Purpose of Tiny ships?

What exactly is the purpose of the Tiny class? I understand that Small can be used for scouts and such, but in all my games my first combat ships are of the Medium class. So what benefit is there of building Tiny ships?
15,257 views 12 replies
Reply #1 Top
Got me! I would love to be able to use em as anti colonization ships but that doesnt seem to be what devs want (Possible cause its ahrd to program AI to counter that) so they make the weapons too big to use on the ships in the beggining. I mean I need a weapon and speed so I can take out those friggin colony ships landing in my own frikkin home system! MY HOME SYSTEM FOR GODS SAKE! That's just strategically retarded to let that happen but it does cause you cant have military ships to guard agianst that crap and a colony ship is more use enroute to a pq17 than the pq3 thats right next to your homeworld.
Reply #2 Top
Which is more strategically retarded: giving up the pq17 or letting a rival take the pq3 near your homeworld?
Reply #3 Top
I rather have the pq17 actually. Especially on small map.
Reply #4 Top
Once we get to the balancing stages it might be worth suggesting that tiny hulls are made slightly larger to squeeze in that engine/weapon combo so that we can build interceptors. On the other hand, as your technology improves you will eventually be able to do it.

So is the hull the wromg size or is it all part of long term strategy? Or a bit of both?

Atm I use tiny hulls for cheap flak ships. At the very least it stops the AI landing troops on my planets until they can send a combat ship to escort the invasion force.
Reply #5 Top
Bah, avoid them and jack up the research monies as well as your research to about 80% spending and 50% research with 25% social and military.

"Size does matter!"
Reply #6 Top
There once was a man from nantucket, but this post isnt about him.

In galciv i always did the same started build 5 colony ships (total of 6 colonies large/huge maps only) then jacked research to 90% social to 10% and just ran that and traded to keep in the postive bc... simple and affective, I bet it works even better in GC2 since you can choose what techs you start with...

Oh this threads about tiny ships? mmm Yeah there worthless atm because youve got the choice of weapons or an engine and thats it ... defintly an issue for play balancing
Reply #7 Top
One thing I have not seen mentioned here is that a ship can only target 1 other ship at a time.
I was facing Yor fleets with every (medium) ship having 40-60+ beam attack, even the troop transports! This means that every one of these ships pretty much killed any of my ships in one shot in battle, regardless of the size (no Dreadnaughts yet). This 'defensive' tactic worked really well because I was honesly scared of going up agains these fleets.

Then I started using tiny ships with 24 attack to withdraw the firepower from my big ships. This meant that every shot from the enemy could still kill one of my ships but since they were only tiny ships I had a lot more of them to spare. They sort of operate like one-shot-kamikaze-missiles.

It is important for this tactic that the small ships represent a serious enough threat for the AI to target them (more attack/hp than the big ones) otherwise they become pointless.

In the meantime my big ships could mount enough defenses to deal with other races that were using more reasonable attack/defense ratios.

I love the fact that the AI came up with a good tactic to make me scared of their fleets, no amount of defense would have been able to deter me, but this massive amount of attack definately has cost me a lot (of time and money).
Reply #8 Top
Biggy Boy, check the date on the previous post

But you're right, those tinies are good against enemies with lots of attack and little defense.
Reply #10 Top
Tiny hulls packed with weapons and engines make excellent capital ship killers lategame.
Reply #11 Top
Don't know if this has been sugested already, but how about making them a requirement for the ground assault's air superiority bonus? The bonus would only apply if the attacker has tiny hulls (fighters) in orbit, and the size of the bonus would depend on the # of tiny hulls, up to the current max.
Reply #12 Top
In my current game, tiny fighters with phasors let me put some early hurt on the Drengins. No one has researched any defenses yet and I traded for all my military tech. As another poster mentioned, I also use tiny empty hulls as decoys.