Planetary Ground Battle options, possibilite ideas, stuff...
*Shrugs*
from
GalCiv2 Forums
My concept for the Planetary Invasion begun in my first thread on GalCiv2 and I hope you all enjoyed it although how very long it is though, hopefully if you Developers toke a glance or read through it you understood me..
To gain locked Tactial options, increase effectivity and efficeny of units of armies, etc WarFare, Communication, Medical, Industrial technology permits this easily through the tech-tree.
To begin this I have spoken of Armies would be landing and attacking on each individual tile, square on the planet map, http://img100.exs.cx/img100/855/mapwithnewicons0dn.jpg I feel this would be an excellent way to conduct the campagins which would ensue in invasions or rebellions. Each tile is unique because depending upon the textures, terrain and building their would be in a virtual battlefield. In every tile trying to be said is a large field where the Armies would "move" through or engage against another Army, fortify, etc.
Instead though you, the Supreme Ruler (and possibly a assigned General to enhance your Army and you, read first thread) are being feed the situation by a large screen, covering a large portion of your screen. From this window you're viewing the conflict from a global eyesight particularly from your Flagship inspace or as Defender, in your Captiol or HQ.
This window is displaying a particular tile indepth in complete 3D. Something such as this.
(In Pixel including lack of art skil..)
Armies would radiate an aura which aligns the area around it its side, how far an attackers Army progressed overall increase's its territory as seen in picture. The Bars are Armie units, from 5,000-100,000 thousand units, possibly Armour, Infantry, Aircraft. Although not in concept art, all territory is under the Defenders colour unless taken including the brown is mountains, very difficult to move your Armies.
Battles will simulate at an pace of weeks. Attacking Armies have many tactical options, some enhanced, allowed and unavailable due to Civilization, Technology, Terrain and Gravity. Like for example the Drengin Empire and Human Empire Will generally always posses's the racial ability to conduct "Blitskrieg", with their Armies, securing vast territory, causing confusion and mass casualites but if unsuccessful the battle is full of pockets of Allied and Enemy soldiers and Armour. Governments also are governers on the capacity of tactial options you can deploy.
When Armies clash in a specific area terrain, elevation and any obstacles, Urban, Rural, forests, etc are taken into account and the ATTACKER initates his already chosen strategy with a simple one dealing with the first obstacle or more and DEFENDER is allowed many options based fortifications and above, such as echelon if the eleveation and firepower is great, etc...
Units consisting of Infantry can have a minimun and maximum of 10,000 to 100,000 soldiers, Armour 5000-10,000 of Tanks/Artillery and Aerospace-Aircraft 1000-5000. Armies are established by combining units to a minimun, maximum, 1-8 depending on General, Civilization, Technology.
Units have 5 stats that influence EVERYTHING they do.
-Experince, This is the "skill" of the majority of individuals in an unit, From Conscript, Green, Specialist, Veteran, Elite. Drafted, Civilians begin at Conscript but Drengin begin at Green, all Units depending begin at Green.
If a Unit has sufficent medical, biological or WarFare technologies their experince level should already be at Specialist.
-Shield/Armour, Determines the individual soldier or machines hull or armour set durability, strength and possible shield emitters. Generally the minimum is 2-4 and highest 13.
-Weapon, The main weapon-system of a Aero-Space flyer, Tank and soldier. Depending upon technology the Soldier and Tank would probably employ a Ballistic cannon and Semi-Automatic for starters and in more advanced stage a Tank-90mm Gauss-Cannon and Full-Automatic Armour-Piercing Assault-Rifle or perhaps a Pusle-Rifle. ranges of unit mini, max, 1-15
-Numerical adv/disadv, If a Unit posses's to its max amount, extreme quantity than the amount of experince accumulated is very slow to achieve levels, time to produce in production is slow and moderatly cheap however much smaller Units, close or bordering minimum allows the achievement of certain Tactial options easier or harder likewise for bigger Armies example Smaller can conduct Blitksrieg easier while Larger Mass-Assault with ease. Smaller Units mean more professional, cohensive force dared to be reckoned with, reference to German Wehrmacht and above Soviet-Union during 1930-1940. -Supply, Every unit has a certain amount of supplies to sustain them in battle and overall stay on planet. They consume lots of amount for tactial options and movement across the map. Invaders need to be careful and conquer territory quickly but fericously to scrub more supplies and get the job done quickly before the entire force as whole is weared down and "tired".
To gain locked Tactial options, increase effectivity and efficeny of units of armies, etc WarFare, Communication, Medical, Industrial technology permits this easily through the tech-tree.
To begin this I have spoken of Armies would be landing and attacking on each individual tile, square on the planet map, http://img100.exs.cx/img100/855/mapwithnewicons0dn.jpg I feel this would be an excellent way to conduct the campagins which would ensue in invasions or rebellions. Each tile is unique because depending upon the textures, terrain and building their would be in a virtual battlefield. In every tile trying to be said is a large field where the Armies would "move" through or engage against another Army, fortify, etc.
Instead though you, the Supreme Ruler (and possibly a assigned General to enhance your Army and you, read first thread) are being feed the situation by a large screen, covering a large portion of your screen. From this window you're viewing the conflict from a global eyesight particularly from your Flagship inspace or as Defender, in your Captiol or HQ.
This window is displaying a particular tile indepth in complete 3D. Something such as this.
(In Pixel including lack of art skil..)Armies would radiate an aura which aligns the area around it its side, how far an attackers Army progressed overall increase's its territory as seen in picture. The Bars are Armie units, from 5,000-100,000 thousand units, possibly Armour, Infantry, Aircraft. Although not in concept art, all territory is under the Defenders colour unless taken including the brown is mountains, very difficult to move your Armies.
Battles will simulate at an pace of weeks. Attacking Armies have many tactical options, some enhanced, allowed and unavailable due to Civilization, Technology, Terrain and Gravity. Like for example the Drengin Empire and Human Empire Will generally always posses's the racial ability to conduct "Blitskrieg", with their Armies, securing vast territory, causing confusion and mass casualites but if unsuccessful the battle is full of pockets of Allied and Enemy soldiers and Armour. Governments also are governers on the capacity of tactial options you can deploy.
When Armies clash in a specific area terrain, elevation and any obstacles, Urban, Rural, forests, etc are taken into account and the ATTACKER initates his already chosen strategy with a simple one dealing with the first obstacle or more and DEFENDER is allowed many options based fortifications and above, such as echelon if the eleveation and firepower is great, etc...
Units consisting of Infantry can have a minimun and maximum of 10,000 to 100,000 soldiers, Armour 5000-10,000 of Tanks/Artillery and Aerospace-Aircraft 1000-5000. Armies are established by combining units to a minimun, maximum, 1-8 depending on General, Civilization, Technology.
Units have 5 stats that influence EVERYTHING they do.
-Experince, This is the "skill" of the majority of individuals in an unit, From Conscript, Green, Specialist, Veteran, Elite. Drafted, Civilians begin at Conscript but Drengin begin at Green, all Units depending begin at Green.
If a Unit has sufficent medical, biological or WarFare technologies their experince level should already be at Specialist.
-Shield/Armour, Determines the individual soldier or machines hull or armour set durability, strength and possible shield emitters. Generally the minimum is 2-4 and highest 13.
-Weapon, The main weapon-system of a Aero-Space flyer, Tank and soldier. Depending upon technology the Soldier and Tank would probably employ a Ballistic cannon and Semi-Automatic for starters and in more advanced stage a Tank-90mm Gauss-Cannon and Full-Automatic Armour-Piercing Assault-Rifle or perhaps a Pusle-Rifle. ranges of unit mini, max, 1-15
-Numerical adv/disadv, If a Unit posses's to its max amount, extreme quantity than the amount of experince accumulated is very slow to achieve levels, time to produce in production is slow and moderatly cheap however much smaller Units, close or bordering minimum allows the achievement of certain Tactial options easier or harder likewise for bigger Armies example Smaller can conduct Blitksrieg easier while Larger Mass-Assault with ease. Smaller Units mean more professional, cohensive force dared to be reckoned with, reference to German Wehrmacht and above Soviet-Union during 1930-1940. -Supply, Every unit has a certain amount of supplies to sustain them in battle and overall stay on planet. They consume lots of amount for tactial options and movement across the map. Invaders need to be careful and conquer territory quickly but fericously to scrub more supplies and get the job done quickly before the entire force as whole is weared down and "tired".
i have some ideas on planetary bombardment there can be 2 choices for it to be implaneted 1)A Starship With bombardment bays installed (i belive that more powerfull bays require larger ships... to prevent unbalcenement) and bomb the planet auto or 2)Galciv1 style a invansion tactic which requires aprox. $400 BC to bomb and can devast large amounts of planetary improvements and can Destroy lots of Civilans and Soilders However becasue of the Large Amount of Civilan Casualites The UP can Ban it The bombing is a weaker version of mass drivers 2 might work better However instead of Reg Battles in galciv1 it can be done like me and Yaguer say and also bombing can Alter terrian somehow maybe the Battle Terrian is random according to what Planet Quality. also depending on the planets Defenses and Solidering Quality Both Combined in galciv1 and should in galciv2 Anyways they determine how strong the miltiaries suport and Infantry power