Request:Also add some sort of Rebelion thing for planets

This was talked about in another link Anarchy tiles that im too lazy to link

I think that a Colony should be able to rebel like if your pop becomes unhappy the most Underisable tile goes first into unrest then into protest then into rioting then true anarchy. when tiles become anarchic adjancent tiles go into unrest then it bulids up and counties into a full-scale rebelion and surronds the first tile-The Colony tile then when it is Somewhat surronded by anarchy tiles it too falls into unrest but its very hard for it to fall into unrest but once it does you have a problem when it falls into anarchy you loose control over the planet and it become part of the I-League or another random minor race if its ur capital your in even worse troble because the word of the rebelion can spread to other planets in ur empire of course its harder for u to loose ur capital... Culture rebelion is simpilar but this can also tie in with Unhappy (morale-wise not "suppier" Culture) the most influential civ in the area the planet may become part of so it technicaly it adds that civ as part of the random list minor races are random based upon what minor races are in the database. also if the planet becomes part of a Major Race anyother planets that have fallen become part of that civ. add in any ideas you have and this is a request for a future time not know i understand that the program is not ready for this kinda stuff but it will be a good feature to keep a "Tryanical leader" in line also it makes it funnier and more government like and it keeps you on ur toes its not neccasary to make this Really Graphical but like make some sort of indication that something bad is gonna hapen. one more thing, if a rebelion takes a important tile that has somting on it Like a Comunications system thing they use it to spread unrest to all the tiles on the area cept the colony tile and make rebelion easier if a spaceport falls you can no longer produce starships on that planet and risk loosing the starships on that planet stuff like that basicly they do the oposite of what their inteded to do. parking starships in orbit of planets can help prevent rebelions from taking a planet but if it falls you loose all the starships in orbit (so if you know ur gonna loose ur planet better get those capital ships out... ) add in any ideas
6,772 views 5 replies
Reply #1 Top
I doubt we'll see something this complex, but it does sound rather realistic

I can live with the off/on switch from content to rebellion if it's not possible to include such a fancy feature this late...
Reply #2 Top
At lest implement unrest which halves production before rioting, and also uprising in which population devastates planet and tryes to liberate themselves. They would combat army, and if they win, planet gains independence, if they lose, you still have ruined infrastructure on that planet, lost population and army (so it is basicly good to avoid uprisings). Also some guerilla action which lowers production and sometimes makes terorist attack (handled via event, in which you lose some buildings or pop. morale). Also if planet defects to other nations you should be able to ask it back, if they don't it could be good reason for war.
Reply #3 Top
Remember that morale isn't really implemented yet, but it will be. Lowa11, are you aware that this exact concept was discussed months ago? If not I'm amazed that you hit on the exact same thing!

It's something I'd love to see done, I have no idea if its likely or not.

Edit: found the old thread

Link
Reply #4 Top
And it was in GC1. I would find it very strange if we don't see it in Beta 4.
Reply #5 Top
If not in base game in future game please... Like a exp to make the game more realistic like expanded government or somting... along with some other features that are implenmented Hail the Expanded government EXP Pack!