Disappointing Ground Combat
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GalCiv2 Forums
As it looks now, the ground combat "system" in galciv 2 is not very apart from the old one in Galciv1. Which was very cheesy and disappointing.
I cannot understand why one makes a 4x game and dont integrate a good combat system for ground forces. Lets see the classic games approach to this topic:
-MOO2 tried it and it was ok. (option to buy marine barracks and command points draining due to invasion transporters)
-Star General tried it and it was very good. (the planetary map was not too big and there have been alot of options...)
-Empire of Fading Suns tried it and it was excellent - but also complex and a little bit too time consuming
-Space Empire tried it and it was good in it. (several troop designs and the option to fortify planets with additional ground troopers)
-Galciv 1 did not try to develope a proper ground combat system and it seems the same approach is taken in Galciv2. Its a pity.
I cannot understand why one makes a 4x game and dont integrate a good combat system for ground forces. Lets see the classic games approach to this topic:
-MOO2 tried it and it was ok. (option to buy marine barracks and command points draining due to invasion transporters)
-Star General tried it and it was very good. (the planetary map was not too big and there have been alot of options...)
-Empire of Fading Suns tried it and it was excellent - but also complex and a little bit too time consuming
-Space Empire tried it and it was good in it. (several troop designs and the option to fortify planets with additional ground troopers)
-Galciv 1 did not try to develope a proper ground combat system and it seems the same approach is taken in Galciv2. Its a pity.
, meteor collision, supersoldiers, etc. And if the ground combat does get an overhaul you could make it so that troops/ground units can be designed (sorta like ships) with various chassis, armors, weapons, support systems, maybe even those 'extras'. Siamese twin Drengin shock troops, anyone?