ScottTykoski ScottTykoski

Framerate Sign-Off

Framerate Sign-Off

Let's See How the Game is Running

Since we are in the 1st Phase of the Beta process, which we've sectioned off for perfomance testing and tweaking, I wanted to get a shout-out from you guys about how fast the game is actually running.

To get the game to show your 'Framerate' window, just make a shortcut to the EXE, then in the shortcut's properties window, set " framerate" to the Target field.

Now, when you boot up the game, you should have a nice little number (that hopefully hovers around 30) in your upper left hand corner.

What we're looking for is the highest and lowest framerate in 3 key places...

1. The Title Screen: This is a very bare-bones screen...it'll give us a good 'best case scenerio' for your machine.

2.  The Main Map: Scroll the map around.  Zoom out until you almost reach "tactical mode", this should be help get your lowest framerate.  Zoom all the way in to a part of the map with now planets or ships - this should help get your highest frame rate.

3. The Ship Design Screen: For some reason certain machines have has clunkiness problems with this guy in the past.  Make sure a medium hull is selected Toggle hardpoints on for your lowest framerate. Then bring up a small hull with hardpoints toggled off (use the lower left button on the camera controls) for your high framerate.

Also, if any of your framerates drop below 25, it'd be a great help if you could peek in debug.err and post out your system specs!

I'll get us started.

******************************

Title Screen: 39.0 - 39.8 fps
Main Map: 32.2 - 37.5 fps
Ship Design: 27.9 - 37.5fps

(And even though I didn't drop below 25 I'll still post my home specs)

Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
Physical Memory: 1022MB RAM
Card Name: NVIDIA GeForce FX 5200
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (75Hz)

******************************

So it looks like my home machine runs it pretty well.  However, I'll be testing the FPS again once we get 50 fleets of ships in the window at once..that may be a bit more painful than 1 colony and 1 survey ship  ;)

Thanks in advance for anyone that takes the time to do this  :HOT:

23,349 views 49 replies
Reply #26 Top
Evil Roy, this is off topic but in answer to your colony crashing - I fixed the problem by turning on 'Show Grid" - I have no idea why it seems to have made a difference but it has...
Reply #27 Top
thanx wydom@ker! have you made that 'fix' an email we can bump for everyone else?
Reply #28 Top
My specs even though I'm not below 25:

XP Home SP2
P4 2.8 ghz
1 gig RAM
ATI Radeon 9800 Pro 128 meg w/ latest drivers
1152x864 at 32 bit, 85 hz

Title: A steady 85.
Main: High of 85, low of 67 at the zoom just before tactical map.
Ship Design: Medium with hardpoints - 81 Small with no hardpoints - 85
Reply #29 Top
Mainscreen 59.9
Mapscreen 55-60
Shipscreen 45-60

3.0 Mghz Pentium CPU
1 Gig of RAM
ATI Radeon 9600 128 megs RAM
Running at whatever the standard resolution the game is in

Most of the time the game is hovering just short of 60fps, only drops initially when switching to a screen or doing something within a screen. Runs very smoothly.
Reply #30 Top
My turn.

Title: 58 - 60 (switching screens it drops to 58, but then raises and stays at 60)
Main: 29 - 60
Ship Design: 42.2 - 60

My Specs:

P4 2.66 GHZ
512 MB RAM
Geforce 4 Ti 4200 with 8x AGP (latest drivers 71.84)
1024x768 at 32 bit
Windows XP Pro SP2
Direct X 9.0c

*On a side note* I found a bug while messing around in the ship design screen. For more info click the Link
Reply #31 Top
Evil Roy - did it work? I have emailed Scott about it but no I have not created a new thread for it...if it worked for you then I/we should.
Reply #32 Top
i think it is wydom@ker, but i'm crashing with something else now! maybe someone else can test it? i ia a crashzone i'm afraid
Reply #33 Top
Title Screen: 570-603 fps
Main Map: 90-122 fps
Ship Design: 70-130 fps

CPU: AMD Athlon64 3400+ (939)
RAM: 1 GB PC3200 DDR Dual Channel
VIDEO: Radeon 9800 Pro 128MB
RES: 1400 x 1050 (32 bit) (75Hz)

Reply #34 Top
I'm wondering if running 64bit windows is giving me a huge advantage here.


It may be, I got similar high figures. Are you running the socket 939 or socket 754 3400+? (most are 754, the 939 3400+ doesn't officially exist...)
Reply #35 Top
I'm wondering if running 64bit windows is giving me a huge advantage here.


i'm wondering if the pope's a catholic.....
Reply #36 Top
I've got quite high FPS figures but I'm not running 64bit OS...
Reply #37 Top
Hey, alot of you are getting caps with your FPS due to vsync it looks like. I disabled it in my ATI control panel and got much highet FPS which shows what the your comp can really do.

I'm using socket 754... its also the 3400+ with 1mb l2 cache... so I'm sure that helps as well.

I't would be interesting if I installed 32bit XP on my comp and see how much a difference that might be making... I'm a bit busy latly so I don't know if I will have time to do it for awhile. If you all at SD are interested in it let me know and I can make more of an effort ... I wasn't expecting any support or anything for 64bit but it certinaly is fun to play around with.
Reply #38 Top
In the main map, I zoomed out to the point right before tactical mode and grabbed the map to move it around really randomly and quickly. I dropped to about 20 FPS when I did this. I didn't notice much slow-down in the ship creation screen.

******************************

Title Screen: 38.0 fps
Main Map: 20.2 - 35.7 fps
Ship Design: 28.9 - 40.0 fps


VSync Off
Title Screen: 73.6 - 77.3 fps
Main Map: 32.0 - 45.1 fps
Ship Design: 42.8 - 62.0 fps

Processor: Intel(R) Pentium(R) 4 CPU 2.66GHz Overclocked to 3.00GHz
Physical Memory: 768MB RDRAM
Card Name: NVIDIA GeForce FX 5600
Display Memory: 256.0 MB
Current Display Mode: 1152 x 864 (32 bit) (60Hz)

******************************
Reply #39 Top
Debug Message: Version last updated on: Wed Mar 23 15:05:39 2005
Debug Message: *********DXDiag info follows.*********
System Info
Time: 3/29/2005, 16:22:19
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: SILVERMACHINE
Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4
Languages: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
System Model: A7N8X
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 2600+, ~2.1GHz
Physical Memory: 1024MB RAM
Page File: 199MB used, 3796MB available
Windows Dir: C:\WINNT


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce4 Ti 4600
Manufacturer: NVIDIA
Chip Type: GeForce4 Ti 4600
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0250&SUBSYS_03EA10B0&REV_A3
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (72Hz)
Monitor Name: Iiyama A701G/GT, VisionMasterPro 400
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6177
Driver Date: 7/15/2004 11:42:00



Sound info
Sound device 1:
Description: SB Audigy 2 Audio [C000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_10021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.0444
Driver Date: 6/23/2004 17:36:20
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Title: 72

Errr... Sry couldnt read what the frame rate was in the main map because i have large white stripes down the sides of my screen ( Link )

It runs very smoothly tho, so defo. above 30...

Reply #40 Top
Here's an older machine I tried it on:

Title Screen: 55.3 - 57.1 fps
Main Map: 14.6 - 27.1 fps
Ship Design: 27.5 - 29.1fps

Processor: Intel(R) Pentium(R) 4 CPU 1.50GHz
Physical Memory: 1024MB RAM
Card Name: NVIDIA GeForce2 GTS/GeForce2 Pro
Display Memory: 32.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
Reply #41 Top
Hey, alot of you are getting caps with your FPS due to vsync it looks like. I disabled it in my ATI control panel and got much highet FPS which shows what the your comp can really do.


Woa, you're right! I disabled Vsync and got much higher FPS.

My new score:

Title: 115 - 205
Main: 36.8 - 80
Ship Design: 89.7 - 109.6

My Specs Again with Vsync disabled:

P4 2.66 GHZ
512 MB RAM
Geforce 4 Ti 4200 with 8x AGP (latest drivers 71.84)
1024x768 at 32 bit
Windows XP Pro SP2
Direct X 9.0c
Reply #42 Top
Main Screen: 75+
Setting up the game: ~20
Tactical view: ~37
Zoom in on planet: ~30
Zoom in on nothing: ~42
Dragging the view around about half way zoomed in will drop me down to 18 fps sometimes.

Debug Message: Version last updated on: Wed Mar 23 15:05:39 2005
Debug Message: *********DXDiag info follows.*********
System Info
Time: 3/31/2005, 13:53:47
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: MINDSTORM
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
Languages: English (Regional Setting: English)
System Manufacturer: ECS
System Model: K7S5A
BIOS: Version 1.00
Processor: AMD Duron(tm) Processor, MMX, 3DNow, ~1.0GHz
Physical Memory: 768MB RAM
Page File: 183MB used, 1694MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce2 Ti
Manufacturer: NVIDIA
Chip Type: GeForce2 Ti
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0151&SUBSYS_00311545&REV_A4
Display Memory: 64.0 MB
Current Display Mode: 1024 x 768 (32 bit) (85Hz)
Monitor Name: Philips 107S (107S2)
Monitor Max Resolution: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.7184
Driver Date: 2/24/2005 07:32:00



Sound info
Sound device 1:
Description: Game Theater XP 6.1
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HERCULES\SOUNDFUSION_WDM_INTERFACE
Manufacturer ID: 1
Product ID: 100
Driver Name: cwcwdm.sys
Provider: Hercules
Driver Version: 5.12.0001.4057
Driver Date: 2/4/2002 16:17:30
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Reply #43 Top
Woa, you're right! I disabled Vsync.

How do you do that?
Reply #44 Top
On startup:
Title Screen: 25.3 - 26.0
Main Map: 11.5 - 12.5
Ship Design: 15.1 - 18.0

DirectX Version: DirectX 9.0c (4.09.0000.0904)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2
System Manufacturer: VIA Technologies, Inc.
System Model: KM400-8237
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 2600+, MMX, 3DNow, ~1.9GHz
Physical Memory: 448MB RAM

Display Info
Display device 1:
Card Name: VIA/S3G UniChrome IGP
Manufacturer: VIA/S3 Graphics Co, Ltd.
Chip Type: VIA/S3G UniChrome IGP
DAC Type: Internal
Display Memory: 64.0 MB
Current Display Mode: 1024 x 768 (32 bit) (75Hz)
Monitor Name: COMPAQ S700 Color Monitor
Monitor Max Resolution: 1280,1024
Driver Name: vtdisp.dll
Driver Version: 6.14.0010.0179
Driver Date: 9/27/2004 11:40:00
Reply #45 Top
Heres my laptops results at running 0.11b version:

Title: ~27
Main: 2.2 - 5.3
Ship Design: 9.9 - 11.5

And its as slow as the numbers hint at

Laptop specs are:
CPU: Intel Celeron 2.4GHz
RAM: 512MB PC2700 - 448 used by system and 64 by IGP
Video: Radeon IGP 345M (RS200M) 64MB
Display: 1024x768 @ 100Hz (32 bit)
Sound: Conexant AMC Audio
DirectX: 9.0C
OS: XP Pro SP1
Reply #46 Top
I'm glad to see this thread because (as I already posted) I have severe framerate problems....

Running the game at 1024x768, 32bit, 85hz (same as desktop)

Main menu: 85fps
Ship construction: 35-45, depending on hull
Full zoom-out on a 4x4 sector map, icon mode: 25 fps

No problems so far. Now for the nasty spots... I have set the "tactical view zoom level" to 9, to be able to play the game at all.

Zoomed out so it's just in icon mode: ~65 fps
Zoomed one step in so it's just in 3d mode (about 1 sector visible): 3-4 fps (!)
Full zoom-in on a fleet of 1 medium and 2 small ships (no non-functional parts): ~19 fps

Needless to say, the ~3 fps are a killer. I always play in icon mode and just zoom in on details occassionally, because it's just too sluggish otherwise. (If you want, I can send you a screenshot of a 3 fps scene. It's nothing special, not crowded, for example.) There are no CPU-consuming tasks running.

My system:

Athlon XP 1800+
Geforce Ti 4200
1 GB DDR

No framerate problems in other games I play (Guild Wars, UT99).

debug.err:

---------------------------------------------

Debug Message: Version v1.1 BETA 4 last updated on: Wed Apr 12 18:45:12 2006
Debug Message: Could not find a TGN Serial No.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 4/20/2006, 11:00:00
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: ***
Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4
Languages: German (Regional Setting: English)
System Manufacturer: VIA Technologies, Inc.
System Model: KT400-8235
BIOS: Phoenix-Award BIOS v6.00PG
Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz
Physical Memory: 1024MB RAM
Page File: 351MB used, 973MB available
Windows Dir: C:\WINNT

Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce4 Ti 4200
Manufacturer: NVIDIA
Chip Type: GeForce4 Ti 4200
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0253&SUBSYS_10F31554&REV_A3
Display Memory: 128.0 MB
Current Display Mode: 1024 x 768 (32 bit) (85Hz)
Monitor Name: SyncMasterHVAX301113
Monitor Max Resolution:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8421
Driver Date: 3/9/2006 15:29:00
DirectX Acceleration Enabled: Yes

Sound info
Sound device 1:
Description: SB Live! Audio [9000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0002&SUBSYS_80641102&REV_08
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.0252
Driver Date: 7/19/2002 09:47:52
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: Marc A 1-2
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1382&DEV_20C8&SUBSYS_20C81382&REV_02
Manufacturer ID: 1
Product ID: 100
Driver Name: marca.sys
Provider:
Driver Version: 2.00.0009.0000
Driver Date: 7/17/2004 01:09:00
Type: WDM
Other Drivers:
Acceleration Level: 2
Cap Flags: 0
Min/Max Sample Rate: 0, 0

[adat channels 3-8 as above....]

Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running in windowed mode.
Debug Message: HAL (sw vp): NVIDIA GeForce4 Ti 4200
Debug Message: D3DPRESENT_INTERVAL_IMMEDIATE
Debug Message: Refresh rate: 0
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: Border size reported as 6 by 25
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now windowed.
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No string tables in C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods/*.str
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Gfx\*.png
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Gfx\Race\*.png
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\Techs\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\ShipComponents\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\ShipDefs\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\PlanetImprovements\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\TerrainColorSchemes\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\PlanetDescriptions\*.xml
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
Debug Message: Found existing ship type with class name: Ranger
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\ships\*.shipclass
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\Anomalies\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\Events\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\UPIssues\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\Invasion\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\PoliticalParties\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\StarTypes\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\StarbaseModules\*.xml
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Dread Lords Campaign\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Dread Lords Kampagne\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Logos\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Metaverse\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Mods\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Portraits\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\ships\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\temp\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Loading TechDefs
Debug Message: Max num techs: 248
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipConfigs
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading Game
Debug Message: Loading Galaxy
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Loading Influence
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 8
Debug Message: StackedShipsWnd: Cannot find OBJID Stacked_Logistics_Value
Debug Message: StackedShipsWnd: Cannot find OBJID stacked_Fleet_More_Button
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: OptionsWnd: Quit Btn
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
Debug Message: WorkAreaBack.png not cleared 1 counts left.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 2 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
Reply #47 Top
Main Title: 75
Main Map (Huge with a lot of stuff going on) In: 65
Main Map Out: 29
Ship Design with Medium Hull: 75
Ship Design with Small Hull: 75 (I don't know how to toggle the hardpoints on and off, so they were on)

And just for fun
Combat Screen with 11 small ships - 3 of mine, 8 of theirs, mine smashed 'em
58


System Specs:
Intel Pentium D 2.8
3GB ram PC4200 DDR2
Nvidia GeForce 6800 GS OC SE 256MB
Display Res: 1280x1024 32-bit 75Hz

Just for fun I started playing with a couple settings in the driver. VSync off yeilds 5-15 fps higher in the game, around 150 on the load screen. But it seems jerkier, the rendering is not as fine or something. Changing the 'max frames to render ahead' from the default 3 yeilded lower frame rates no matter which way I went or with vsync on or off.

Changing the image settings from Quality to High Performance didn't seem to do much, but going up to the High Quality seemed to yeild 4-5 more fps. So the higher quality sertting is the fastest also.
Reply #48 Top
Title Screen : 70
Main Map (8x8 with lots of stuff) : 2.5 - 14.5 needless to say, I never use tactical mode
Ship Design : 34.5 - 37.8

P4 2.4 GHz
512 MB RAM
NVIDIA GeForce 3 ti200 (64 MB) - yes my drivers are updated
Display Resolution (game) : 1024x768