful of customers that have managed to play a few hours of the game before completely locking up their machine, or giving the great big blue screen of death. A very slim minority of customers are finding that Civ4 is a game that they can play without significant issues.

If you haven't already bought Civ4... well, stay out for a while. Soren and Trip both acknowledged all these issues as major items with Civ4 over on Apolyton, and have since gone into total denial (a favorite tactic of Firaxis) about there being any issue. Don't know how long this is going to last, but if the Rate of Return remains as high as the first 24 hours.. well, someone will be going out of business. Take Two has admitted it cannot take another "Hot Coffee" hit, and Firaxis was on thin ice of ever being trusted to make a Civ sequel after the great disappoint that Civ3 was to the majority of Civ community/customers.

Fun fun.

It really looks bad at the moment. At Firaxis own best guess, only 1 out of 5 of their Civ4 customers are able to enjoy the product without significant issues. That's not good for your business.

So Brad... you and your team take your time about getting us that Beta 4. If you need a few more days, hey, no problems. There is no such thing as too much testing, apparently.
Reply #15 Top
If you have CivIV, and render problems, they seem to have been solved now. Go here:

http://apolyton.net/forums/showthread.php?s=&threadid=140859&perpage=30&pagenumber=1

Personally I've been too busy programming to even install it BUT that'll change as soon as my willpower dissipates.
Reply #16 Top
civ 4 works for me.... I like it alot. Plays very nice, the new religion aspect is nice, they display info in a very good way, and they display alot of it Its so good itll take away from Beta 4 time for me
Reply #17 Top

Then there's all the "wrong language version packed" (A significant number of North American customers are reporting their game media is entirely in French).


Only the large techtree/promotions/blah poster. The game, manual, and whatnot are in English. Although, I do have a friend that had an entire game in German, so I suppose that's possible. Admittedly, a fair amount of the Civ4 problems are the fault of Take Two, and not Firaxis.

I find it very fun, but the release date probably should have stayed in November.
Reply #18 Top
Ive only had 1 CTD, it was on a wonder movie. I do find the game is getting pretty slow later in the game. But I am still just really impressed how good the game is, beyond my expectations. The AI seems quite compenent too. ANd the modding is starting to roll in and they havent even scratched the surface of it. The SDK should be really interesting.
Reply #19 Top
Civ4 has a lot of serious issues out of the box, even on monster gaming rigs. It is, literally, disk cancer. But, there is hope.

If you go "Beta" (play like the Beta players), you'll find a very fine game. The way you play like a beta tester is to strip out all the wonder movies (there is no way in the UI to disable the playing of wonder movies, so you have to delete the darn thing from your HD currently if you truly want to copy the "hundreds" of beta testers out there that have working Civ4 set ups), and disable music. Then, its a good game. Until then, the game thrashes like mad, and crashes due to poor resource sharing and poor memory allocation code (the normal state for Firaxian code). It's sad, but true.

Saving the game until November would not help this. This has both problems with reproduction as well as innate code issues..

The biggest problem is that of the actual physical product. There's some seriously messed up CD/DVD media out there. It's on the order of 1 out of 10 to as high as 1 out of 5. Then there's the other associated manufacturing issues (bad manuals, bad tech posters, etc). Extremely high incidence rate.

Then there's the fact that there wasn't a real broad group of hardware in the 2 year+ beta group. Whoops. Well, there was (older EQ). Those work because they made it work so they could be in the group, but didn't bother checking newer versions afterward. Not checking on major hardware standards is classic Firaxis.

The third problem is the emergent disk cancer behavior due to the game code. The game literally CTDs while writing to the hard drive, and does so often. The reason it CTDs is very bad resource and memory handling coding. The in-game music player and the video/display layer compete for exclusive access to the hard drive. If the wrong one fails, you end up with a null slice of resource that is then used. The computer scientist types out there will tell you that's a CTD. The disc write comes in from all the temp files Civ4's overally ambitious graphical engine causes. The work around is to simply turn off the in-game music (and not use the in game music player to play your other mp3s). This drops the in-game dueling for resources to none at least until the wonder movies pop up while the game is trying to do a jump to cit from wherever the display is at the time (that's a GRAPHIC event that causes disk writes while the display needs exclusive access to the hard disk to look up the bitmaps to put on the screen). Yep. Every time you play a movie, you risk another disk cancer hit. I would advise early Civ4 adopters to get the best disk cancer fighter known, Diskeeper (the only available NT File System defragger). You'll need it.

Just to add insult to injury, the game itself has numerous memory and resource leaks. And it's Bink movie player leaks memory as well.

Firaxis has promised to clean up its code. So in a few patches, it should do a lot better. They are looking into all their major issues (which, they knew about, but it wasn't important enough to fix in beta or for the cut going out for the 2005 christmas season... typical Firaxis).

As for the game itself. When it works, it's a great little thing. But it is loaded with bad code that will force you to start a new game, often when you are only 4 turns away from finishing the game. Because the AI has done something that corrupts the game, and it did it some 100 turns ago, but you didn't know it back then. And going back 100 turns in Civ4 is like, 4 to 8 hours man.

Once the Firaxis developers clean this game up, stop the disk cancer behavior, fix the resource and memory leaks, and get around to fixing all the AI killing your game issues, oh, and fix the CTD on any win issue, then you'll get a game.

Frankly, Civ4 needed another year in a real beta/QA environment. The basic game itself is very good, but the code... Well, now that it is out, they can finally go back and fix it. Hurray.

If you haven't ran out and bought Civ4 yet... don't. Wait until at least patch 2. That's the suggested advice from Trip and Soren (the Firaxian programmers!). Patch 1 itself is focused not on the CTDs and game killers... its focused on getting the code to run on the hardware that Firaxis said it would run on.

I don't blame Take Two for the state of the code. They can only take the hit for finding the cheapest possible manufacturing for making the packages. That's all Hot Coffee fall out... costing them more money in returned products.

In time, all this initial trouble with Civ4 will pass. What will be remain will be a solid Civ sequel (if they don't nerf anything while tightening up their code). The majority of people are going to like it. But right now, it's a very thorny thing, easily upset, easily distracted, and subject to throwing temper tantrums.
Reply #20 Top
I think I would strongly disagree with the words "serious issues out of the box". I bought the game on the release date and already feel like I've gotten my money's worth out of it. Civ IV really is a HUGE advance over the previous three games. I just can't tell you how much fun I'm having with it. Yes, I will admit that it has some minor problems. But it is quite playable if you are willing to invest a little bit of money in a current generation gaming rig.

My computer at home has one Gig of memory. I upgraded from 512 Megs to a full Gig to play Doom 3 and Half Life 2, and I think Civ IV definitely benefits from the extra memory. Other than the Gig of memory, my processor is just a fairly old generation Pentium IV 2800. My vidoe card is the ATI Radeon 9800 Pro 128.

Personally, I didn't think Civ III was all that playable until they had released a couple of expansions. I thought Civ III Complete was two or three times the game that Civ III was when it first released. Civ IV is easily ten times the game that Civ III Complete was. If you are a fan of the series, definitely go buy it today. If you are a fan of this type of game, go buy it.

It is a great game... and it should tide you over until Gal Civ 2 ships.
Reply #21 Top
It's got serious issues out of the box. That's according to Firaxis itself. But they'll be glad to know that one customer out of thousands got their product to work. .

Seriously, Civ4's release hasn't been the painless thing Firaxis and Civ fans have wanted. After promising us for over three years that it would be, we... I wonder if anyone at Firaxis has died of embarassment yet? Or just drive by brickings? I wonder.

Anyways... I bet GC2 won't see this sort of trouble on its "release".
Reply #22 Top
Alright! I guess I'm one in a thousand that has a working game. I have had some CTDs and some other slowdowns/shimmys. It would be nice to have a perfectly running game out of the shoot, however at least for me, it is playable for long periods of time w/o too much of a problem.
I took a chance on civ 4 but was really tired of the bs diplomacy system in civ 3.
There are alot of things in civ 4 that are different from civ 3; there are a number of people posting on the civ fanatics site who hate civ 4. So, buyer beware and especially if you have an ATI card.
I'd recommend to buy civ 4 evenually, if not now then after a couple of patches.
This game is definetly a great fill in until GC2 hits the market.
Reply #23 Top
Hmmm.... having finally played it.... my conclusion is that Civ IV is mid-late beta. I will not play anymore until a patch comes out.

1) Lots of freezes (not CTD, but an unrecoverable system lockup requiring hard reboot)
2) Lots of graphics and sound glitches - for example, no music in the normal game, roughly half of all diplomacy using a black screen, no wonder movies, zooming out covers the world with opaque (rather than translucent) clouds.
3) Much of the UI is simply... bad, and feels half-baked. As in, it could easily be made "not bad".
4) Massive, massive slowdowns after nations start building a third or fourth city. That's really not very many, and for some reason it makes the game choppy, even though the amount of stuff rendered on a given screen does not increase. That's a bug.
5) Major diplomacy bugs. A couple times I offered a trade to an anemy nation (for example, "Give me Hamburg and I'll grant you a peace treaty") and they rejected it. So, when I clicked on the new button "What would make this deal work?" they left the deal unchanged, and now I could accept the exact same deal! In other words, (in my experience) the AI rejects any deal you suggest, but will then (in the same negotiation) suggest the exact same deal and allow you to accept it. I'm a bit suspicious that I could have used this to take everything from any civ, which is not really something you should allow in a shipping product.

Overall - I suggest avoiding Civ 4 if you prefer playing finished products, as it is certainly not one. It is more like the release of Civ 3 in my opinion (this has only to do with completeness, not gameplay). I understand that most of the people on this forum probably enjoy playing betas, but personally... I don't.

And lastly - unrelated to the fact that Civ 4 is unfinished - the fact that units (or forts) do not have a ZOC makes the military aspect a major step down from Civ 1, in my opinion. When you go to war, you will see how much this seems to dumb down things... most of the tactics just sort of disappear. The attacker has total freedom and the defender has to pack all of his units in cities, as units anywhere else are just ignored and bypassed.
Reply #24 Top
More bad news...

It seems that my game box got rootkitted/pwned through the Civ4 MP features. There's a Day Zero exploit out there, targetting Civ4 ports and services. Fun fun. Now I have to rebuild my game box's OS installation. This time around, when/if Civ4 goes onto it, I won't enable the MP aspects of it.

Well, popular MP games are the #2 exploit right now, so I suppose I shouldn't be surprised that someone had already started exploiting Civ4 within its first world-wide release. It's not like a game company has the money to worry about security, effecient MP play, and SP fun.
Reply #25 Top
Any documentation on the security problem with civ4? Usually its called 0day

As for civ4 being just in beta... I have only had minor issues. onlt ctd's with movies... sometimes. Sound is fine. I think the UI is just fine...

Slowdowns yes, but only in late game. Diplo has worked very well for me? I guess its a very subjective experience. The more I learn about civ4 the better it gets (and Ive had civ I,II,II).