Jae Kaenash Jae Kaenash

Evolve beyond Good and Evil

Evolve beyond Good and Evil

A scatter plot for values

Races are not inherently "Good" or "Evil".

That is somewhat naive. Granted, having a Darth Vader/Maul type in his floating "Death Star" seems pretty evil, so I am not suggesting scrapping the entire idea of Good versus Evil. Only 'evolving' it.

This would be a fairly simple system. You probably already track alignment on what I call the "X Axis". A straight up and down line that says something like +100 is good, 0 is neutral and -100 is evil (something like that.

Just add a few other values that you track, and perhaps consider them on another axis (like Y) for instance. Then you'd have a grid of four sectors and you could scatter plot the person.

In game play terms, it also means that a person has to be more careful about answering those wonderful moral dillemnas, because now its not as simple as 'good on top, middle of road in middle and evil on bottom'. The choice could shift two values instead of one.

Below, is a really cheesy illustration of what I mean

Good | | Evil Just add Peace ------ War Have it intersect at 0 on the Good versus Evil Line, for determining certain technology availability, but essentially all it is, is a second value that is tracked allowing you to see the tendency towards warlike behavior. Peaceful doesn't neccesarily mean artsy-fartsy helplessness, though as I intend to illustrate;
If you think about the line between Good and Evil, it would stay the same. By introducing this other line straight through it though, you still only store one number, someones relative value from Peaceful to War.

Good people can and have had tremendous military organizations. Just because they don't build doom stars, doesn't mean they would not neccesarily have access to war like technologys.

In practical terms, what it could mean is that someone with an alignment in the upper right grid (Good Military) might gain access to technology that lets you build something akin to "Starfleet". Ships manned by the best and brightest officers, full of inclusion and diversity, that are like good at exploration, all purpose craft, that actually supply some research.

Naturally, the grid underneath, (right lower) would be traditional evil.

The left upper grid, is good peaceful. This is the traditional good tech tree.

The lower left grid is an evolution in thinking as well. We don't think of 'evil' people being 'peaceful', and maybe they aren't, unless you think of it like this;

Exploitation of resources, building DEFENSIVE craft, Pirates and Privateers, Mercantile efforts.

Technologies that allow them to build special Greedy Capitilistic structures, gathering of resources, they can build "Privateer" fleets that operate like a merchant (in that you have so many routes, but they don't attack your merchants. They travel between two points, periodically capturing and then selling their cargos, without diplomatic penalty to your empire. It could be your best allies! they cant even be traced to your empire, so as far as the players getting hijacked are concerned, they are only sure its not their pirates that are doing it.

World Transformation that isn't so 'green'. So where a planet can be made into a Gaia, maybe Evil Peaceful don't do that. Instead, they show up in their vogon constructor fleet type ships and harvest resources..permanently destroying it. Finding a use for those size 3 planets after all.


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Reply #26 Top
Social Diversity-Social Equality
Free Market-Central Planning
Expansionism-Centralization
Wartime Mobilization-Peacetime Demilitrarization
Tight Security-Lax Security
Open Society-Closed Society

Did you copy this out of HoI 2?
Reply #27 Top
If Galciv2 and HOI 2 merged, it would rule the earth as the coolest game ever.
Reply #28 Top
personally i just think they should include certain things based on alignment like was said earlyer such as *evil peaceful researcher* each of the main skills research war echon moral and pop growth should have their own lil field and you should only be allowed to research one of the paths to go with your alignment so evil gets like the research or war or echon or pop paths research being a slow slide to gaining greater research skills as well as unlocking certain powerful weapons but it is also a very long run path since it takes along while and eventually you would unlock new weapons armors echonomics factorys etc. but mainly just research boosts and at the very end some kind of super research center which boosts weapons by like 10% same boost to pop growth moral research and maybe unlocks some sort of weapon when built then *im only gonna discrip evil paths* the war one would be a moderate to longer path with large amounts of weapons and armors as well as soldiering bonuses etc. then at the end maybe a better version of the terror star or perhaps a new hull size like triple the size of a huge hull with 4 times cost and has a limit of like 8 movement points echon would unlock factorys echonomic boosters and all kinds of other improvements for setting up a worlds echonomy and citys as well as a new terraforming tech and maybe at the end some sort of achivment that gives 25% echom bonus to whole empire 15% manurfacturing or so and a 10% moral boost as well as increseing ships speed by +2 and pop grwoth by plus 10 making the whole tech tree rather rewarding by the time you reach the end then you could also add in a shorter run evil tree with access to the earlyer tech of all the other paths quickly but they cannever master any of them basicly a jack of all trades path


if you did this with all civs it would make many people who go for the long run like me have a more fullfilling experience

just afew thoughts although this would change the game alot and would be rather weird actually to play with since some races cant build certain buildings etc. it would be very hard to implement and thus i say this whole topic is a rather moot point
Reply #29 Top
Im just throwing into the think pot:

Biological (Thala may be biased towards it) vs. Mechanical (Yor should be biased to that choice) - leaving biomechanical as a "neutral"

Biological would gain moderate repair, planet quality, moral and population growth bonuses.
Mechanical would gain small industry, miniturization and spaceship bonuses.
And logical in-betweenie biomechanical would gain small influence, trading and economy bonuses.

Maybe flavouring the type of tech creativity grants or gives access to!